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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »!!!!!Need help with sapien involving custom vehicles!!!!!!!!!

Author Topic: !!!!!Need help with sapien involving custom vehicles!!!!!!!!! (14 messages, Page 1 of 1)
Moderators: Dennis

tmrocks1995
Joined: Aug 22, 2009

super.....


Posted: Aug 22, 2009 03:24 PM    Msg. 1 of 14       
Hey guys im a n00b on the forums,
Anyways i usually keep to my self and don't go joining forums but right now im in a time of need.
I have been working with sapien for the past week and i figured out how to use the hek to decompile maps to get their tags and scenario data i was editing death island and adding in some custom vehicles ripped from extinction and downflow they showed up in Sapien perfectly but when i compiled the map with tool and launched it in Halo Custom Edition they did not show at all.
I have been trying to fix this for the past day by tinkering with the properties and stuff but i have failed each time at attempting to get them to show.

Please help me!

Sincerely Taylor.
Edited by tmrocks1995 on Aug 22, 2009 at 03:24 PM


goyanks135
Joined: Nov 13, 2005


Posted: Aug 22, 2009 03:31 PM    Msg. 2 of 14       
1. The vehicles must be replaced with the existing vehicles in the globals.globals tag by using guerrila if you are not scripting them in.

2. After doing #1, make sure you have "slayer allowed", "slayer default", and for all other gametypes checked on each individual vehicle that you want it in. (in sapien)
Edited by goyanks135 on Aug 22, 2009 at 03:32 PM


tmrocks1995
Joined: Aug 22, 2009

super.....


Posted: Aug 22, 2009 03:33 PM    Msg. 3 of 14       
Im a n00b and have not used guerrilla once how would i uhh replace the existing vehicles and tags and what not.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 22, 2009 03:40 PM    Msg. 4 of 14       
Open guerilla.exe. Open tags\globals\globals.globals. Scroll down to Multiplayer information. Underneath, it says "vehicles". There's a drop down list, with a bunch of vehicles specified. Choose one that you want to replace. Click the 3 dots next to it, and browse to your .vehicle file.

Note: Do NOT add in new ones, as the map will exception upon compiling.


tmrocks1995
Joined: Aug 22, 2009

super.....


Posted: Aug 22, 2009 03:42 PM    Msg. 5 of 14       
Thank you!!!!
now suppose i want to add a scarab in....how would i go about doing that?
I dont want to screw up anything so say if i have a pelican would i replace the banshees with that?

Also I have over 6 custom vehicles i want to add in!
Edited by tmrocks1995 on Aug 22, 2009 at 03:46 PM


goyanks135
Joined: Nov 13, 2005


Posted: Aug 22, 2009 05:34 PM    Msg. 6 of 14       
Quote: --- Original message by: tmrocks1995
Also I have over 6 custom vehicles i want to add in!
Edited by tmrocks1995 on Aug 22, 2009 at 03:46 PM

Then you will have to replace the original vehicles for 6 of them and then script in the rest.
http://www.modnexus.com/forums/viewtopic.php?f=89&t=40928&sid=6021d856265cf5c8030bbc4bbfa97e71 gives a pretty simple tutorial on how to script in vehicles. If you have more questions, just post a reply.


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Aug 22, 2009 10:00 PM    Msg. 7 of 14       
Quote: --- Original message by: goyanks135
Then you will have to replace the original vehicles for 6 of them and then script in the rest.
http://www.modnexus.com/forums/viewtopic.php?f=89&t=40928&sid=6021d856265cf5c8030bbc4bbfa97e71 gives a pretty simple tutorial on how to script in vehicles. If you have more questions, just post a reply.


That tutorial completely misses the fact that you need to manage every scripted vehicle's respawning as well. The first reply was a question asking why all the vehicles were respawning on top of each other...

http://forum.halomaps.org/index.cfm?page=topic&topicID=26782

Look for the quote box in my last post in that topic. That's a tutorial that covers both the setup and scripts for extra vehicles.


goyanks135
Joined: Nov 13, 2005


Posted: Aug 23, 2009 08:56 AM    Msg. 8 of 14       
Quote: --- Original message by: Me KS
That tutorial completely misses the fact that you need to manage every scripted vehicle's respawning as well. The first reply was a question asking why all the vehicles were respawning on top of each other...


Yes, it does not have the continous script to respawn the vehicles, but the vehicles shouldn't pile on each other because object_create_anew destroys the object if it currently exists.
Edited by goyanks135 on Aug 23, 2009 at 08:56 AM


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Aug 23, 2009 09:06 AM    Msg. 9 of 14       
Quote: --- Original message by: goyanks135

Yes, it does not have the continous script to respawn the vehicles, but the vehicles shouldn't pile on each other because object_create_anew destroys the object if it currently exists.
Edited by goyanks135 on Aug 23, 2009 at 08:56 AM


that is SO wrong.
No offence, but try it yourself to see what i mean.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Aug 23, 2009 09:55 AM    Msg. 10 of 14       
So much irony. Object_create_anew deletes the current object if it exists. Hence the name, object_create_ANEW.


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Aug 23, 2009 01:10 PM    Msg. 11 of 14       
Quote: --- Original message by: goyanks135
Yes, it does not have the continous script to respawn the vehicles, but the vehicles shouldn't pile on each other because object_create_anew destroys the object if it currently exists.


That script in the tutorial is a startup script, so 'object_create_anew' is never used again after the map has started.


goyanks135
Joined: Nov 13, 2005


Posted: Aug 23, 2009 02:26 PM    Msg. 12 of 14       
Quote: --- Original message by: goyanks135
Yes, it does not have the continous script to respawn the vehicles,

I was talking about this though, once this script is implemented (just a simple continous script that creates each needed vehicle), the vehicles should not pile on each other.


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Aug 24, 2009 02:07 PM    Msg. 13 of 14       
Oh. I thought you were talking about the tutorial you posted. In that case, then yeah.


goyanks135
Joined: Nov 13, 2005


Posted: Aug 24, 2009 05:23 PM    Msg. 14 of 14       
Quote: --- Original message by: Me KS
Oh. I thought you were talking about the tutorial you posted. In that case, then yeah.

Ya. The tutorial is only half complete. I should have posted a better one.

 

 
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