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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »BA graphics

Author Topic: BA graphics (5 messages, Page 1 of 1)
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CorruptedHalo
Joined: May 18, 2009


Posted: Aug 29, 2009 03:59 PM    Msg. 1 of 5       
how would one go about doing something as badass as this?:
http://hce.halomaps.org/index.cfm?fid=3650


Vick Jr
Joined: Jun 26, 2008

Well enough alone...


Posted: Aug 29, 2009 05:35 PM    Msg. 2 of 5       
High-res bitmaps and high-res bump maps + specualr+some other shader tricks+light ray shader (god rays) + righ quality radiosity + dynamic light+ lots of portals and a small, low-ish poly map. Did I miss anything?


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 30, 2009 04:46 PM    Msg. 3 of 5       
Quote: --- Original message by: Vick Jr
High-res bitmaps and high-res bump maps + specualr+some other shader tricks+light ray shader (god rays) + righ quality radiosity + dynamic light+ lots of portals and a small, low-ish poly map. Did I miss anything?

ffff why so perfect D=

but yea thats all


yukonmuffin
Joined: May 10, 2007

Breakn' Stuff to look tough.


Posted: Aug 31, 2009 03:54 AM    Msg. 4 of 5       
I think the the lens flares + dynamic reflections are what is making it so cool.


BeachParty clan
Joined: Oct 12, 2008

Sooo... You wanna switch to Red team huh?


Posted: Aug 31, 2009 05:54 AM    Msg. 5 of 5       
he uses a fog screen aswell, he probably forgot about dust particles, but yes the lens flares in the shape of godrays are smart.

dynamic reflection is ftw too, but hardly anyone uses it because they want to "optimise"

hell, that map should have been bigger.




hey i dont want to threadjack or so, but how about we remake the valkary map in a much bigger enviroment? add in larger tunnels, more floors, to make it more interesting

i've been modelling and texturing a corridor by random, so it just popped up in my mind:


im amazed that 3ds max didnt had anisotropic filtering on by default D=
Edited by BeachParty clan on Aug 31, 2009 at 05:58 AM

 

 
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