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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Can Gmax be used to make Halo2 maps?

Author Topic: Can Gmax be used to make Halo2 maps? (5 messages, Page 1 of 1)
Moderators: Dennis

krispy1001
Joined: Jun 12, 2009

It Happens


Posted: Sep 2, 2009 11:21 PM    Msg. 1 of 5       
Hey guys!

I was wondering if Gmax could be used to make Halo2 maps?

Thanks, krispy1001


Marka Haiyana
Joined: Mar 24, 2009

w0rt


Posted: Sep 3, 2009 12:16 AM    Msg. 2 of 5       
If the process is anything like Halo 1 maps, I'd assume so, but I'm not sure


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Sep 3, 2009 12:38 AM    Msg. 3 of 5       
I dont think so, because the exporters made by Bungie and TheGhost are ment for 3DS Max, and since Gmax has limited import and export functions, so no its not compatible.


goyanks135
Joined: Nov 13, 2005


Posted: Sep 3, 2009 10:14 AM    Msg. 4 of 5       
If anyone has written a maxscript that can export to a .ass then yes. But I do not believe anyone has done so.

^^ correct answer
Edited by goyanks135 on Sep 4, 2009 at 12:28 AM


krispy1001
Joined: Jun 12, 2009

It Happens


Posted: Sep 3, 2009 04:27 PM    Msg. 5 of 5       
Thank you to everyone that wrote a response.

Thank you, Krispy1001

 

 
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