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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[WIP] B40 Firefight Public Beta

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Author Topic: [WIP] B40 Firefight Public Beta (163 messages, Page 1 of 5)
Moderators: Dennis

Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Oct 26, 2009 10:30 AM    Msg. 1 of 163       
Downloading now. Seems fairly well thought out, will edit with thoughts after I play.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Oct 26, 2009 12:50 PM    Msg. 2 of 163       
it was a massacre, you can't win :l


Lone Warrior
Joined: Dec 14, 2008

-Himalayan Wizard and Mystical Guru of the Mts.-


Posted: Oct 26, 2009 01:17 PM    Msg. 3 of 163       
Only player for about 10minutes, but I must say, I really enjoyed it. It may have been a massacre and impossible to win, but I personally like scenarios like that. Will definetly play more of this later.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Oct 26, 2009 02:18 PM    Msg. 4 of 163       
Looks nice, gonna try it.


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Oct 26, 2009 02:35 PM    Msg. 5 of 163       
drop ships on a firefight map...

FINALLY


Advancebo
Joined: Jan 14, 2008


Posted: Oct 26, 2009 03:03 PM    Msg. 6 of 163       
Why are they in a code box?


vmt
Joined: Jan 29, 2008


Posted: Oct 26, 2009 03:29 PM    Msg. 7 of 163       
^ FTW


Shade117 pro
Joined: Jul 2, 2009

Yeah bro (xfire: blue117pro) I can make cubemaps


Posted: Oct 26, 2009 03:30 PM    Msg. 8 of 163       
th idea of this map is ossi, ill definatey dl l8er


Advancebo
Joined: Jan 14, 2008


Posted: Oct 26, 2009 03:56 PM    Msg. 9 of 163       
I got to wave 15


Advancebo
Joined: Jan 14, 2008


Posted: Oct 26, 2009 04:35 PM    Msg. 10 of 163       
Wheres the beige text saying you are a tard?


Advancebo
Joined: Jan 14, 2008


Posted: Oct 26, 2009 04:48 PM    Msg. 11 of 163       
Quote: --- Original message by: Xel
i am a tard


QFT


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Oct 26, 2009 04:55 PM    Msg. 12 of 163       
Nice job lodex =)


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Oct 26, 2009 05:02 PM    Msg. 13 of 163       
A release from Lodex? FFFFFFFFFF DOWNLOADING NAOW


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Oct 26, 2009 05:12 PM    Msg. 14 of 163       
Enemy have a high tendency to shoot grenades, right? :P


CorruptedHalo
Joined: May 18, 2009


Posted: Oct 26, 2009 05:23 PM    Msg. 15 of 163       
Meh. It was good. Dropped frames like no other on my PC though >:(
Edited by CorruptedHalo on Oct 26, 2009 at 05:24 PM


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Oct 26, 2009 05:50 PM    Msg. 16 of 163       
Didn't really have a firefight feel to it...

Had a more giant battle that never ends feel


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Oct 26, 2009 06:23 PM    Msg. 17 of 163       
Quote: --- Original message by: Xel
That's what firefight actually is...


I've never played ODST FF but doesn't it actually allow for like, what, 30 second breaks?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 26, 2009 06:26 PM    Msg. 18 of 163       
Lodex contact me about the HUD.


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Oct 26, 2009 06:53 PM    Msg. 19 of 163       
Quote: --- Original message by: Xel
That's what firefight actually is...


Yes, but it definitely has a different feel to it... more chaotic


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 26, 2009 07:38 PM    Msg. 20 of 163       
Wait wtf... i thought this was Mombassa firefight for a sec thar.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Oct 26, 2009 09:31 PM    Msg. 21 of 163       
I saw this last night , but for some reason , I couldnt download.
Hope dennis uploads it soon.


vmt
Joined: Jan 29, 2008


Posted: Oct 26, 2009 09:35 PM    Msg. 22 of 163       
Dude this is sweet if it was for the xbox i would last till like round 50 though lol i cant control pc for crap especialy since i havnt really fought enemys on halo ce in like 2 years lol


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Oct 26, 2009 09:49 PM    Msg. 23 of 163       
The map is too good. The gameplay is too even, and the graphics are too real.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Oct 26, 2009 10:00 PM    Msg. 24 of 163       
1.) Make the enemies chase you up the ramp at the top of the pyramid (the flight of ramps).

2.) Don't copy CMT's stuff so much, reminded me too much of CMT's b40 ending when I saw that.

3.) Make an armory (a full scale armory) so that you don't feel completely screwed when you run out of ammo (covy weapons are a little meh to get to).

4.) Fix the spiker, I've always hated it since I tried it. By fix I mean make the trajectory good (i'll send you the tags or info if you need it) and not so where it's a turret.

5.) Add Hunters, they make things for perilous (not chaotic).

The map was alright, but I like having more options than an almost unfair KoTH setup. I spent too much time in cover in some sections and I usually just found myself spamming the Pelican button. Also, Find a BSP that is a lot more epic as far as vehicular implementation and a bit less close quartered. Another point, which i know this isn't how you go with your firefights, but make it announce which wave you're on at the beginning of each wave with a five second interval between waves. Finally, keep working at this and look at using wider and more variable BSPs. such as some from a30 or others from b40.
Edited by DarkHalo003 on Oct 26, 2009 at 10:00 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Oct 26, 2009 10:15 PM    Msg. 25 of 163       
He WAS the one who made b40 final. I believe that it's the same scenario, just modded to remove a bunch of weapons, as well as change the bipeds, and tweak it so that it's an infinite amount of enemies.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Oct 26, 2009 10:36 PM    Msg. 26 of 163       
Quote: --- Original message by: Xel
indeed it has.
too many nades in my opinion btw :o


Agreed on the too many nades and a break time would be good. Also, I feel we may be slightly over condensed, ODST has that same thing too. We don't have much ''Fall back'' There's the top ledge and the down area and that's it. No fall back, no ''safer, fun to defend'' bunk we could rely in when we think all is about to be lost.


lockon0830
Joined: Oct 13, 2009

SFloyd is a sad girl makakule : (


Posted: Oct 27, 2009 12:03 AM    Msg. 27 of 163       

Edited by lockon0830 on Oct 27, 2009 at 12:06 AM


Auxor
Joined: Sep 5, 2008

Ever drunk Baileys out of a shoe?


Posted: Oct 27, 2009 03:57 AM    Msg. 28 of 163       
The gameplay was brilliant and very enjoyable. Albeit it a bit hard which I don't mind too much. The best thing is when you kill a whole crowd of enemies, look over the front of the pyramid and you can see dozens of enemies coming up the ramps at the bottom like an entire pack of Brutes with their nade spamming.

- Maybe add some enemy Banshees that attack occasionally, the Phantoms were brilliant to fight against but the occasional Banshee wouldn't be amiss if the encounters were toned down in difficulty slightly.

-Maybe add some turrets at the entrance of the control room for a final redoubt.

-Maybe modify the map so that Ghosts can appear and be dropped off by Phantoms in the same style as Wraiths and Ghosts are dropped off in Halo 3 ODST Firefight levels

-Slow down the enemy waves a bit, they come at you much too fast.


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Oct 27, 2009 10:02 AM    Msg. 29 of 163       
Now for my opinion on fix!

- Don't have the phantoms drop directly on top of you, this contributes to the no breathing time effect. Since they dropped near me I would pop grenades under it right before it dropped the troops, killed jackals and grunts, then headshotted the brutes and elites.

- Brutes nade less, and not frags, those are much harder to see and simply don't fit, it is ok to have brutes throw plasmas.

- Try to have enemies come up the ramp in more of a wave feel, rather than the continuous feel it has right now.

- Hunters.

- Set up an ODST esq. armory which supplies you with frags, assault rifles, and battle rifles every few minutes, or maybe magnum and SMG (I love the smg)

-The maximum of marines is too much, and the marine sniper shoot me sometimes (by accident, I'm in between him and the target). Maybe no sniper? maybe not? I don't really know.

- Death barrier is annoying, just place strong covenant auto turrets on the ramps going up the pyramid.

- I don't think this is the best BSP for firefight... but I'm not saying switch shop completely, editing it may do the trick.

- Fix weapon icons...

- Grunts with fuel rods... yes.

- The inviso-bills come in too high a number, they should just start to be integrated into squads.


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Oct 27, 2009 03:47 PM    Msg. 30 of 163       
Very nice. That screenshot shows exactly the feeling I was talking about. Falling there gives you defenssive position but since you're retreating, you loose acces to marines re inforcements so it's a ''Think Twice'' situation. There could somehow be an advantage to this falling back aswell but I can't quite spot what.

Anyway, this falling back adds alot to strategy imo so good work.


Buggy Virus
Joined: Aug 11, 2009

Tastes like happiness


Posted: Oct 27, 2009 03:48 PM    Msg. 31 of 163       
Can you fight around in the control room?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Oct 27, 2009 04:04 PM    Msg. 32 of 163       
Quote: --- Original message by: Buggy Virus
Can you fight around in the control room?

He said no, learn to read, half of you just look at pictures.


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Oct 27, 2009 04:32 PM    Msg. 33 of 163       
Quote: --- Original message by: Higuy
Quote: --- Original message by: Buggy Virus
Can you fight around in the control room?

He said no, learn to read, half of you just look at pictures.


YEA! And you better get the hang of the "Cool Kids" attitude!


vmt
Joined: Jan 29, 2008


Posted: Oct 27, 2009 05:18 PM    Msg. 34 of 163       
did you add like a 20 second breather anywhere? That would be nice if not.


CorruptedHalo
Joined: May 18, 2009


Posted: Oct 27, 2009 05:22 PM    Msg. 35 of 163       
Honestly, it'd be kinda cool if (after a certain amount of fighting) you'd be overwhelmed and have to fall back into the control room.

 
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