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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »wat does this mean

Author Topic: wat does this mean (7 messages, Page 1 of 1)
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Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 26, 2009 09:15 PM    Msg. 1 of 7       
what does this mean


10.26.09 20:11:53 sapien pc 01.00.00.0609 ----------------------------------------------
10.26.09 20:11:53 reference function: _write_to_error_file
10.26.09 20:11:53 reference address: 401b13
10.26.09 20:11:53 Couldn't read map file './sapienbeta.map'
10.26.09 20:11:53 CreateDevice succeeded with refresh rate = 0
10.26.09 20:11:54 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
10.26.09 20:11:54 Increasing sound decompression buffer size to 1048576 bytes
10.26.09 20:12:08 file_read('tags\characters\cyborg\bitmaps\cyborg reflection armor.bitmap') error 0x00000026 'Reached the end of the file. '
10.26.09 20:12:08 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\bitmaps\cyborg reflection armor.bitmap'
10.26.09 20:12:08 couldn't read elements for bitmap block
10.26.09 20:12:08 failed to load bitmap tag 'characters\cyborg\bitmaps\cyborg reflection armor'
10.26.09 20:12:08 failed to load shader_model tag 'characters\cyborg\shaders\armor'
10.26.09 20:12:08 failed to load gbxmodel tag 'characters\cyborg\cyborg'
10.26.09 20:12:11 failed to load biped tag 'characters\cyborg_mp\cyborg_mp'
10.26.09 20:12:14 file_read('tags\weapons\ball\bitmaps\gameball_l00 detail.bitmap') error 0x00000026 'Reached the end of the file. '
10.26.09 20:12:14 couldn't read #108 bytes from offset #64 in local tag 'tags\weapons\ball\bitmaps\gameball_l00 detail.bitmap'
10.26.09 20:12:14 couldn't read elements for bitmap block
10.26.09 20:12:14 failed to load bitmap tag 'weapons\ball\bitmaps\gameball_l00 detail'
10.26.09 20:12:14 failed to load shader_model tag 'weapons\ball\shaders\bone'
10.26.09 20:12:14 failed to load gbxmodel tag 'weapons\ball\ball'
10.26.09 20:12:14 file_read('tags\weapons\ball\bitmaps\gameball_l00 detail.bitmap') error 0x00000026 'Reached the end of the file. '
10.26.09 20:12:14 couldn't read #108 bytes from offset #64 in local tag 'tags\weapons\ball\bitmaps\gameball_l00 detail.bitmap'
10.26.09 20:12:14 couldn't read elements for bitmap block
10.26.09 20:12:14 failed to load bitmap tag 'weapons\ball\bitmaps\gameball_l00 detail'
10.26.09 20:12:14 failed to load shader_model tag 'weapons\ball\shaders\bone'
10.26.09 20:12:14 failed to load gbxmodel tag 'weapons\ball\fp\fp'
10.26.09 20:12:14 failed to load weapon tag 'weapons\ball\ball'
10.26.09 20:12:15 file_read('tags\characters\cyborg\bitmaps\cyborg reflection armor.bitmap') error 0x00000026 'Reached the end of the file. '
10.26.09 20:12:15 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\bitmaps\cyborg reflection armor.bitmap'
10.26.09 20:12:15 couldn't read elements for bitmap block
10.26.09 20:12:16 failed to load bitmap tag 'characters\cyborg\bitmaps\cyborg reflection armor'
10.26.09 20:12:16 failed to load shader_model tag 'cmt\characters\cmt_fp\shaders\fp_arms_cmt'
10.26.09 20:12:16 failed to load gbxmodel tag 'cmt\characters\cyborg\fp\fp'
10.26.09 20:12:16 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
10.26.09 20:12:16 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
10.26.09 20:12:16 failed to load globals tag 'globals\globals'
10.26.09 20:12:16 couldn't load game globals (get new tags)
10.26.09 20:12:16 need to get the following tags:
10.26.09 20:12:16 .bitmap
10.26.09 20:12:16 .bitmap
10.26.09 20:12:16
10.26.09 20:12:16 game_load() failed.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Oct 26, 2009 09:21 PM    Msg. 2 of 7       
a noob is trying to use cmt tags. without permission. Or credit.
Edited by Dwood on Oct 26, 2009 at 09:22 PM


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Oct 26, 2009 09:24 PM    Msg. 3 of 7       
Quote: --- Original message by: Dwood

a noob is trying to use cmt tags. without permission. Or credit.

oh god lmfao.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Oct 26, 2009 09:26 PM    Msg. 4 of 7       
It meawns the bitmap tag 'characters\cyborg\bitmaps\cyborg reflection armor' is corrupted. Re-extract from a stock PC (not CE) map.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Oct 26, 2009 09:37 PM    Msg. 5 of 7       
Quote: --- Original message by: Dwood

a noob is trying to use cmt tags. without permission. Or credit.
Edited by Dwood on Oct 26, 2009 at 09:22 PM



...you don't know that...


and btw it didn't work so I'm still at a loss...
Edited by Delicon20 on Oct 26, 2009 at 09:39 PM


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Oct 26, 2009 11:46 PM    Msg. 6 of 7       
Quote: --- Original message by: Delicon20

Quote: --- Original message by: Dwood

a noob is trying to use cmt tags. without permission. Or credit.
Edited by Dwood on Oct 26, 2009 at 09:22 PM



...you don't know that...


and btw it didn't work so I'm still at a loss...
Edited by Delicon20 on Oct 26, 2009 at 09:39 PM

we do know that because we can read the debug. on that note, actually read what the debug says. it will tell you what the problem is


p0lar_bear
Joined: Jan 6, 2007

Hudduh hudduh hoshi-


Posted: Oct 27, 2009 01:50 AM    Msg. 7 of 7       
When dealing with any sort of compiler errors (be it for a Halo map or a computer program), typically you want to start with the first error and work your way down; if one thing breaks it often causes a bunch of other stuff to break, so start at the root of the problem.

10.26.09 20:11:53 sapien pc 01.00.00.0609 ----------------------------------------------
10.26.09 20:11:53 reference function: _write_to_error_file
10.26.09 20:11:53 reference address: 401b13
10.26.09 20:11:53 Couldn't read map file './sapienbeta.map'
10.26.09 20:11:53 CreateDevice succeeded with refresh rate = 0
10.26.09 20:11:54 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
10.26.09 20:11:54 Increasing sound decompression buffer size to 1048576 bytes

10.26.09 20:12:08 file_read('tags\characters\cyborg\bitmaps\cyborg reflection armor.bitmap') error 0x00000026 'Reached the end of the file. '
10.26.09 20:12:08 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\bitmaps\cyborg reflection armor.bitmap'
10.26.09 20:12:08 couldn't read elements for bitmap block
10.26.09 20:12:08 failed to load bitmap tag 'characters\cyborg\bitmaps\cyborg reflection armor'
10.26.09 20:12:08 failed to load shader_model tag 'characters\cyborg\shaders\armor'
10.26.09 20:12:08 failed to load gbxmodel tag 'characters\cyborg\cyborg'
10.26.09 20:12:11 failed to load biped tag 'characters\cyborg_mp\cyborg_mp'

10.26.09 20:12:14 file_read('tags\weapons\ball\bitmaps\gameball_l00 detail.bitmap') error 0x00000026 'Reached the end of the file. '
10.26.09 20:12:14 couldn't read #108 bytes from offset #64 in local tag 'tags\weapons\ball\bitmaps\gameball_l00 detail.bitmap'
10.26.09 20:12:14 couldn't read elements for bitmap block
10.26.09 20:12:14 failed to load bitmap tag 'weapons\ball\bitmaps\gameball_l00 detail'
10.26.09 20:12:14 failed to load shader_model tag 'weapons\ball\shaders\bone'
10.26.09 20:12:14 failed to load gbxmodel tag 'weapons\ball\ball'

10.26.09 20:12:14 file_read('tags\weapons\ball\bitmaps\gameball_l00 detail.bitmap') error 0x00000026 'Reached the end of the file. '
10.26.09 20:12:14 couldn't read #108 bytes from offset #64 in local tag 'tags\weapons\ball\bitmaps\gameball_l00 detail.bitmap'
10.26.09 20:12:14 couldn't read elements for bitmap block
10.26.09 20:12:14 failed to load bitmap tag 'weapons\ball\bitmaps\gameball_l00 detail'
10.26.09 20:12:14 failed to load shader_model tag 'weapons\ball\shaders\bone'
10.26.09 20:12:14 failed to load gbxmodel tag 'weapons\ball\fp\fp'
10.26.09 20:12:14 failed to load weapon tag 'weapons\ball\ball'

10.26.09 20:12:15 file_read('tags\characters\cyborg\bitmaps\cyborg reflection armor.bitmap') error 0x00000026 'Reached the end of the file. '
10.26.09 20:12:15 couldn't read #108 bytes from offset #64 in local tag 'tags\characters\cyborg\bitmaps\cyborg reflection armor.bitmap'
10.26.09 20:12:15 couldn't read elements for bitmap block
10.26.09 20:12:16 failed to load bitmap tag 'characters\cyborg\bitmaps\cyborg reflection armor'
10.26.09 20:12:16 failed to load shader_model tag 'cmt\characters\cmt_fp\shaders\fp_arms_cmt'
10.26.09 20:12:16 failed to load gbxmodel tag 'cmt\characters\cyborg\fp\fp'
10.26.09 20:12:16 the meter definition ui\hud\cyborg shield does not specify a stencil bitmap group.
10.26.09 20:12:16 the meter definition ui\hud\cyborg body does not specify a stencil bitmap group.
10.26.09 20:12:16 failed to load globals tag 'globals\globals'
10.26.09 20:12:16 couldn't load game globals (get new tags)
10.26.09 20:12:16 need to get the following tags:
10.26.09 20:12:16 .bitmap
10.26.09 20:12:16 .bitmap
10.26.09 20:12:16
10.26.09 20:12:16 game_load() failed.


I didn't pick those errors at random. See how after each one, it causes a bunch of tags to not load? This is what you're looking for in this case.

So you've got a few bitmap tags that are causing some other tags to fail, so where does the problem lie? With the bitmaps listed there. Looks like those bitmaps got screwed up somehow.

 

 
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