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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sound tag trouble

Author Topic: Sound tag trouble (13 messages, Page 1 of 1)
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G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Nov 10, 2009 01:46 PM    Msg. 1 of 13       
hey guys im just trying to create a simple music tag for a song. ive followed every sound tutorial i can find and it still doesnt work. can someone tell me whats goin on??

the first error is the first time i try to create the tag, and the second one is after i change the ogg value to 0.1 like some tutorials say to do. im wondering why the first time i try it, i dont even get the "compressing..." like in the tuorials. i made sure i my song was 44100hz and 16 bit sample rate and ive tried it stereo and mono and i get the same result.
please explain if you can.

p.s. the second time i try to create it, even if i dont change the ogg value, it always gives that same error and creates a 300 byte tag file. the original file is 17.sumthing Mb
Edited by theflea on Nov 10, 2009 at 01:47 PM


G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Nov 10, 2009 03:14 PM    Msg. 2 of 13       
Quote: --- Original message by: Xel
'sounds\songs\rise_against\worth' may be corrupt.

did you follow any tut?


Quote: --- Original message by: theflea

hey guys im just trying to create a simple music tag for a song. ive followed every sound tutorial i can find and it still doesnt work. can someone tell me whats goin on??


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Nov 11, 2009 11:20 AM    Msg. 3 of 13       
You have issues with your OGG dlls. Use these:

http://hce.halomaps.org/index.cfm?fid=1632

Place them in your Halo Custom Edition folder, then try to compile your sound tag. Report back.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Nov 11, 2009 03:48 PM    Msg. 4 of 13       
Ogs generally cause exceptions anyhow. find an xbox encoder. (I don't know where from)

Or just add me on xfire (dagoldfish) and i'll compile them for you.
Edited by Koo294 on Nov 11, 2009 at 03:49 PM


G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Nov 11, 2009 06:59 PM    Msg. 5 of 13       
k i dont have issues with the ogg's because i already have those dll's, i get the same error with the xbox encoder and when i try it as wav.


Sinow
Joined: Apr 22, 2009

Everybody Lies


Posted: Nov 11, 2009 07:44 PM    Msg. 6 of 13       
Should be 22.050 Khz. Any other setting will make it "corrupt".


Ermac
Joined: Nov 24, 2006

Pops up from time to time


Posted: Nov 13, 2009 07:37 PM    Msg. 7 of 13       
OGGs don't cause exceptions. All my sounds are ogg format and they work just fine.

The rate has to be either 22050 or 44100 kHz. Any other rate will not compile. Make sure that that is done in whatever sound editing program you use.


Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Nov 13, 2009 08:01 PM    Msg. 8 of 13       
Trying to add music in tool can be very hard at times sometimes it works sometimes it don't. All I can say is just keep trying tell it works.


G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Nov 14, 2009 10:44 AM    Msg. 9 of 13       
Quote: --- Original message by: drillinstructor


The rate has to be either 22050 or 44100 kHz. Any other rate will not compile. Make sure that that is done in whatever sound editing program you use.


Quote: --- Original message by: theflea

i made sure i my song was 44100hz and 16 bit sample rate Edited by theflea on Nov 10, 2009 at 01:47 PM


its 44100hz which is 44.1khz, and ive tried it as both frequency's and it still wont work


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Nov 14, 2009 11:57 AM    Msg. 10 of 13       
Don't worry, i've done it for him. Can't understand his errors, other than it was 44100 hz, which i figured out.


SiMuLaCrUm
Joined: Oct 25, 2006

too digital


Posted: Nov 16, 2009 10:46 AM    Msg. 11 of 13       
Are you sure you are using a .OGG file?
.WAV usually worked better for me, but the result was in mono in game..
Edited by SiMuLaCrUm on Nov 16, 2009 at 10:47 AM


G TheFlea
Joined: Sep 19, 2008

CANADIAN


Posted: Nov 18, 2009 07:09 PM    Msg. 12 of 13       
thanks for you help ppl..
i managed to make all my sounds work perfectly by accident, and aparently its not how other people do it but it works for me.


CheesePoofs
Joined: Mar 17, 2009

Former Halo CE Recon Mapping Team Member


Posted: Nov 18, 2009 11:30 PM    Msg. 13 of 13       
also make sure the sounds under 3 minutes or it will give you an exception i got that several times when i used to compile sounds i dont anymore

 

 
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