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Author Topic: Official H3MT Thread (441 messages, Page 2 of 13)
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CorruptedHalo
Joined: May 18, 2009


Posted: Nov 20, 2009 05:13 PM    Msg. 36 of 441       
I think it looks good, but, the right side of the wall needs more shine to it. This shine should then, in turn, show off some large scratches (not sure if they really are scratches, but they look like it.)
That's how it looks ingame.
Here's a really good reference pic:
http://www.officialhalo3cheats.com/maps/Valhalla/Halo-3-Valhalla-env-02.jpg


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Nov 20, 2009 06:39 PM    Msg. 37 of 441       
nice pic, yeah it looks almost exact, except for the shaders and it seems sort of flat, needs to com out more at some parts


Corvette19
Joined: Feb 27, 2007


Posted: Nov 21, 2009 12:03 AM    Msg. 38 of 441       
Quote: --- Original message by: Advancebo
It started collapsing way back in early 2008.


IMO, it started late 07. Finished around early 08 so yeah :D


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Nov 21, 2009 04:29 AM    Msg. 39 of 441       
Quote: --- Original message by: CorruptedHalo
I think it looks good, but, the right side of the wall needs more shine to it. This shine should then, in turn, show off some large scratches (not sure if they really are scratches, but they look like it.)
That's how it looks ingame.
Here's a really good reference pic:
http://www.officialhalo3cheats.com/maps/Valhalla/Halo-3-Valhalla-env-02.jpg


That effect your talking about uses specular map. Unfortunately, it doesn't exist in halo. Im still experimenting wth the shaders. May even try a multipurpose map!


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 21, 2009 06:18 PM    Msg. 40 of 441       
Quote: --- Original message by: roosterMAP
Quote: --- Original message by: CorruptedHalo
I think it looks good, but, the right side of the wall needs more shine to it. This shine should then, in turn, show off some large scratches (not sure if they really are scratches, but they look like it.)
That's how it looks ingame.
Here's a really good reference pic:
http://www.officialhalo3cheats.com/maps/Valhalla/Halo-3-Valhalla-env-02.jpg


That effect your talking about uses specular map. Unfortunately, it doesn't exist in halo. Im still experimenting wth the shaders. May even try a multipurpose map!

Actully, it does. The specular map goes in the Alpha channel .


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Nov 21, 2009 09:46 PM    Msg. 41 of 441       
Quote: --- Original message by: Higuy
Quote: --- Original message by: roosterMAP
Quote: --- Original message by: CorruptedHalo
I think it looks good, but, the right side of the wall needs more shine to it. This shine should then, in turn, show off some large scratches (not sure if they really are scratches, but they look like it.)
That's how it looks ingame.
Here's a really good reference pic:
http://www.officialhalo3cheats.com/maps/Valhalla/Halo-3-Valhalla-env-02.jpg


That effect your talking about uses specular map. Unfortunately, it doesn't exist in halo. Im still experimenting wth the shaders. May even try a multipurpose map!

Actully, it does. The specular map goes in the Alpha channel .


WHAT? Like transparency? You gotta show me! Im gonna start doing that for ALL the textures. lol
Can you pose me a link to a tut or something? Or just send me an example file (.tif, .bitmap, .shader_environment) the whole package!


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Nov 22, 2009 09:08 AM    Msg. 42 of 441       
Just open up halo custom edition\data\b30\metal_panels ext.tif

It'll show you how its done. Then the shader, but yeah. It's pretty simple.
Edited by Higuy on Nov 22, 2009 at 09:08 AM


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Dec 1, 2009 10:31 PM    Msg. 43 of 441       
Something new from HDoan. Looks WAY better than the ones in the old foundry.



Also, the powerups.


Now, if HDoan finish narrows, we could put a trailer together. All we're waiting for is him...


catinthemafia
Joined: Jun 8, 2009

the worlds hatred creates the next kkk


Posted: Dec 2, 2009 01:21 AM    Msg. 44 of 441       
the power ups make me wanna puke tho
and also make grenades smaller
they look like a bomb


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Dec 2, 2009 05:13 PM    Msg. 45 of 441       
Quote: --- Original message by: catinthemafia
the power ups make me wanna puke tho
and also make grenades smaller
they look like a bomb


Those are default nades, brosef.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Dec 5, 2009 01:08 PM    Msg. 46 of 441       
Hey,

Are you gonna use custom viecles in your sandtrap because i want to see the chopper in CE


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 5, 2009 01:21 PM    Msg. 47 of 441       
I don't think they're making sandtrap at the moment.


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Dec 6, 2009 06:06 AM    Msg. 48 of 441       
Right now, nothing is happening until doan finishes narrows. Im sick of H3MT's inaction.


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Dec 6, 2009 06:50 AM    Msg. 49 of 441       
Quote: --- Original message by: SlappyThePirate
Hey,

Are you gonna use custom viecles in your sandtrap because i want to see the chopper in CE


And even if they did model Sandtrap I'm sure they would skip the Chopper. It would require crazy skill to model a decent version of it.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Dec 11, 2009 01:11 PM    Msg. 50 of 441       
I want to see the vehicles, unshadered ghost and banshee doesn't count...........


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Dec 11, 2009 03:34 PM    Msg. 51 of 441       
Dont expect anything else from H3MT. I consider it dead.

Now, since we cant seem to be able to finish narrows, here's what Ill do. If HDoan doesnt contact me within 4 weeks with the new version of narrows compiled, I will release all of the work I did for it. This includes models, textures, and all tags. If H3MT cant finish it, maybe one of you can.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Dec 11, 2009 04:33 PM    Msg. 52 of 441       
Quote: --- Original message by: Nexus Halo
Quote: --- Original message by: SlappyThePirate
Hey,

Are you gonna use custom viecles in your sandtrap because i want to see the chopper in CE


And even if they did model Sandtrap I'm sure they would skip the Chopper. It would require crazy skill to model a decent version of it.
I know I wasn't supposed to, maybe, but there was a chopper model on halomaps that I converted and chopped the wheels into envelopes. Not the wheels turn with it and everything. I just can't compile the collision... so that's why was interested in sandtrap.


CorruptedHalo
Joined: May 18, 2009


Posted: Dec 11, 2009 04:48 PM    Msg. 53 of 441       
crate seems a little small compared to the one in H3, though it may just be the angle.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Dec 11, 2009 06:39 PM    Msg. 54 of 441       
Quote: --- Original message by: roosterMAP
Dont expect anything else from H3MT. I consider it dead.

Now, since we cant seem to be able to finish narrows, here's what Ill do. If HDoan doesnt contact me within 4 weeks with the new version of narrows compiled, I will release all of the work I did for it. This includes models, textures, and all tags. If H3MT cant finish it, maybe one of you can.


Bro, you're being drastic. HDoan has been missing for awhile now. H3MT isn't dead, it's just having a seizure.


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Dec 12, 2009 07:30 AM    Msg. 55 of 441       
Quote: --- Original message by: ChocolateNugget
Quote: --- Original message by: roosterMAP
Dont expect anything else from H3MT. I consider it dead.

Now, since we cant seem to be able to finish narrows, here's what Ill do. If HDoan doesnt contact me within 4 weeks with the new version of narrows compiled, I will release all of the work I did for it. This includes models, textures, and all tags. If H3MT cant finish it, maybe one of you can.


Bro, you're being drastic. HDoan has been missing for awhile now. H3MT isn't dead, it's just having a seizure.


Then he would PM me and let me know whats wrong. NOT COMPLETELY DROP US AND EXPECT US TO BLINDLY FOLLOW.

I put a YEAR into narrows, and now that its done, I have to wait over a month for it to get compiled? thats BS!!!

If he cant finish it, maybe some other guy in the community can.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Dec 12, 2009 09:14 AM    Msg. 56 of 441       
He hasn't been on in 5 days, so calm down my friend. I'll talk to him if I see 'im.


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Dec 12, 2009 01:12 PM    Msg. 57 of 441       
why cant you compile rooster?


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Dec 12, 2009 04:28 PM    Msg. 58 of 441       
Quote: --- Original message by: MasterRyan
why cant you compile rooster?

because Doan has everything needed to compile (textures, shaders, etc) if I'm understanding this correctly.
Edited by UnevenElefant5 on Dec 12, 2009 at 04:29 PM


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Dec 12, 2009 05:02 PM    Msg. 59 of 441       
that would make sense then


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Dec 12, 2009 06:02 PM    Msg. 60 of 441       
Quote: --- Original message by: roosterMAP
Quote: --- Original message by: ChocolateNugget
Quote: --- Original message by: roosterMAP
Dont expect anything else from H3MT. I consider it dead.

Now, since we cant seem to be able to finish narrows, here's what Ill do. If HDoan doesnt contact me within 4 weeks with the new version of narrows compiled, I will release all of the work I did for it. This includes models, textures, and all tags. If H3MT cant finish it, maybe one of you can.


Bro, you're being drastic. HDoan has been missing for awhile now. H3MT isn't dead, it's just having a seizure.


Then he would PM me and let me know whats wrong. NOT COMPLETELY DROP US AND EXPECT US TO BLINDLY FOLLOW.

I put a YEAR into narrows, and now that its done, I have to wait over a month for it to get compiled? thats BS!!!

If he cant finish it, maybe some other guy in the community can.


And I guess that means all my work that I've put into our maps is just poppycock? You're being really selfish, rooster. What's been with you lately?

E:

This was sent to me from HDoan:
Quote: Sorry for not being on, having comp probs. Ill be back Monday.

Edited by ChocolateNugget on Dec 13, 2009 at 04:45 AM


MasterRyan
Joined: Jul 25, 2008

Leader of Ryan C. Designs!


Posted: Dec 13, 2009 02:13 PM    Msg. 61 of 441       
HURRAY FOR NARROWS!


The Barron
Joined: Oct 14, 2007

AHHHHHHHHHHHHH!


Posted: Dec 19, 2009 01:53 AM    Msg. 62 of 441       
looks like you guys started up the h3mt thread again. Am liking the progress yall are making. I still have the beta's from when you guys first started with containment Valhalla and narrows lol Well very nice!


Headhunter09
Joined: May 6, 2008

This is the truth.


Posted: Dec 21, 2009 09:35 AM    Msg. 63 of 441       
And when you're dead Ill be still alive.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Dec 21, 2009 12:52 PM    Msg. 64 of 441       
H3MT isn't dead. Stop claiming bs.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Dec 23, 2009 02:05 AM    Msg. 65 of 441       
Quote: --- Original message by: ChocolateNugget

Quote: --- Original message by: roosterMAP
Quote: --- Original message by: ChocolateNugget
Quote: --- Original message by: roosterMAP
Dont expect anything else from H3MT. I consider it dead.

Now, since we cant seem to be able to finish narrows, here's what Ill do. If HDoan doesnt contact me within 4 weeks with the new version of narrows compiled, I will release all of the work I did for it. This includes models, textures, and all tags. If H3MT cant finish it, maybe one of you can.


Bro, you're being drastic. HDoan has been missing for awhile now. H3MT isn't dead, it's just having a seizure.


Then he would PM me and let me know whats wrong. NOT COMPLETELY DROP US AND EXPECT US TO BLINDLY FOLLOW.

I put a YEAR into narrows, and now that its done, I have to wait over a month for it to get compiled? thats BS!!!

If he cant finish it, maybe some other guy in the community can.


And I guess that means all my work that I've put into our maps is just poppycock? You're being really selfish, rooster. What's been with you lately?
Edited by ChocolateNugget on Dec 13, 2009 at 04:45 AM

He wasn't being selfish, he just wants to make sure that his stuff actually gets put to use and not blown over or left in the dust. I would hate to see something of mine just left and never finished or released.
ironically its happened to me lots :'(


AlwinRoth
Joined: Jan 4, 2008


Posted: Dec 23, 2009 10:00 AM    Msg. 66 of 441       
I have a major feeling of Deja Vu....


joe55
Joined: Dec 5, 2009

You are beyond helping, gtfo.


Posted: Dec 23, 2009 12:43 PM    Msg. 67 of 441       
who is the leader of h3mt ?


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Dec 23, 2009 03:06 PM    Msg. 68 of 441       
HDoan.


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Dec 24, 2009 06:30 PM    Msg. 69 of 441       
Quote: --- Original message by: Advancebo
Also, there are a bunch of other images here:

http://www.modhalo.net/index.php?/forum/96-halo-3-mapping-team/


That's where the cool kids chill. (watch out for grav (aka the buttcutter))


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Dec 26, 2009 02:40 AM    Msg. 70 of 441       
What have you guys been working on lately and what can we expect to see from the team next?

 
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