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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Dudes!!!!*READ*

Author Topic: Dudes!!!!*READ* (18 messages, Page 1 of 1)
Moderators: Dennis

ZukeNight
Joined: Nov 8, 2009


Posted: Nov 13, 2009 01:23 AM    Msg. 1 of 18       
hay again just wondering on Custom if u can make more campains after u finnished the first ones?????can u?


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Nov 13, 2009 01:23 AM    Msg. 2 of 18       
Yes.


ZukeNight
Joined: Nov 8, 2009


Posted: Nov 13, 2009 01:25 AM    Msg. 3 of 18       
what u can.................................................KICKASS.... where do u get them??


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Nov 13, 2009 01:26 AM    Msg. 4 of 18       
I don't know, why don't you check the "Halo CE Maps" section of this website.
This is just a shot in the dark but maybe they might be under the "Single Player Maps" section.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 13, 2009 01:27 AM    Msg. 5 of 18       
People have to make them first. Considering it takes a lot of time to make and polish a GOOD map, many custom campaigns haven't been released.


ZukeNight
Joined: Nov 8, 2009


Posted: Nov 13, 2009 01:29 AM    Msg. 6 of 18       
yeah u would think that the ppl that own custom maps u make a section 4 custom campains


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Nov 13, 2009 01:32 AM    Msg. 7 of 18       
There is a section for custom campaigns...


ZukeNight
Joined: Nov 8, 2009


Posted: Nov 13, 2009 01:33 AM    Msg. 8 of 18       
where??????????????????????


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 13, 2009 01:34 AM    Msg. 9 of 18       
There's a section for the CMT SPv1 and SPv2 campaigns. There are no other released custom campaigns out there. There are plenty of SP maps though.


ZukeNight
Joined: Nov 8, 2009


Posted: Nov 13, 2009 01:38 AM    Msg. 10 of 18       
ohhh i get it
i was talking bout like NEW halo combat campaigns for CUSTOM


ZukeNight
Joined: Nov 8, 2009


Posted: Nov 13, 2009 01:54 AM    Msg. 11 of 18       
like afta u finnished the maw it will take u to a new campaign


Mythril
-
Screenshot Guru
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Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Nov 13, 2009 01:55 AM    Msg. 12 of 18       
That would be H2. Perhaps you'd like to see this: http://forum.halomaps.org/index.cfm?page=topic&topicID=28854


ZukeNight
Joined: Nov 8, 2009


Posted: Nov 13, 2009 01:58 AM    Msg. 13 of 18       
yeah kinda like that but made from scratch


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Nov 13, 2009 02:00 AM    Msg. 14 of 18       
None that I know of currently in progress.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Nov 13, 2009 02:08 AM    Msg. 15 of 18       
http://forum.halomaps.org/index.cfm?page=topic&topicID=29525

Is work still going on with that? I sort of liked the challenge with the large amount of AI.


ZukeNight
Joined: Nov 8, 2009


Posted: Nov 13, 2009 02:16 AM    Msg. 16 of 18       
yeah wish i knew how to make maps then ill get straight on it.
could anyone tell me where to get the necessaries


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Nov 13, 2009 02:56 AM    Msg. 17 of 18       


p0lar_bear
Joined: Jan 6, 2007

Hudduh hudduh hoshi-


Posted: Nov 13, 2009 07:16 AM    Msg. 18 of 18       
Just to warn you, if your goal is to make a custom single-player campaign, let alone a single map, you've got a lot of work ahead of you. Just take it one step at a time and don't expect to make anything of quality within a month, unless you've already studied 3D art and/or game design.

I'm not saying this to discourage you, it's quite the opposite; I tend to get discouraged when I back up and see just how big a project can get, so I figure a little warning'll help you down the right path and keep you going.

Just ease your way into CE modding; start with simple box maps, learn how to work 3dsmax/gmax. Make some simple modifications to stock tags (BACK YOUR STUFF UP BEFORE YOU DO) to learn how tags work and are laid out.

And whatever you do, don't go releasing anything you make while experimenting! I've seen many good, polished, finished maps go ignored in lieu of maps with some sort of gimmick to them, so anything you release while still learning the basics will just go ignored.
Edited by p0lar_bear on Nov 13, 2009 at 07:28 AM

 

 
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