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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »HELP!!!! i have some problems and questoins

Author Topic: HELP!!!! i have some problems and questoins (31 messages, Page 1 of 1)
Moderators: Dennis

lolzar
Joined: Sep 10, 2009

sliceslicesliceslice :DDD


Posted: Dec 17, 2009 07:28 PM    Msg. 1 of 31       
alright here are my questions

1. How come the premutations in the gearbox models are blocked and you cant screw wiht it
2. what was the longest ce startup wait time
3.is it possible to get cod4 weapons ripped?


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Dec 17, 2009 07:35 PM    Msg. 2 of 31       
One , its like that.
Two , variable , depends on your computer speed and how many maps you have in your maps folder.
Three , yes.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 17, 2009 07:46 PM    Msg. 3 of 31       
1)
Quote: --- Original message by: Bungie
More complex tags break Windows
Our basic game asset editor, Guerilla, is a powerful editing tool that uses the tag_group layout to create a simple editing interface for tags. Guerilla iterates over the tag_group fields and generates the editing interface by compositing pre-defined dialogs together to create a form view. Unfortunately, creating dialogs allocates space out of the Windows desktop heap. Since every GUI application uses the desktop heap, exhausting it will cause problems with every GUI application. As our tags became bigger and more complex, Guerilla would often exhaust the desktop heap. This usually manifested in broken behavior across all applications: error dialogs would not display, chat programs wouldn't run correctly, 3d Studio Max would mysteriously eat input without displaying the correct editing dialogs. Our solution, which is more accurately described as a kludge, was to hide fields that only programmers needed to view. This wasn't really a solution; it merely delayed Guerilla's ultimate destruction of Windows.


3) Models, yes. Animations, no.


lolzar
Joined: Sep 10, 2009

sliceslicesliceslice :DDD


Posted: Dec 17, 2009 08:35 PM    Msg. 4 of 31       
is their a way to screw with the premutations in the gearbox model?


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Dec 17, 2009 08:40 PM    Msg. 5 of 31       
Get Kornmanv102


lolzar
Joined: Sep 10, 2009

sliceslicesliceslice :DDD


Posted: Dec 17, 2009 09:08 PM    Msg. 6 of 31       
alright how we make the different premutations for the gearbox model so u can play as multiple models....walk me thru it someone


OMGWTHBBQHAXZORZ XD
Joined: Aug 19, 2008


Posted: Dec 17, 2009 09:35 PM    Msg. 7 of 31       
Quote: --- Original message by: tucker412

2) To the point where I had to shut my PC off the hard way. maybe it was 20mins maybe more? But I'm sure there's been longer. stupid maps folder.

anyone want to get me a new pc for christmas?

Edited by tucker412 on Dec 17, 2009 at 07:51 PM


If you have more than a thousand bucks you could give me sure. :p


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Dec 18, 2009 02:22 AM    Msg. 8 of 31       
cod 4 weps in halo ce is possible you gotta learn the power of google and cod ripper and maybe 3d ripper.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 18, 2009 10:56 AM    Msg. 9 of 31       
3D ripper eww.


lolzar
Joined: Sep 10, 2009

sliceslicesliceslice :DDD


Posted: Dec 18, 2009 09:36 PM    Msg. 10 of 31       
how we make it where u play as multiple bipeds
i no u need the premutations thing but how we screw wiht it?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 18, 2009 09:40 PM    Msg. 11 of 31       
You have to recompile the gbxmodel.


lolzar
Joined: Sep 10, 2009

sliceslicesliceslice :DDD


Posted: Dec 18, 2009 10:10 PM    Msg. 12 of 31       
that sounds hard....is it?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 19, 2009 11:59 AM    Msg. 13 of 31       
I've never done it before. Then again, the closest to max I get is animating.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Dec 19, 2009 12:26 PM    Msg. 14 of 31       
Halo doesn't load all your maps at once. It just loads the cache files, so the longest start time for your computer will depend solely on the number of maps in your folder, not their size.

Ex: I made a map that was over 300 megs and Halo loaded just as it normally did.


Boomstriker
Joined: Dec 15, 2009

YOU ARE DEAD,NOT BIG SURPRISE


Posted: Dec 20, 2009 03:54 PM    Msg. 15 of 31       
Quote: --- Original message by: Gamma927
3D ripper eww.

thats worse than a Intel trying to do halo at its max by using swift shader2!(trust me i tried it...IT FAILED.)


lolzar
Joined: Sep 10, 2009

sliceslicesliceslice :DDD


Posted: Dec 23, 2009 10:30 AM    Msg. 16 of 31       
hey when you upload a map how does it ussually take 2 weeks to come out or a lot longer?


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Dec 23, 2009 10:53 AM    Msg. 17 of 31       
Depends on when Dennis has free time to upload the maps.


lolzar
Joined: Sep 10, 2009

sliceslicesliceslice :DDD


Posted: Dec 23, 2009 11:40 AM    Msg. 18 of 31       
well speaking of maps im trying to get these scripts to work but the script i used screws up can anyone improve my script?





(script startup sp1
(ai_allegiance "player" "human")
)
(script dormant sp3
(ai_place wave_2)
(ai_magically_see_players wave_2)
(sleep_until (= (ai_living_Count wave_2) 0) 15)
)
(script startup sp2
(ai_place wave_1)
(ai_magically_see_players wave_1)
(sleep_until (= (ai_living_Count wave_1) 0) 15)
(wake sp3)
)
(script startup sp4
(begin
(sleep_until (= (ai_living_count wave_1) 0) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)
)
(script dormant sp5
(ai_place wave_3)
(ai_magically_see_players wave_3)
(sleep_until (= (ai_living_count wave_3) 0) 15)
)
(script startup sp6
(begin
(sleep_until (= (ai_living_count wave_2) 1) 15)
(wake sp5)
)
)
(script startup sp7
(begin
(sleep_until (= (ai_living_count wave_3) 1) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)
)
(script startup sp8
(begin
(sleep_until (= (ai_living_count wave_3) 1) 15)
(object_create shotty)
)
)
(script dormant sp9
(ai_place wave_4)
(ai_magically_see_players wave_4)
(sleep_until (= (ai_living_count wave_4) 0) 15)
)
(script startup sp10
(begin
(sleep_until (= (ai_living_count wave_3) 1) 15)
(wake sp9)
)
)
(script startup sp11
(begin
(sleep_until (= (ai_living_count wave_4) 1) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)
)
(script startup sp12
(begin
(ai_allegiance "player" "human")
)
)
(script startup sp13
(begin
(ai_follow_target_players teamate)
)
)
(script dormant sp15
(ai_place wave_5)
(ai_magically_see_players wave_5)
(sleep_until (= (ai_living_count wave_5) 0) 15)
)
(script startup sp16
(begin
(sleep_until (= (ai_living_count wave_4) 1) 15)
(wake sp5)
)
)
(script startup sp17
(begin
(sleep_until (= (ai_living_count wave_5) 1) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)
)
(script dormant sp18
(ai_place wave_6)
(ai_magically_see_players wave_6)
(sleep_until (= (ai_living_count wave_6) 0) 15)
)
(script startup sp19
(begin
(sleep_until (= (ai_living_count wave_5) 1) 15)
(wake sp5)
)
)
(script startup sp20
(begin
(sleep_until (= (ai_living_count wave_5) 1) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)
)


lolzar
Joined: Sep 10, 2009

sliceslicesliceslice :DDD


Posted: Dec 23, 2009 12:34 PM    Msg. 19 of 31       
(script startup sp1
(ai_allegiance "player" "human")
)
(script dormant sp3
(ai_place wave_2)
(ai_magically_see_players wave_2)
(sleep_until (= (ai_living_Count wave_2) 0) 15)
)
(script startup sp2
(ai_place wave_1)
(ai_magically_see_players wave_1)
(sleep_until (= (ai_living_Count wave_1) 0) 15)
(wake sp3)
)
(script startup sp4
(begin
(sleep_until (= (ai_living_count wave_1) 0) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)
)
(script dormant sp5
(ai_place wave_3)
(ai_magically_see_players wave_3)
(sleep_until (= (ai_living_count wave_3) 0) 15)
)
(script startup sp6
(begin
(sleep_until (= (ai_living_count wave_2) 1) 15)
(wake sp5)
)
)
(script startup sp7
(begin
(sleep_until (= (ai_living_count wave_3) 1) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)
)
(script startup sp8
(begin
(sleep_until (= (ai_living_count wave_3) 1) 15)
(object_create shotty)
)
)
(script dormant sp9
(ai_place wave_4)
(ai_magically_see_players wave_4)
(sleep_until (= (ai_living_count wave_4) 0) 15)
)
(script startup sp10
(begin
(sleep_until (= (ai_living_count wave_3) 1) 15)
(wake sp9)
)
)
(script startup sp11
(begin
(sleep_until (= (ai_living_count wave_4) 1) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)
)
(script startup sp12
(begin
(ai_allegiance "player" "human")
)
)
(script startup sp13
(begin
(ai_follow_target_players teamate)
)
)
(script dormant sp15
(ai_place wave_5)
(ai_magically_see_players wave_5)
(sleep_until (= (ai_living_count wave_5) 0) 15)
)
(script startup sp16
(begin
(sleep_until (= (ai_living_count wave_4) 1) 15)
(wake sp5)
)
)
(script startup sp17
(begin
(sleep_until (= (ai_living_count wave_5) 1) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)
)
(script dormant sp18
(ai_place wave_6)
(ai_magically_see_players wave_6)
(sleep_until (= (ai_living_count wave_6) 0) 15)
)
(script startup sp19
(begin
(sleep_until (= (ai_living_count wave_5) 1) 15)
(wake sp5)
)
)
(script startup sp20
(begin
(sleep_until (= (ai_living_count wave_5) 1) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)
)








IMPROVE MY SCRIPT!!!!!!!!!!!!!!!!!!!!!!!!! IT FAILS!!!!!!!!!!!!!!!!!!!!!!

some problems with it:
>ais spawn incorrectly (the scripting i used made it like that)
>VERY confusing

PLEASE HELP ME!!!!!!!!!!


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Dec 23, 2009 11:49 PM    Msg. 20 of 31       
Ok...your scripts are just....scary and confusing. You should completely revamp your scripting and script order. If you're making a firefight style map, create a single startup script to place the first encounter, which will continue until it detects the first encounter to be dead. Then it will wake a dormant script which does the same to the second encounter, and will eventually wake another dormant script for the third encounter, and so on.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Dec 23, 2009 11:50 PM    Msg. 21 of 31       
DaRealLogan had a 40 minute bootup time lmao.


lolzar
Joined: Sep 10, 2009

sliceslicesliceslice :DDD


Posted: Dec 24, 2009 10:23 AM    Msg. 22 of 31       
My new script


(script startup sp1
(ai_allegiance "player" "human")
)
(script startup sp2
(ai_place wave_1)
(sleep_until (= (ai_living_count wave_1) 0) 15)
(wake lol)
(wake sp2b)
)
)
(script dormant sp2b
(sleep_until (= (ai_living_count wave_1) 0) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)
)
(script dormant lol
(ai_place wave_2)
(sleep_until (= (ai_living_count wave_2) 0) 15)
(wake sp4)
(wake sp3b)
)
)
(script dormant sp3b
(sleep_until (= (ai_living_count wave_2) 0) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)
)
(script startup sp4
(ai_place wave_3)
(sleep_until (= (ai_living_count wave_3) 0) 15)
(wake sp5)
(wake sp4b)
)
)
(script dormant sp4b
(sleep_until (= (ai_living_count wave_4) 0) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)
)
(script startup sp5
(ai_place wave_4)
(sleep_until (= (ai_living_count wave_3) 0) 15)
(wake sp6)
)
)


alright now the sapien gives me this



[scripts line 7] this is not a valid script name.: lol)
recompiling scripts after scenarios were merged
[scripts line 4] this left parenthesis is unmatched.: (script startup sp2


WTF is sapien up to? help me somone please

NOTE: lol really is the namne of the script


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Dec 24, 2009 10:30 AM    Msg. 23 of 31       
(script dormant sp2b
(sleep_until (= (ai_living_count wave_1) 0) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)

(script dormant lol
(ai_place wave_2)
(sleep_until (= (ai_living_count wave_2) 0) 15)
(wake sp4)
(wake sp3b)
)

(script dormant sp3b
(sleep_until (= (ai_living_count wave_2) 0) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)

(script dormant sp4b
(sleep_until (= (ai_living_count wave_4) 0) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)


(script startup sp1
(ai_allegiance "player" "human")
(ai_place wave_1)
(sleep_until (= (ai_living_count wave_1) 0) 15)
(wake lol)
(wake sp2b)
(ai_place wave_3)
(sleep_until (= (ai_living_count wave_3) 0) 15)
(wake sp5)
(wake sp4b)
(ai_place wave_4)
(sleep_until (= (ai_living_count wave_3) 0) 15)
(wake sp6)
)


lolzar
Joined: Sep 10, 2009

sliceslicesliceslice :DDD


Posted: Dec 25, 2009 12:24 AM    Msg. 24 of 31       
what do you mean?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 25, 2009 01:32 AM    Msg. 25 of 31       
The dormant scripts you create have to be above the command. So if you use
(wake script1)

Then (script dormant script1 has to be ABOVE that command. So move all your dormant scripts to the top of the script, and everything should be good.


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Dec 25, 2009 01:33 AM    Msg. 26 of 31       
Do you people know how to use the code boxes? Christ.


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Dec 25, 2009 09:29 AM    Msg. 27 of 31       
Quote: --- Original message by: iTails
Do you people know how to use the code boxes? Christ.


Honestly, a lot of people, such as myself, know, but don't bother. Seriously, what's the point?


iTails
Joined: Nov 26, 2008

The lot of idiots on this forum are veterans


Posted: Dec 25, 2009 10:42 AM    Msg. 28 of 31       
Quote: --- Original message by: Polamee
Quote: --- Original message by: iTails
Do you people know how to use the code boxes? Christ.


Honestly, a lot of people, such as myself, know, but don't bother. Seriously, what's the point?
It shortens the mile and a half I have to scroll.


lolzar
Joined: Sep 10, 2009

sliceslicesliceslice :DDD


Posted: Dec 25, 2009 11:11 AM    Msg. 29 of 31       
(script dormant sp2
(sleep_until (= (ai_living_count wave_1) 0) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)

(script dormant sp3
(sleep_until (= (ai_living_count wave_2) 0) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)

(script dormant sp4
(sleep_until (= (ai_living_count wave_3) 0) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)

(script dormant sp5
(sleep_until (= (ai_living_count wave_4) 0) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)

(script dormant sp6
(sleep_until (= (ai_living_count wave_5) 0) 15)
(show_hud_help_text true)
(hud_set_help_text obj1)
(sleep 150)
(show_hud_help_text false)
)

(script startup sp1
(ai_allegiance "player" "human")
(ai_place wave_1)
(sleep_until (= (ai_living_count wave_1) 0) 15)
(wake sp2)
(ai_place wave_2)
(sleep_until (= (ai_living_count wave_2) 0) 15)
(wake sp3)
(ai_place wave_3)
(sleep_until (= (ai_living_count wave_3) 0) 15)
(wake sp4)
(ai_place wave_4)
(sleep_until (= (ai_living_count wave_4) 0) 15)
(wake sp5)
(ai_place wave_5)
(sleep_until (= (ai_living_count wave_5) 0) 15)
(wake sp6)
(ai_place wave_6)
)




Wave 3 doesnt spawn when i try it out in game can you guys find any errors


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Dec 25, 2009 11:12 AM    Msg. 30 of 31       
Your script's basically the same thing throughout, so the problem probably lies in your AI encounter. Double check that it has starting positions, and an initial difficulty set.


lolzar
Joined: Sep 10, 2009

sliceslicesliceslice :DDD


Posted: Dec 26, 2009 10:22 AM    Msg. 31 of 31       
can you give me a checklist to see what to put in the encounters and etc?

 

 
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