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Author Topic: Halo on the iphone (40 messages, Page 1 of 2)
Moderators: Dennis

averagejoe_85
Joined: Dec 30, 2009


Posted: Dec 30, 2009 11:15 PM    Msg. 1 of 40       
Hey, I re-registered for this forum because I was wondering if anyone here was still interested moving halo over to the iphone. I have been working on the engine for it over the last couple of weeks and I am working on a multiplayer remake of the map 'Foundry' from halo 3. The biggest problem for me is not the programming aspect but finding textures and models. So if anyone wants to see a demo or has some low poly models of halo stuff that would be great. If you wan't to be a part of this you can do just about anything, test, model, texture map, create your own textures, it's all good. I doubt anyone will look at this thread but if someone does that would be awesome. Some people in this forum will point out that there already is a halo clone on the iphone but the problem with that is that someone just took someone elses engine and tried to implant all of halo's textures and models. The problem is that to get a reasonable frame rate, they had to downgrade all of the textures and polycounts to keep a reasonable frame rate. The result of this was terrible. I am interested in pushing the graphics limits of the iphone while having some fun along the way. I will release it for jailbroken devices in the end but if someone doesn't want to jailbreak, I have enough provisioning profiles for good testers. Thanks

Average Joe


deslakle
Joined: Dec 17, 2009


Posted: Dec 31, 2009 01:23 PM    Msg. 2 of 40       
I am not interested in trying to make anything for you, since I am working on some maps, but I could test it for you since I have a jailbroken iPod Touch. I did play the old Halo for iPhone and also thought it was terrible. But, like I said, I am interested in testing for you.


averagejoe_85
Joined: Dec 30, 2009


Posted: Dec 31, 2009 04:12 PM    Msg. 3 of 40       
Thanks a lot for the reply, i'll be putting together a cydia repo for the project and since I don't have a jailbroken iphone, I will need someone to make sure that my releases actually work on jailbroken devices.(I'm developing on a 8gig 1st gen ipod). The reason that I came to this forum is because there is a lot of talent here and the halo ce engine is a bit older and works best with lower poly models and textures. My engine to requires lower poly models and textures. I figure I would post some screenshots so that people can criticize and complain. Enjoy. So I was about to post embedded images below until the forum told me I have to wait 4 days. Heres the links anyways

http://farm3.static.flickr.com/2627/4231435577_568a307fb5_o.png
http://farm3.static.flickr.com/2721/4231434001_9803d532de_o.png
http://farm5.static.flickr.com/4029/4231436011_970afc65e6_o.png
http://farm3.static.flickr.com/2694/4232202660_12682ca05e_o.png
http://farm5.static.flickr.com/4071/4232203222_26dd930a5d_o.png

Average Joe


averagejoe_85
Joined: Dec 30, 2009


Posted: Jan 1, 2010 09:51 AM    Msg. 4 of 40       
Thanks for the reply xel, right now I have concocted my own system for model animation so that things don't slow down to much so I have a 10 frame animation for the recoil from shooting the BR in place. There is no reload animation in place but that is just because I am to lazy. The br is a real with 1300 verts, the only problem is that to keep things efficient I keep to only one texture per model. So since the textures for the BR I have are all split up, the BR looks horrible right now. I have not bothered to enable lighting yet but just so people know, there is no shader support on the 1st gen ipods and iphones so that's why everything looks so bland. I have not finished texture mapping foundry yet, half of it is missing and there are a couple of faces that have the totally wrong tex coords. Thanks

Average Joe


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Jan 1, 2010 06:09 PM    Msg. 5 of 40       
Its going to be pretty hard to get superb graphics and a decent framerate since iPod touches don't have graphics processers

I could test it for you. Mines jailbroken (1st gens ftw :D)
Edited by Greenfuzz on Jan 1, 2010 at 06:11 PM


The Programmer
Joined: Sep 30, 2009

I HATE WHITE PEOPLE!!!


Posted: Jan 1, 2010 06:50 PM    Msg. 6 of 40       
The Unreal Engine 3 works on the IPhone 3Gs


CorruptedHalo
Joined: May 18, 2009


Posted: Jan 1, 2010 06:56 PM    Msg. 7 of 40       
Damn, that's pretty good for an ipod...


The Programmer
Joined: Sep 30, 2009

I HATE WHITE PEOPLE!!!


Posted: Jan 1, 2010 07:02 PM    Msg. 8 of 40       
I seen a picture of it in a article. A guy was playing a multiplayer level from Unreal 3. there is a video too.


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Jan 1, 2010 08:26 PM    Msg. 9 of 40       
Quote: --- Original message by: The Programmer
The Unreal Engine 3 works on the IPhone 3Gs


the iPhone 3gs has the graphic abilities. iPod touch 1st gen lacks this


deslakle
Joined: Dec 17, 2009


Posted: Jan 1, 2010 09:50 PM    Msg. 10 of 40       
I know that the OS 3.0 and up has better memory management, so it probably will not work on the 2.x and 1.x OSs for iPhone and iPod Touch. You should probably make the repo last, so that you can use your time on the actual engine and such. Those pics do look very good, though.


CorruptedHalo
Joined: May 18, 2009


Posted: Jan 1, 2010 09:55 PM    Msg. 11 of 40       
Where'd you even get these models?


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Jan 1, 2010 09:58 PM    Msg. 12 of 40       
If you need any help on this project, any at all, I am willing to help. Ever since I first saw a 3D shooter for the iPhone, I have been wanting to do this. If you need proof that I am skilled in what I do (modeling), then I can get you some renders.

Also, since these are low poly models, I could probably unwrap and texture as well.

Do you have an xfire, aim, msn, or skype?


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Jan 1, 2010 11:17 PM    Msg. 13 of 40       
Crap ignore
Edited by Greenfuzz on Jan 1, 2010 at 11:18 PM


averagejoe_85
Joined: Dec 30, 2009


Posted: Jan 1, 2010 11:25 PM    Msg. 14 of 40       
"Its going to be pretty hard to get superb graphics and a decent framerate since iPod touches don't have graphics processers" -Greenfuzz

I just want to clear up that every iphone and ipod touch has a GPU, it's a POWERVR MBX Graphics Processing Unit (GPU). The 3GS has a SGX witch supports a programmable pipeline(shaders). The ipod touch even has a floating point unit coupled with the GPU. It is hard to get a high frame rates but I have been working hard and I keep it all above 30 frames per second! It's all about optimization.

Anyways, this build will run on pre 2.0 versions no problem. I don't really want to leave the repo until last because I want to make sure that contributors to see the latest result of their work and make suggestions and feature requests. I have provisioning profiles but I believe that you need a mac to install them.

These models are from all over the place, some are so simple that I re-did them in code to be more efficient.

Thanks the response Nugget, I don't need proof of your skills, you have been around on the forum for a while and have tons of posts. I'm going to go with skype though because it's pretty cross platform. My skype name is averagejoe_85. Anyone who wants to talk about this project can add me.

Thanks,

Average Joe


Dark
Joined: Nov 10, 2008


Posted: Jan 1, 2010 11:31 PM    Msg. 15 of 40       
i may be able to help you with a few textures


Greenfuzz
Joined: Nov 18, 2008

PM me if you have CoD MW for Wii


Posted: Jan 1, 2010 11:46 PM    Msg. 16 of 40       
Average Joe, thanks for clearing up all that. Now I know more about iPod touches :)


Nexus Halo
Joined: Feb 24, 2007

Halo's Dark Knight http://www.nexushalo.kk5.org/


Posted: Jan 2, 2010 01:20 AM    Msg. 17 of 40       
Well we can give you all the models in Halo 1. Basically you have the ability to put all halo 1's maps and halo 2's. All you'd have to do is lower the poly count.


averagejoe_85
Joined: Dec 30, 2009


Posted: Jan 30, 2010 11:17 PM    Msg. 18 of 40       
Hey, I just finished my exams and my projects for computer science class, so now I will have more time to work on this project. Since my last post I have figured out how I will do networking and autodiscovery over wifi and I have implemented a copy of the halo 3 medals system. Basically right now my problems are centred around the menus and the HUD.

What should I do for the main menu backdrop(3D)?
Does anyone have textures for any parts of the halo 3 hud that they would be willing to share?
Does anyone know what font was used for the halo 3 kill feed?

Anyways, I'm sorry to bother you with all of these questions. Here are some screens of todays progress.




I have a spare this semester so I will have a lot more time to work on this project.
Any criticism or ideas would be appreciated, if you want to help out with the project, just add me on skype(averagejoe_85).


averagejoe_85
Joined: Dec 30, 2009


Posted: Jan 31, 2010 04:38 PM    Msg. 19 of 40       
Done!



All I need now is a muzzle flash animation. Any ideas?


The Programmer
Joined: Sep 30, 2009

I HATE WHITE PEOPLE!!!


Posted: Jan 31, 2010 06:45 PM    Msg. 20 of 40       
is the br the only weapon?


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Jan 31, 2010 09:16 PM    Msg. 21 of 40       
For a muzzle flash, just make a yellow FLASH-type bitmap and have it play any time the weapon is shot.

This would be cool on the ipad imho.


averagejoe_85
Joined: Dec 30, 2009


Posted: Jan 31, 2010 10:53 PM    Msg. 22 of 40       
Hey, I figured I could kill two birds with one stone here. I compiled a custom build of the software just for the ipad. So ya, my engine can support tons of different weapons, it's just that I am a programmer, not an artist, therefore the sniper shown in this picture looks pretty sad looking. Welcome to the world of no shaders!



In terms of the muzzle flash, I want to have a flash that is identical to the one used in halo 3, I would not know where to start man. If you know where I can find a good muzzle flash texture just let me know. My problems surrounding this project are not programming problems but simply asset collection problems. I am a one man band in high school and halo 3 was created by a team of over 30 engineers who are professionals at what they do. I can't wait to see how this works out!


Kustrin 117
Joined: Aug 6, 2009

DUH


Posted: Feb 15, 2010 05:35 AM    Msg. 23 of 40       
wow. Very good graphics. But I think you need to add FP hands that has less size than the original one.


Miyllautcaallort
Joined: Feb 16, 2010

A bad apple spoils the whole barrel.


Posted: Feb 16, 2010 02:34 AM    Msg. 24 of 40       
All the images on this site made my Computer crash.


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Feb 16, 2010 08:48 AM    Msg. 25 of 40       
the crash on this images made my Computer site All.


averagejoe_85
Joined: Dec 30, 2009


Posted: Feb 16, 2010 06:19 PM    Msg. 26 of 40       
Hey, your right Kustrin, I'll get around to adding in those FP hands shortly, it's on a very long list. lately I have been working on gameplay and trying to keep my frame rates up.








As you can see, there is still a lot of content missing so if anyone on this forum has content that they would be willing to donate to the project, just let me know. Credit will definitely be provided. Thanks forum

Average Joe


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 16, 2010 06:20 PM    Msg. 27 of 40       
What do you need?


averagejoe_85
Joined: Dec 30, 2009


Posted: Feb 16, 2010 06:27 PM    Msg. 28 of 40       
- HUD Zoom overlays for any weapons.
- HUD crosshairs for the BR, the one I am using right now is pretty sad.
- Foundry Skybox textures
- HUD textures for any weapons
- Muzzle flash textures for any weapons
- A Halo 3 styled elite model and textures
- Models and textures for any weapons in halo 3

Basically I have to generalize this, I will take anything that anyone has laying around that could possibly be used in a halo 3 remake and I will implement it into the game. If there are enough textures and BSP data for a map other than foundry, I would love to get working on getting those maps in game. Thanks for the reply


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 16, 2010 06:36 PM    Msg. 29 of 40       
man,this is looking awesome,I wish I had an iphone or ipad!


Advancebo
Joined: Jan 14, 2008


Posted: Feb 16, 2010 06:54 PM    Msg. 30 of 40       
I do suggest using stuff from Halo 1, as they are easier to obtain.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Feb 16, 2010 06:59 PM    Msg. 31 of 40       
I also suggest this.
Use the gbx model importer v2 maxscript to get models into max.
and the batch bitmap extractor for bitmaps.
Edited by Maniac1000 on Feb 16, 2010 at 07:00 PM


averagejoe_85
Joined: Dec 30, 2009


Posted: Mar 16, 2010 09:33 PM    Msg. 32 of 40       
Hey, I got back to working on this project over march break, heres a video I captured of me messing around in game. Sorry about the quality of the video. Thanks for the suggestion Maniac, I used the script to get the SMG from the Halo 3 beta tags. I'd also like to thank avp Dragon for the halo 3 weapon icons. If anyone has any content lying around that they could contribute, just let me know. Thanks

Average Joe


http://www.youtube.com/watch?v=jjNwe3-87Dk


averagejoe_85
Joined: Dec 30, 2009


Posted: Mar 20, 2010 09:32 PM    Msg. 33 of 40       
lolz, thankz. Today I completed radar, sweeper included.





BTW July I will have the repo set up and I will get some servers together and get a matchmaking beta going. Thanks,

Average Joe


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Mar 20, 2010 10:18 PM    Msg. 34 of 40       
for some reason I hate apple....but it look nice, good job.


abkarch
Joined: Mar 20, 2010


Posted: Mar 26, 2010 10:59 AM    Msg. 35 of 40       
a matchmaking beta will be epic, especially if you added compatabilty for iControlPad lol

 
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