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Author Topic: Semi-Official Gallery [WIPS] (9917 messages, Page 4 of 284)
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Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 29, 2010 10:39 PM    Msg. 106 of 9917       
Echo sounds weird, and artificial. Fade out doesn't blend into the background.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Jan 29, 2010 10:59 PM    Msg. 107 of 9917       
Quote: --- Original message by: Cocaine
Yo dawg , get rid of the haloish words and tell everyone MW2 has a map pack.



LOL!!!! That would be hilarious >.>


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Jan 31, 2010 02:51 AM    Msg. 108 of 9917       
crate of crateyness: yes i know texture sucks, i was trying to go for a carbonfiber/metal blend for the crate but i suk so ya:




sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Jan 31, 2010 11:07 AM    Msg. 109 of 9917       
cool box yo


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Jan 31, 2010 11:39 PM    Msg. 110 of 9917       
remade characters into the main characters from halo 1, 2, 3, odst, and emile from reach. here is the first level's movie poster:



Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Feb 1, 2010 02:43 AM    Msg. 111 of 9917       
You should give the Chief the superior Mark V armor.

Besides, it'd fit better into the characters being from all the Halo games as opposed to the last 3 (FPSes).
Edited by Kiwi on Feb 1, 2010 at 02:44 AM


Hawkeye 117
Joined: Jul 26, 2008

No Fear, Vehicle Noob is Here!


Posted: Feb 1, 2010 04:10 AM    Msg. 112 of 9917       
Quote: --- Original message by: shadowslayer123
remade characters into the main characters from halo 1, 2, 3, odst, and emile from reach. here is the first level's movie poster:



Use one of these 2 for the Visor.



Advancebo
Joined: Jan 14, 2008


Posted: Feb 1, 2010 06:24 AM    Msg. 113 of 9917       
Quote: --- Original message by: shadowslayer123
remade characters into the main characters from halo 1, 2, 3, odst, and emile from reach. here is the first level's movie poster:



So Valve made it? cool, halo in the source engine.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Feb 1, 2010 08:15 AM    Msg. 114 of 9917       
Work on ads when you finish or are nearly complete with the project. You're doing it all wrong.


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Feb 1, 2010 10:06 AM    Msg. 115 of 9917       
Quote: --- Original message by: Geared
crate of crateyness: yes i know texture sucks, i was trying to go for a carbonfiber/metal blend for the crate but i suk so ya:




It impractical as hell. It has no feeling of efficency whatsoever. Its a box that holds one eigth its size in guns.

That having been said, its beautiful as hell, and you're possibly the only person to build something like this.

I'd like to see ammo crates, like the ones the UNSC had in halo 3


Advancebo
Joined: Jan 14, 2008


Posted: Feb 1, 2010 02:51 PM    Msg. 116 of 9917       
Spent 10 minutes on this:
http://www.xfire.com/video/205961/


AlwinRoth
Joined: Jan 4, 2008


Posted: Feb 1, 2010 04:12 PM    Msg. 117 of 9917       
Quote: --- Original message by: shadowslayer123
remade characters into the main characters from halo 1, 2, 3, odst, and emile from reach. here is the first level's movie poster:



Replace emile with someone else, perhaps Kat, since left 4 dead has the "3 men and 1 Lady" style."


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Feb 1, 2010 04:22 PM    Msg. 118 of 9917       
the crate tray lifts up so it holds like 2 layers or more of guns stacked(say 3 ar's stacked ontop of each other).


Aj Ninami
Joined: Dec 15, 2009

Helps old ladies in need


Posted: Feb 1, 2010 05:38 PM    Msg. 119 of 9917       
Quote: --- Original message by: AlwinRoth
Replace emile with someone else, perhaps Kat, since left 4 dead has the "3 men and 1 Lady" style."


but if we don't we will have 3 guys and a alien style ;)


FoxtrotZero
Joined: Aug 3, 2008

Digging Foxholes by Profession


Posted: Feb 1, 2010 07:07 PM    Msg. 120 of 9917       
Quote: --- Original message by: Geared
the crate tray lifts up so it holds like 2 layers or more of guns stacked(say 3 ar's stacked ontop of each other).


Naturally. The point is if you can access it from in-game? You should at least make it have a texture as if there are several boxes of ammo underneath.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Feb 1, 2010 07:24 PM    Msg. 121 of 9917       
i want to make two verson, the closed and opened one. later ill make it open, but for now ill make it so the weapons and such are stacked like shingles. :P


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Feb 1, 2010 10:06 PM    Msg. 122 of 9917       
Quote: --- Original message by: shadowslayer123
remade characters into the main characters from halo 1, 2, 3, odst, and emile from reach. here is the first level's movie poster:
-Picture-

I think the tag line needs to be better.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Feb 2, 2010 03:21 PM    Msg. 123 of 9917       
ok, i started to rip models as references from games(no im not gonna rip to use, just as 3d references) how would i rip the fp gun? say in killing floor i tried to rip, but instead it got all confundeled?i did manage to get the helo(y is it that everything is so damn warped?) and im putting it here because ima use the ripped models to make my own wip's...little help plz?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 5, 2010 10:44 PM    Msg. 124 of 9917       
Quote: --- Original message by: Silent STRKR
http://www.xfire.com/video/20d4a7/

This vid quality is bad but trust me it looks much better ingame.
Obviously there is a lot of work to be done.


Anyone else ever play the minigames in Star Trek Voyager Elite Force? This really reminds me of one of them. This is pretty cool. Nice work!


SeanTheLawn
Joined: Sep 4, 2007


Posted: Feb 6, 2010 01:53 AM    Msg. 125 of 9917       
Quote: --- Original message by: Silent STRKR
http://www.xfire.com/video/20d4a7/

This vid quality is bad but trust me it looks much better ingame.
Obviously there is a lot of work to be done.


Inferno made two maps like this a while ago. Cool stuff.


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Feb 6, 2010 06:13 AM    Msg. 126 of 9917       



Haven't done that much on it since last posting, visually at least, so I thought I'd take some new pictures and post for those that haven't seen yet.
A lot of the textures and shaders are ripped from Seclusion, so credit to Dano and DSalimander.


Lateksi
Joined: Jan 1, 2010


Posted: Feb 6, 2010 08:03 AM    Msg. 127 of 9917       
WOW I'm seeing this first time. I love how polished it is and the Guardian look and how it's not just a copy of the H3 map. Really nice!


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 6, 2010 09:38 AM    Msg. 128 of 9917       
Looks cool, however the architecture could be alot better as well as your unwraps. You can add alot more polys to it and make it better. Take a look at some of the b30 interior bsps. However, the design is nice, and I'm liking it so far.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 6, 2010 02:49 PM    Msg. 129 of 9917       
Remove the rocket launcher :P


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Feb 6, 2010 03:46 PM    Msg. 130 of 9917       
im very impressed. This is how H3MT should have treated halo 3 since the begging.


Corvette19
Joined: Feb 27, 2007


Posted: Feb 6, 2010 03:58 PM    Msg. 131 of 9917       
Looks GREAT, just dude.. the little walkways look like roads..


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Feb 6, 2010 04:04 PM    Msg. 132 of 9917       
Add some render only planes outside of the regular map that makes it look like it has fog.

Edit to clarify: perhaps multiple cylinders that are flipped inside out with the texture on it, each with varying opacity to reflect the distance.
Edited by Dwood on Feb 6, 2010 at 04:07 PM


Hry
Joined: Sep 1, 2008

:)


Posted: Feb 6, 2010 06:26 PM    Msg. 133 of 9917       
Ohh wow


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Feb 6, 2010 07:00 PM    Msg. 134 of 9917       
I would recommend making the map have a bit more lighting on the walks. More lighting would make it much better in terms of relativity to a location. I got lost easily on that map. :(


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Feb 6, 2010 07:43 PM    Msg. 135 of 9917       
Quote: --- Original message by: Mythril



Haven't done that much on it since last posting, visually at least, so I thought I'd take some new pictures and post for those that haven't seen yet.
A lot of the textures and shaders are ripped from Seclusion, so credit to Dano and DSalimander.


Any possibility if I could help you out? I haven't touched forerunner in a while, and I want to start making it again.


Mythie
Joined: Jan 14, 2009

Mule for Mythril


Posted: Feb 7, 2010 03:47 AM    Msg. 136 of 9917       
Quote: --- Original message by: Lateksi
WOW I'm seeing this first time. I love how polished it is and the Guardian look and how it's not just a copy of the H3 map. Really nice!

Thanks!

Quote: --- Original message by: Higuy
Looks cool, however the architecture could be alot better as well as your unwraps. You can add alot more polys to it and make it better. Take a look at some of the b30 interior bsps. However, the design is nice, and I'm liking it so far.

Thanks for the crit, I'll do that. It's quite low in polys iirc.

Quote: --- Original message by: Gamma927
Remove the rocket launcher :P

How would you get any kills then :)

Quote: --- Original message by: roosterMAP
im very impressed. This is how H3MT should have treated halo 3 since the begging.

Thanks!

Quote: --- Original message by: Corvette19
Looks GREAT, just dude.. the little walkways look like roads..

It's not as noticeable when you're running around, but I'll see what I can do, maybe brightening stuff up will make it better.

Quote: --- Original message by: Dwood

Add some render only planes outside of the regular map that makes it look like it has fog.

Edit to clarify: perhaps multiple cylinders that are flipped inside out with the texture on it, each with varying opacity to reflect the distance.
Edited by Dwood on Feb 6, 2010 at 04:07 PM

Still not quite sure what you're saying, but I have a feeling it'll be valuable - what texture are you referring to?

Quote: --- Original message by: DarkHalo003
I would recommend making the map have a bit more lighting on the walks. More lighting would make it much better in terms of relativity to a location. I got lost easily on that map. :(

More lighting, got it. Oh and, just out of curiosity, how'd you get it? Not that I really care, just thinking it could be another thing to pester Elefant about :)

Quote: --- Original message by: Newbkilla
Any possibility if I could help you out? I haven't touched forerunner in a while, and I want to start making it again.

Sure, I'll welcome the help cause I'm extremely lazy lulz. msg me on xfire sometime, I'll send you the model.

END OF LONG REPLY


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Feb 7, 2010 08:28 AM    Msg. 137 of 9917       
Quote: --- Original message by: Mythie
Quote: --- Original message by: Dwood

Add some render only planes outside of the regular map that makes it look like it has fog.

Edit to clarify: perhaps multiple cylinders that are flipped inside out with the texture on it, each with varying opacity to reflect the distance.


Still not quite sure what you're saying, but I have a feeling it'll be valuable - what texture are you referring to?


hehe. Well adding in normal fog doesn't work because the fog is either 100% there or 100% not there. therefore, the only way to get rid of the straight green background because there is 0 fog is to make some boxes/cylinders, linking them to the frame, and giving them a render only material.
(not sure if youll have to connect them to the bsp though- you shouldn't have to)

Then make some fog textures and place them on the cylinders so that the further out the person looks... the less there is to see, without having the Revelations effect (Sel made a fake fog plane down below the bases and it ruins the feel of the map because the player would fall, and land ON the fake fog plane) then you'd see their bodies on the map's geometry.

got it now?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 7, 2010 09:01 AM    Msg. 138 of 9917       
Quote: --- Original message by: Dwood
Quote: --- Original message by: Mythie
Quote: --- Original message by: Dwood

Add some render only planes outside of the regular map that makes it look like it has fog.

Edit to clarify: perhaps multiple cylinders that are flipped inside out with the texture on it, each with varying opacity to reflect the distance.


Still not quite sure what you're saying, but I have a feeling it'll be valuable - what texture are you referring to?


hehe. Well adding in normal fog doesn't work because the fog is either 100% there or 100% not there. therefore, the only way to get rid of the straight green background because there is 0 fog is to make some boxes/cylinders, linking them to the frame, and giving them a render only material.
(not sure if youll have to connect them to the bsp though- you shouldn't have to)

Then make some fog textures and place them on the cylinders so that the further out the person looks... the less there is to see, without having the Revelations effect (Sel made a fake fog plane down below the bases and it ruins the feel of the map because the player would fall, and land ON the fake fog plane) then you'd see their bodies on the map's geometry.

got it now?


this method is right, however, your going to want to make it a sky instead. Along with the fog, create some trees in the backround (vines and trees from c10 should fit just fine i think) they should all just encirlce the playing field. when done just add some extra fog to the sky thats a bit greenish like you have now


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Feb 7, 2010 11:36 PM    Msg. 139 of 9917       


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Feb 7, 2010 11:43 PM    Msg. 140 of 9917       

 
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