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Author Topic: Semi-Official Gallery [WIPS] (6328 messages, Page 135 of 181)
Moderators: Dennis

eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 15, 2012 03:08 PM          Msg. 4691 of 6328
Quote: --- Original message by: KingFisher
Yes, If you look at halo 3 is a great example of how they deal with seams with strip textures.

Anyways, I thought I should leave this here: WIP skin:

http://www.modacity.net/forums/attachment.php?attachmentid=2888&d=1339786381


That's quite similar to what I initially planned to do for my supports in the tunnels.
lol. I see you do your edges and shadows the same way I do them. Let me guess, select all panels, invert selection full white fil,l invert selection, blur tool, invert selection, delete full fill, small white edge is left for perfect edge reflection adjust layer opacity until desired affect. and you do the exact opposite with black for the shadows.


Higuy
Joined: Mar 6, 2007

I farted


Posted: Jun 15, 2012 03:58 PM          Msg. 4692 of 6328
Quote: --- Original message by: eliteslasher

or if i wanted to just do less custom unwrapping and rather just trimming, I could do this perhaps

http://i.imgur.com/U8PxC.jpg
Edited by eliteslasher on Jun 15, 2012 at 03:03 PM


This also works, you should put glass on an inseted part of each "rectangle" on all 3 pieces as well. Under it you could put something similar to Halo 1's tech panels.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 15, 2012 04:12 PM          Msg. 4693 of 6328
oh so it's like not all one huge panel but rater 3 strips? That might be cool

Are you meaning like this?
Or should i do the outer strips only and leave the inner strip for the middle strip I intended to do and just do that the whole way unwrapping it the way you described previously to keep the distortion out.


this


or this


Edited by eliteslasher on Jun 15, 2012 at 04:21 PM
Edited by eliteslasher on Jun 15, 2012 at 04:24 PM


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Jun 15, 2012 04:28 PM          Msg. 4694 of 6328
Quote: --- Original message by: eliteslasher

That's quite similar to what I initially planned to do for my supports in the tunnels.
lol. I see you do your edges and shadows the same way I do them. Let me guess, select all panels, invert selection full white fil,l invert selection, blur tool, invert selection, delete full fill, small white edge is left for perfect edge reflection adjust layer opacity until desired affect. and you do the exact opposite with black for the shadows.


Actually no, I render out my UV template. Create a layer with a darker metal texture, create another layer and use the polygon lasso tool to outline the UV shape, and then use the lasso tool once again to cut out the desired lines/patterns. After that, I apply a layer style (Outer glow and Inner Glow). Outer glow uses the burn tool for darker edges, and Inner Glow uses the dodge tool for lighter edges.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 15, 2012 04:36 PM          Msg. 4695 of 6328
Quote: --- Original message by: KingFisher
Quote: --- Original message by: eliteslasher

That's quite similar to what I initially planned to do for my supports in the tunnels.
lol. I see you do your edges and shadows the same way I do them. Let me guess, select all panels, invert selection full white fil,l invert selection, blur tool, invert selection, delete full fill, small white edge is left for perfect edge reflection adjust layer opacity until desired affect. and you do the exact opposite with black for the shadows.


Actually no, I render out my UV template. Create a layer with a darker metal texture, create another layer and use the polygon lasso tool to outline the UV shape, and then use the lasso tool once again to cut out the desired lines/patterns. After that, I apply a layer style (Outer glow and Inner Glow). Outer glow uses the burn tool for darker edges, and Inner Glow uses the dodge tool for lighter edges.


Why the hell did I never think of that! I have used that tool before too for other stuff not Halo. I could have made it a lot easier for myself.


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Jun 15, 2012 04:43 PM          Msg. 4696 of 6328
Quote: --- Original message by: eliteslasher
Quote: --- Original message by: KingFisher
Quote: --- Original message by: eliteslasher

That's quite similar to what I initially planned to do for my supports in the tunnels.
lol. I see you do your edges and shadows the same way I do them. Let me guess, select all panels, invert selection full white fil,l invert selection, blur tool, invert selection, delete full fill, small white edge is left for perfect edge reflection adjust layer opacity until desired affect. and you do the exact opposite with black for the shadows.


Actually no, I render out my UV template. Create a layer with a darker metal texture, create another layer and use the polygon lasso tool to outline the UV shape, and then use the lasso tool once again to cut out the desired lines/patterns. After that, I apply a layer style (Outer glow and Inner Glow). Outer glow uses the burn tool for darker edges, and Inner Glow uses the dodge tool for lighter edges.


Why the hell did I never think of that! I have used that tool before too for other stuff not Halo. I could have made it a lot easier for myself.


Rofl, I read the book 3D Game Textures to gather some techniques. I can create a tutorial.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 15, 2012 07:26 PM          Msg. 4697 of 6328
It's junk like this why I don't mess with Forerunner anymore.


Jesse
Joined: Jan 18, 2009

One Man Army + Grenades. I am invincible...


Posted: Jun 17, 2012 10:43 PM          Msg. 4698 of 6328
Finalized the H2 elite HUD colors.



Real Halo 2.



I'll probably do the spartan HUD next, then get the ripped bitmaps in-game for both.
Edited by Jesse on Jun 17, 2012 at 10:44 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jun 18, 2012 12:14 AM          Msg. 4699 of 6328


Petera275
Joined: Dec 7, 2010

Some things just don't work...


Posted: Jun 19, 2012 03:19 PM          Msg. 4700 of 6328


WHAT'S WRONG?! The actual file has no problems, I STL checked... wait, would it cause errors if there are multiple models, the bsp isn't just one big model?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jun 19, 2012 03:44 PM          Msg. 4701 of 6328
If you have a world inside a world, that would happen. Like [World[MiniWorld]World]


ally
Joined: Jun 23, 2010


Posted: Jun 19, 2012 05:09 PM          Msg. 4702 of 6328
and if you have planes with symbols added to the material name like bitmaps for lights or decals etc
then they need to be linked to the frame too.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 19, 2012 09:48 PM          Msg. 4703 of 6328
Quote: --- Original message by: Petera275
http://desmond.imageshack.us/Himg607/scaled.php?server=607&filename=1helpf.png&res=landing

WHAT'S WRONG?! The actual file has no problems, I STL checked... wait, would it cause errors if there are multiple models, the bsp isn't just one big model?

It can if any of those separate pollies are colliding with any other pollies.


Jesse
Joined: Jan 18, 2009

One Man Army + Grenades. I am invincible...


Posted: Jun 19, 2012 10:45 PM          Msg. 4704 of 6328
Finished up the new HUD colors and slightly modified bitmaps (including the new health meter.)

OLD


NEW

Edited by Jesse on Jun 19, 2012 at 10:46 PM


ODX
Joined: Jul 26, 2007


Posted: Jun 20, 2012 11:05 AM          Msg. 4705 of 6328
...you're not still working on that blasted H2 HUD, are you?

Seriously?

._.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jun 20, 2012 12:56 PM          Msg. 4706 of 6328
Does this mean you're still producing Sandtrap, and finishing the HUD for it?

*Anger hidden in wink*


Jesse
Joined: Jan 18, 2009

One Man Army + Grenades. I am invincible...


Posted: Jun 20, 2012 01:16 PM          Msg. 4707 of 6328
ODX, I had the same feelings when I started fixing this. I thought it was already perfect, but as I was creating the elite HUD, I noticed that there were some inconsistencies with the colors,(compare the sword icon colors) and some bitmaps could use some work like the health and shield meters which are totally new ones.

It's all done now and I can get back to tagging up all this H2 stuff.


As for Sandcrap, when Slappythepirate left CE, he kinda took the new BSP with him (same with Foundry.)
This doesn't mean the project is dead, but who's willing to fix up that BSP? I've got all the tags still.

And it will be Open Source if it were released.
Edited by Jesse on Jun 20, 2012 at 01:20 PM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jun 20, 2012 02:15 PM          Msg. 4708 of 6328
Quote: --- Original message by: xxSMGxx
wat does semi mean?


Semi means somewhat or partially or half. Semi-Open Source would mean partially open source. However, it would also be partially closed source, and the source code would be closed off.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Jun 20, 2012 02:23 PM          Msg. 4709 of 6328
Quote: --- Original message by: xxSMGxx
so this thread is half official? thx


NO. It means that this thread is showing half or unfinished WORK. I probably shouldn't even explain it since you just created a account today and you already sound under par.
Edited by Choclate Thunda on Jun 20, 2012 at 02:24 PM


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Jun 20, 2012 02:32 PM          Msg. 4710 of 6328
Quote: --- Original message by: Choclate Thunda

Quote: --- Original message by: xxSMGxx
so this thread is half official? thx


NO. It means that this thread is showing half or unfinished WORK. I probably shouldn't even explain it since you just created a account today and you already sound under par.
Edited by Choclate Thunda on Jun 20, 2012 at 02:24 PM


NO. It means that this thread isn't really official and isn't fully supported by Dennis as a sticky thread. Finished work can be posted here. This thread was just made because there were no other threads to contain the work that the OP wanted to post so he made this thread unofficially to contain miscellaneous files.


Jesse
Joined: Jan 18, 2009

One Man Army + Grenades. I am invincible...


Posted: Jun 20, 2012 02:58 PM          Msg. 4711 of 6328
I got my gloves bitmap in-game




I tried to take screenshots that show off the back of the hand, but meh.
Edited by Jesse on Jun 20, 2012 at 03:06 PM


Echo77
Joined: Jul 20, 2010

-Modder-


Posted: Jun 20, 2012 03:19 PM          Msg. 4712 of 6328
Quote: --- Original message by: Choclate Thunda

Quote: --- Original message by: xxSMGxx
so this thread is half official? thx


NO. It means that this thread is showing half or unfinished WORK. I probably shouldn't even explain it since you just created a account today and you already sound under par.
Edited by Choclate Thunda on Jun 20, 2012 at 02:24 PM


Because there's definitely no chance English is his second language.


Sergeant 1337
Joined: May 1, 2010

Mary Jane stimulated my creativity.


Posted: Jun 20, 2012 04:23 PM          Msg. 4713 of 6328
Awesome!


Lone Warrior
Joined: Dec 14, 2008

-Level Designer, Scripter, Modeller, Lazy-


Posted: Jun 20, 2012 06:42 PM          Msg. 4714 of 6328
Closed:



Open:



Works more-or-less exactly like it's Halo 2 counterpart.

WIP side is more or less how it works. Requires some scripting in order to get the Sentinel to fly out so far due to collision issues. Model too is WIP. CAn't see any issues myself - figured a new pair of eyes might help.

E: Ignore those uv errors on the bsp pl0x :<

Edited by Lone Warrior on Jun 20, 2012 at 06:44 PM


XlzQwerty1
Joined: Aug 6, 2009

MORISUMMER!


Posted: Jun 20, 2012 07:30 PM          Msg. 4715 of 6328
Loljesse, what happened to the radar in teh third pic?


waffles
Joined: Nov 18, 2010

bullpup


Posted: Jun 20, 2012 07:34 PM          Msg. 4716 of 6328


i learned cubemaps in 3ds max, yey!


UnevenElefant5
Joined: May 3, 2008

Fluttershy is best pony


Posted: Jun 20, 2012 07:53 PM          Msg. 4717 of 6328
nvm
Edited by UnevenElefant5 on Jun 20, 2012 at 07:58 PM


Jesse
Joined: Jan 18, 2009

One Man Army + Grenades. I am invincible...


Posted: Jun 20, 2012 08:13 PM          Msg. 4718 of 6328
Quote: --- Original message by: XlzQwerty1
Loljesse, what happened to the radar in teh third pic?


It's teh UVs on the arm brudda. Sux I know.


grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jun 20, 2012 10:23 PM          Msg. 4719 of 6328
SKELETON JACK!!! Oh my gosh it's budyful. Lol, kicks the crap out of the robot FP i'm working on...


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007

Glasgow's Green and White


Posted: Jun 20, 2012 10:39 PM          Msg. 4720 of 6328
Quote: --- Original message by: xxSMGxx
so this thread is half official? thx

Dennis accidentally on purpose deleted the entire official wip thread, so this was made.


Corvette19
Joined: Feb 27, 2007

Google: Alias For Now


Posted: Jun 21, 2012 12:06 AM          Msg. 4721 of 6328
Quote: --- Original message by: xxSMGxx
Jessie, these gloves appear to be too cartoony.

This. Add some kind of texture to the black and I think it would look a lot better.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 21, 2012 01:43 AM          Msg. 4722 of 6328
Quote: --- Original message by: Lone Warrior

Closed:

http://i483.photobucket.com/albums/rr196/Lone_Warrior_2008/d18caaa6.png

Open:

http://i483.photobucket.com/albums/rr196/Lone_Warrior_2008/78734d30.png

Works more-or-less exactly like it's Halo 2 counterpart.

WIP side is more or less how it works. Requires some scripting in order to get the Sentinel to fly out so far due to collision issues. Model too is WIP. CAn't see any issues myself - figured a new pair of eyes might help.

E: Ignore those uv errors on the bsp pl0x :<

Edited by Lone Warrior on Jun 20, 2012 at 06:44 PM

I came.


spiral
Joined: Apr 3, 2011

I hope i'm out of the way


Posted: Jun 21, 2012 12:00 PM          Msg. 4723 of 6328
^


darksoldier
Joined: Dec 28, 2010

"The floods" remake project. Leader.


Posted: Jun 21, 2012 12:40 PM          Msg. 4724 of 6328
Very nice job as always mister lone warrior ;)


bourrin33
Joined: Oct 19, 2009

I guess I like being hated.


Posted: Jun 21, 2012 03:54 PM          Msg. 4725 of 6328
Cool stuff waffles, and now can you make me a cubemap showing the z,-z orientation and same for x and y ?

 
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