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Author Topic: Semi-Official Gallery [WIPS] (6328 messages, Page 136 of 181)
Moderators: Dennis

waffles
Joined: Nov 18, 2010

bullpup


Posted: Jun 21, 2012 07:51 PM          Msg. 4726 of 6328
i just used the reflect/refract material, with the 6 individual sides of the "cyborg reflection armor" cubemap. used eschaton to save me time and grab the sides. and the reflect/refract material is rgb multiplied with the specular maps.

this might actually work for environment maps, havent tried yet.


TM_updates
Joined: Aug 31, 2011

Superior to you, Superior Musclez near Brussels


Posted: Jun 22, 2012 01:06 AM          Msg. 4727 of 6328
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Lone Warrior

Closed:

http://i483.photobucket.com/albums/rr196/Lone_Warrior_2008/d18caaa6.png

Open:

http://i483.photobucket.com/albums/rr196/Lone_Warrior_2008/78734d30.png

Works more-or-less exactly like it's Halo 2 counterpart.

WIP side is more or less how it works. Requires some scripting in order to get the Sentinel to fly out so far due to collision issues. Model too is WIP. CAn't see any issues myself - figured a new pair of eyes might help.

E: Ignore those uv errors on the bsp pl0x :<

Edited by Lone Warrior on Jun 20, 2012 at 06:44 PM

I came.


I saw.


Pepzee
Joined: Sep 9, 2010

Experience is the teacher of all things.


Posted: Jun 22, 2012 02:25 AM          Msg. 4728 of 6328
Quote: --- Original message by: TM_updates
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Lone Warrior
Works more-or-less exactly like it's Halo 2 counterpart.

WIP side is more or less how it works. Requires some scripting in order to get the Sentinel to fly out so far due to collision issues. Model too is WIP. CAn't see any issues myself - figured a new pair of eyes might help.

I came.


I saw.

I conquered. Julius Caesar

That looks cool lone! Are they destructible too, like in Halo 2?


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Jun 22, 2012 06:44 AM          Msg. 4729 of 6328
Quote: --- Original message by: Pepzee
Quote: --- Original message by: TM_updates
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Lone Warrior
Works more-or-less exactly like it's Halo 2 counterpart.

WIP side is more or less how it works. Requires some scripting in order to get the Sentinel to fly out so far due to collision issues. Model too is WIP. CAn't see any issues myself - figured a new pair of eyes might help.

I came.


I saw.

I conquered. Alex the Great

That looks cool lone! Are they destructible too, like in Halo 2?


ftfy


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Jun 22, 2012 08:54 AM          Msg. 4730 of 6328
* image deleted by admin

I like the creativity.... But it's just too boxy still for my liking :/. It looks like you started with an actual box and went forth from that.
Edited by Dennis on Jun 22, 2012 at 11:30 AM


Lone Warrior
Joined: Dec 14, 2008

-Level Designer, Scripter, Modeller, Lazy-


Posted: Jun 22, 2012 10:27 AM          Msg. 4731 of 6328
Quote: --- Original message by: Pepzee
Quote: --- Original message by: TM_updates
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Lone Warrior
Works more-or-less exactly like it's Halo 2 counterpart.

WIP side is more or less how it works. Requires some scripting in order to get the Sentinel to fly out so far due to collision issues. Model too is WIP. CAn't see any issues myself - figured a new pair of eyes might help.

I came.


I saw.

I conquered. Julius Caesar

That looks cool lone! Are they destructible too, like in Halo 2?


Gonna make a destroyed model and add it in, don't see why it wouldn't work personally. Will probably release this and the scripts needed to use it independantly. Although, just to note, you need a custom level to use this, so you 'probably' wont' see this in many modded maps unless they make some changes to the bsp.


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Jun 22, 2012 04:13 PM          Msg. 4732 of 6328
Chamfer the edges on those extruded, trinagular indents. That will make it better.

Step 1: Start out with a simple plane



Step 2: Add a vert to the middle of the bottom line and connect two lines from corner to corner



Step 3: Select all polygons and inset by individual polygons instead of group.



Step 4:Chamfer and line up the edges. Weld the extra verts to optimize the model.



Step 5: Extrude the polygons to create the following:


Edited by KingFisher on Jun 22, 2012 at 04:28 PM


Koo294
Joined: Nov 30, 2008

- Procrastinator -


Posted: Jun 22, 2012 06:01 PM          Msg. 4733 of 6328
Quote: --- Original message by: mastur cheef
Quote: --- Original message by: Pepzee
Quote: --- Original message by: TM_updates
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Lone Warrior
Works more-or-less exactly like it's Halo 2 counterpart.

WIP side is more or less how it works. Requires some scripting in order to get the Sentinel to fly out so far due to collision issues. Model too is WIP. CAn't see any issues myself - figured a new pair of eyes might help.

I came.


I saw.

I conquered. Alex the Great

That looks cool lone! Are they destructible too, like in Halo 2?


ftfy

No, no you didn't. You rather broke that for him.
Also, lone is a liar.


OHunterO
Joined: May 24, 2012

This is Anonymous2009 - My actual name is Hunter.


Posted: Jun 22, 2012 11:06 PM          Msg. 4734 of 6328
@KingFisher: that is a right messy mesh... horrid way to make that shape...


XlzQwerty1
Joined: Aug 6, 2009

MORISUMMER!


Posted: Jun 22, 2012 11:48 PM          Msg. 4735 of 6328
Hunter do you mind teaching us how to do it more effectively?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 23, 2012 12:50 AM          Msg. 4736 of 6328
yeah I looked at that myself and found no better way to optimize it. You could not reduce polies in that instance in any way from what I see.


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Jun 23, 2012 02:40 AM          Msg. 4737 of 6328
If you look closely. He's being sarcastic.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 23, 2012 03:14 AM          Msg. 4738 of 6328
Quote: --- Original message by: KingFisher
If you look closely. He's being sarcastic.


lol i see now
...


KingFisher
Joined: Jun 10, 2011

Creativity is the main element of level design.


Posted: Jun 23, 2012 03:19 PM          Msg. 4739 of 6328
Well, I hope he's being sarcastic. lol.


Jesse
Joined: Jan 18, 2009

One Man Army + Grenades. I am invincible...


Posted: Jun 23, 2012 08:26 PM          Msg. 4740 of 6328
http://www.xfire.com/video/5848f8/

Simple stuff, but something I always wanted Halo 1 to have.

Pics for those too lazy to see the video.



Edited by Jesse on Jun 23, 2012 at 08:30 PM


Higuy
Joined: Mar 6, 2007

I farted


Posted: Jun 25, 2012 02:48 PM          Msg. 4741 of 6328
Looks interesting so far! Keep up the good work. I suggest using the cut tool to cut details into the bsp, and also to add more dynamic looking upper areas as they are relatively flat. It might also be a good idea to make the canyon walls a bit larger, as they seem pretty small right now and easy to climb. You might want to overall just enlarge the whole thing too, since you have multiple vehicles driving around.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 25, 2012 03:54 PM          Msg. 4742 of 6328
Wow, I really like that classic look you're giving it!


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 26, 2012 01:11 AM          Msg. 4743 of 6328
Added a few more minor structures and started the interior using the hallways shown earlier (slightly modified but still no small supports in those as yet ) Please don't point out obvious things such as the obvious failures to smooth certain things. I am sure there are TONS of those errors so far especially with smoothing in the hallways, but at this point they are more just a "miss" or "failure to get to yet" rather than an error since my primary goal is to get the structures simply completed. I have yet to put much detail into the bland areas yet too. If you want to make a suggestion for anything go right ahead, just again, please don't try to point out errors.

I recommend viewing in new tab to see full size if you want to recommend details or critique structures.

Also, YES I am taking structure ideas for certain things from halo 4 in case people happen to notice that. Also, please note that I have a lot of unnoticeable trims already in place. Hopefully they will give certain seemingly un-detailed areas some breakup. I'll post a wireframe later when I feel I am getting closer to what I want the final structure to be.






Edited by eliteslasher on Jun 26, 2012 at 01:16 AM


bourrin33
Joined: Oct 19, 2009

I guess I like being hated.


Posted: Jun 26, 2012 06:32 AM          Msg. 4744 of 6328
Impressive


Higuy
Joined: Mar 6, 2007

I farted


Posted: Jun 26, 2012 07:48 AM          Msg. 4745 of 6328
Wow! Very awesome.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 26, 2012 11:50 AM          Msg. 4746 of 6328
Thank you. I still need to figure out what I am going to do for an underside support. Somehow I think a big flat underside would just not quite look realistic.

Also, I am not sure how to go about making this balanced for CTF. As of now the one side has a huge advantage with more points of attacking the other. Maybe I can replace the CTF gametype with a invasion gametype of sorts and just make whichever side is hardest to get to be the side with the flag or capture point/s.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jun 26, 2012 04:45 PM          Msg. 4747 of 6328
My gawd gaiz!!! A 4 winged pelican!!!



You all shall be forever jealous of my awesome ideazzz!!!111one


Echo77
Joined: Jul 20, 2010

-Modder-


Posted: Jun 26, 2012 04:51 PM          Msg. 4748 of 6328
Quote: --- Original message by: MoooseGuy
My gawd gaiz!!! A 4 winged pelican!!!

http://i.imgur.com/zi8hN.png

You all shall be forever jealous of my awesome ideazzz!!!111one


NAO U R READY TO ASSAULT TEH DE4TH STARZ!


bourrin33
Joined: Oct 19, 2009

I guess I like being hated.


Posted: Jun 26, 2012 05:01 PM          Msg. 4749 of 6328
A small step for me...


You'll soon know EVERYTHING :)


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007

Glasgow's Green and White


Posted: Jun 26, 2012 05:12 PM          Msg. 4750 of 6328
You dont need the blue 1pixel border on your cubemaps,


bourrin33
Joined: Oct 19, 2009

I guess I like being hated.


Posted: Jun 26, 2012 05:55 PM          Msg. 4751 of 6328
Quote: --- Original message by: Maniac1000
You dont need the blue 1pixel border on your cubemaps,

The tempalte I'm doing works anyway sooo


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 26, 2012 10:14 PM          Msg. 4752 of 6328
Quote: --- Original message by: bourrin33
Quote: --- Original message by: Maniac1000
You dont need the blue 1pixel border on your cubemaps,

The tempalte I'm doing works anyway sooo


Cubemaps are easily made if you are going for light reflections with Genetica. It also has a thing to help with wrap arounds wide view pictures, but I haven't quite figured it out myself yet.


waffles
Joined: Nov 18, 2010

bullpup


Posted: Jun 27, 2012 06:08 PM          Msg. 4753 of 6328
i always use the horizontal cross format for making cubemaps in hce, at least then i can tell what the end result will look like, while im working on it. i had no idea you could do cubemaps in strip format for hce...


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007

Glasgow's Green and White


Posted: Jun 27, 2012 09:37 PM          Msg. 4754 of 6328
This is the common horizontal cross cubemap.


This is the format that halo uses.

Edited by Maniac1000 on Jun 27, 2012 at 09:37 PM


XlzQwerty1
Joined: Aug 6, 2009

MORISUMMER!


Posted: Jun 27, 2012 10:01 PM          Msg. 4755 of 6328
Thanks for the bottom format picture. Can you also translate the format from tool-precompiled cubemap bitmaps like the one bourrin is using?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007

Glasgow's Green and White


Posted: Jun 27, 2012 11:30 PM          Msg. 4756 of 6328
I ran that one through one through tool and this is what came out.


bourrin33
Joined: Oct 19, 2009

I guess I like being hated.


Posted: Jun 28, 2012 02:00 PM          Msg. 4757 of 6328
Quote: --- Original message by: Maniac1000
I ran that one through one through tool and this is what came out.
http://i159.photobucket.com/albums/t151/Maniac1000/toolcompiled.jpg



I spend some time finding the good rotations for the things in 3ds max.
But if you want to bake directly a cubemap using the automatic cubemap creator, I made a referenco object you can use as middle for your future cubemap. It's very good to make custom cube for each BSP, i'll release a tutorial soon :)


P3
Joined: Dec 2, 2011


Posted: Jun 28, 2012 02:16 PM          Msg. 4758 of 6328
Oh nvm.
Edited by P3 on Jun 28, 2012 at 02:17 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Jun 29, 2012 01:08 AM          Msg. 4759 of 6328
I was just watching some SGA and it hit me.
HOLY CRAP!
Look at Ancient tech and structures
Look at Forerunner tech and structures


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jun 29, 2012 02:10 AM          Msg. 4760 of 6328


I wonder where he's gone.

 
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