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Author Topic: Semi-Official Gallery [WIPS] (9889 messages, Page 277 of 283)
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Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Feb 23, 2017 01:40 PM    Msg. 9661 of 9889       
Quote: --- Original message by: MEGA_VKNG
You took a pic on a basic map of some bipeds you didn't make, what do you want, a cookie?


For a minute I thought it had something to do with the banished.

But then I saw who posted and realised that it must have something to do with a change in values.

Obviously something as significant as that should naturally translate into posting content which doesn't belong to him.


XxPopeAK49xX
Joined: Jan 31, 2016


Posted: Mar 1, 2017 09:45 PM    Msg. 9662 of 9889       





I think this could be a decent arena map....


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Mar 1, 2017 10:41 PM    Msg. 9663 of 9889       
Looks like a better version of wizard


OrangeJuice
Joined: Jan 29, 2009

I laugh at people who put STUDIOS in their name.


Posted: Mar 2, 2017 03:07 AM    Msg. 9664 of 9889       
Made an info snippets for that self-documented HEK:
-snip-

#GuerillaIsWrong



Thought I'd start with multipurpose and maybe teach myself how Function Blocks(A out, B out....) work and maybe see about documenting them
Edited by OrangeJuice on Mar 2, 2017 at 10:06 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Mar 2, 2017 04:54 AM    Msg. 9665 of 9889       
Quote: --- Original message by: OrangeJuice

Made an info snippets for that self-documented HEK:

http://i.imgur.com/cOHsOYE.png
Edited by OrangeJuice on Mar 2, 2017 at 03:10 AM



Ah it's nice to see a more coherent explanation of bitmap channel properties.

Though the "Guerilla is wrong! title raises an eyebrow.


Halonimator
Joined: Dec 15, 2014

Halo5gsucks.com


Posted: Mar 4, 2017 06:50 PM    Msg. 9666 of 9889       
New pics of beavercreek, now with an updated skybox

http://imgur.com/a/fOxaC














TheHaloKnight
Joined: Jun 11, 2015


Posted: Mar 4, 2017 07:12 PM    Msg. 9667 of 9889       
The only nice thing i see in all of those pics is the CMT Biped.
Edited by TheHaloKnight on Mar 4, 2017 at 07:13 PM


OrangeJuice
Joined: Jan 29, 2009

I laugh at people who put STUDIOS in their name.


Posted: Mar 4, 2017 08:14 PM    Msg. 9668 of 9889       
Compile your detail bitmap [usage] as detail maps in the .bitmap so that they don't look so repetitive from so far away(flycam)

The only [default] usage type in your shader_environment should be the illum, and basemap

they're supposed to fade to grey in flyover screenshots like this
Edited by OrangeJuice on Mar 4, 2017 at 08:19 PM

EDIT: Currently experimenting with just the .bitmap tag fields in guerilla. for the HEK Self-documentation project: Here's a tip for the [usage] flag field.

---Detail map makes use of the mipmaps that tool normally adds to newly-compiled bitmaps by fading them to grey with distance.

Non-detailmaps in detail slots: (custom shader that uses [default] usage bitmaps)

Problems:
  • Doesn't desaturate with atmospheric fog, so looks unnatural
  • Noticeable tiling

    #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### #### ####

    Detail maps: (tutorial shader that uses [Detail Map] usage bitmaps)

    Edited by OrangeJuice on Mar 5, 2017 at 10:13 PM


  • lolslayer
    Joined: Mar 21, 2015

    https://www.youtube.com/watch?v=uMHbAKvPJkU


    Posted: Mar 5, 2017 05:43 AM    Msg. 9669 of 9889       
    Looks a lot better already Halonimator, well done


    Super Flanker
    Joined: Oct 5, 2012

    The length of your life depends on my aim.


    Posted: Mar 5, 2017 12:49 PM    Msg. 9670 of 9889       
    I see broken uv's.

    And I still see no real improvement over DSali's port.


    BipolarAurora
    Joined: Aug 16, 2016


    Posted: Mar 6, 2017 12:27 AM    Msg. 9671 of 9889       


    Super Flanker
    Joined: Oct 5, 2012

    The length of your life depends on my aim.


    Posted: Mar 6, 2017 12:00 PM    Msg. 9672 of 9889       
    Quote: --- Original message by: BipolarAurora
    https://youtu.be/ZgoPbvGkNDs


    Feels more like a colour change but still neat.


    not m00kz
    Joined: Feb 21, 2017

    are you pecking kidding me


    Posted: Mar 6, 2017 05:36 PM    Msg. 9673 of 9889       
    Quote: --- Original message by: Halonimator
    New pics of beavercreek, now with an updated skybox

    http://i.imgur.com/D8LfgtN.jpg


    ohhh man you're porting h2 bsps

    pretty certain the specular and lighting on that planet isn't aligned towards the sun



    why would you take that screenshot when you see that floating geo. your water's way too bright for being in the shadow



    tone down your red. the grey of the metal is already leaning towards a blueish hue. the red is oversaturated and headache-inducing.

    that aside... not a bad bsp but you didn't make it tu mierda perra

    Edited by not m00kz on Mar 6, 2017 at 05:52 PM


    Super Flanker
    Joined: Oct 5, 2012

    The length of your life depends on my aim.


    Posted: Mar 6, 2017 07:46 PM    Msg. 9674 of 9889       
    Quote: --- Original message by: Halonimator
    New pics of beavercreek, now with an updated skybox


    http://i.imgur.com/eoB800l.jpg

    http://i.imgur.com/XFdx2IJ.jpg


    Thought I'd add that the original beavercreek map lightmap from good'ol Halo 2 featured way less shadows evident here:



    Clearly you should be able to see that the canyon wall at the bottom of the screen shot casts no shadows upon red base, where as your map does.

    Additionally blue base is only affected very slightly by the surrounding walls shadow though it should be noted that that the rear left corner point does seem partially darker.


    Halonimator
    Joined: Dec 15, 2014

    Halo5gsucks.com


    Posted: Mar 6, 2017 09:19 PM    Msg. 9675 of 9889       
    I have updated the detail maps. At least im not not_mooks, he talks crap and accomplishes nothing... pure waste of space.



    EmmanuelCD
    Joined: Jan 7, 2015

    Using fox avatar since 1893


    Posted: Mar 6, 2017 09:29 PM    Msg. 9676 of 9889       
    Run lightmaps at 1 0.01 and post your results....

    Those lightmaps are awfull.


    OrangeJuice
    Joined: Jan 29, 2009

    I laugh at people who put STUDIOS in their name.


    Posted: Mar 6, 2017 10:03 PM    Msg. 9677 of 9889       
    Halo's dim, grey lightmaps :P

    I'm glad prerendered lightmaps are a thing now, yay technology and modding communities

    Anyways, I'm glad the hint about the .bitmap use flags worked out, It did indeed reduce the amount of ugly detail blending: good job
    Edited by OrangeJuice on Mar 6, 2017 at 10:06 PM


    XxPopeAK49xX
    Joined: Jan 31, 2016


    Posted: Mar 6, 2017 10:04 PM    Msg. 9678 of 9889       
    At least use Aether if your going to port you scrub. I mean your lighting is horrible. Look at the interiors for your bases, are you trying to blind people???

    Says Mookz is a waste of time
    > Ports beaver creek


    Spartan314
    Joined: Aug 21, 2010

    Former biped rigger & FP animator


    Posted: Mar 7, 2017 12:29 AM    Msg. 9679 of 9889       
    Quote: --- Original message by: XxPopeAK49xX
    Says Mookz is a waste of time
    > Ports beaver creek

    lmao


    Halonimator
    Joined: Dec 15, 2014

    Halo5gsucks.com


    Posted: Mar 7, 2017 02:16 AM    Msg. 9680 of 9889       
    Better than Mustardz1337 spv2urd bsp's







    not m00kz
    Joined: Feb 21, 2017

    are you pecking kidding me


    Posted: Mar 7, 2017 10:02 AM    Msg. 9681 of 9889       
    Quote: --- Original message by: Halonimator
    I have updated the detail maps. At least im not not_mooks, he talks crap and accomplishes nothing... pure waste of space.


    n0t m00kz has ambitions outside of ripping models from a 12 year old game









    and a quick one for my homie odx




    Edited by not m00kz on Mar 7, 2017 at 10:31 AM
    Edited by not m00kz on Mar 7, 2017 at 10:43 AM


    SBB_Michelle
    Joined: Nov 4, 2015

    Dumb, sometimes..


    Posted: Mar 7, 2017 10:46 AM    Msg. 9682 of 9889       


    That is about on par, but in no means better.


    lolslayer
    Joined: Mar 21, 2015

    https://www.youtube.com/watch?v=uMHbAKvPJkU


    Posted: Mar 7, 2017 11:20 AM    Msg. 9683 of 9889       
    Quote: --- Original message by: Halonimator
    Better than Mustardz1337 spv2urd bsp's


    At least he releases maps instead of showcasing it right before it dies :v
    Edited by lolslayer on Mar 7, 2017 at 11:20 AM


    Masters1337
    Joined: Mar 5, 2006

    halonaminator's unfortunate idol


    Posted: Mar 7, 2017 12:00 PM    Msg. 9684 of 9889       
    Quote: --- Original message by: SBB_Michelle


    That is about on par, but in no means better.


    Lol they aren't even "my" bsps. They were all made by arteen. So props to you guys for insulting a CE legend.


    DaLode
    Joined: Oct 4, 2014

    Ho ho hooooly doodle!


    Posted: Mar 7, 2017 02:06 PM    Msg. 9685 of 9889       
    They didn't mean to insult.
    They just enjoy the practise of "baiting" the big fish.

    Because they are but little fish themselves.


    ODX
    Joined: Jul 26, 2007


    Posted: Mar 7, 2017 03:32 PM    Msg. 9686 of 9889       
    Quote: --- Original message by: not m00kz
    and a quick one for my homie ODX

    Whatever this is, it is excellent. And capitalize my name, you wonderful peasant.


    Super Flanker
    Joined: Oct 5, 2012

    The length of your life depends on my aim.


    Posted: Mar 7, 2017 03:32 PM    Msg. 9687 of 9889       


    The transition between high and low geometry is far too steep. You need to balance out the detail you afford as well as learning to give equal weight to something as intimate as a cave type structure.

    You can get away with sparse changes like that in larger maps since the overall distance and size will usually lure the eye away from the nitty gritty details. But when something is up close and in your face as your bsp the eye will undoubtedly pick up disparities far quicker.

    Aside from that I do to some degree enjoy the overall formation of the bsp - to be precise the external shell, although given your past history with long and overly drawn out encounters I'm sceptical as to whether or not the bsp will take advantage of your style population and instead be boring and monotonous as your previous creations.



    Also that's some spiffing hentai you've got there Mooker! Keep it up.


    not m00kz
    Joined: Feb 21, 2017

    are you pecking kidding me


    Posted: Mar 7, 2017 03:56 PM    Msg. 9688 of 9889       
    Quote: --- Original message by: ODX
    Whatever this is, it is excellent. And capitalize my name, you wonderful peasant.


    lol it's just some trash i whipped up in flash in like 30 minutes as an example of tween eases and symbol-nesting for someone on ng. the process is more or less identical to animating in 3D but with one less D. oh.. and my bad ODiX please forgive <3

    Quote: --- Original message by: Super Flanker
    Also that's some spiffing hentai you've got there Mooker! Keep it up.


    u got it boss

    but who's this "Mooker" you speak of? I'm not him

    Edited by not m00kz on Mar 7, 2017 at 04:05 PM


    altis94
    Joined: Oct 5, 2012

    What doesn't ban me makes me stronger


    Posted: Mar 7, 2017 03:59 PM    Msg. 9689 of 9889       
    Quote: --- Original message by: not m00kz
    odix



    CHRISPOCALYP5E
    Joined: Jan 26, 2017

    You've Encountered Another LASO Master!


    Posted: Mar 7, 2017 04:52 PM    Msg. 9690 of 9889       
    Curious question for some of you older community vets.

    What is the actual custom content to rehash/port ratio?


    Super Flanker
    Joined: Oct 5, 2012

    The length of your life depends on my aim.


    Posted: Mar 7, 2017 05:10 PM    Msg. 9691 of 9889       
    Quote: --- Original message by: not m00kz

    who's this "Mooker" you speak of? I'm not him

    Edited by not m00kz on Mar 7, 2017 at 04:05 PM


    Then how did you assume that "mooker" was a he???


    Skidrow925
    Joined: Mar 19, 2010

    Arrested Pvt. -1st Class


    Posted: Mar 7, 2017 05:27 PM    Msg. 9692 of 9889       
    Quote: --- Original message by: CHRISPOCALYP5E
    Curious question for some of you older community vets.

    What is the actual custom content to rehash/port ratio?


    Roughly 1:g(g(3))


    not m00kz
    Joined: Feb 21, 2017

    are you pecking kidding me


    Posted: Mar 7, 2017 08:04 PM    Msg. 9693 of 9889       
    Quote: --- Original message by: CHRISPOCALYP5E
    Curious question for some of you older community vets.

    What is the actual custom content to rehash/port ratio?


    depends on what you mean.

    if you mean "ports of assets from newer halos" it's moderate but not overwhelming. if you mean "assets designed/inspired by the halo universe" i'd say about 70-80%. if you mean entirely custom content, entirely new ideas that have nothing to do with Halo at all I.E. a total conversion, it's disappointingly low.

    rarely have I seen an entirely new game created out of this engine. one of the few total conversions I've seen is malolo420's "overdose" campaign (for which I did a few garbage animations), although it did share some level design with h2 iirc. oh, and Jahrain's zelda mod which was pretty sweet but never got finished or released. I think there was a moral conflict about publicly releasing it because the z-targeting system was an external program that was more or less an aimbot

    Edited by not m00kz on Mar 7, 2017 at 08:13 PM


    Higuy
    Joined: Mar 6, 2007

    @lucasgovatos


    Posted: Mar 7, 2017 08:47 PM    Msg. 9694 of 9889       
    Quote: --- Original message by: CHRISPOCALYP5E
    Curious question for some of you older community vets.

    What is the actual custom content to rehash/port ratio?


    like mookz said it really depends on your definition of custom content and what constitutes as a rehash or port.


    xnx
    Joined: Feb 12, 2013

    h2 marine anims or i detonate the vest


    Posted: Mar 8, 2017 05:56 AM    Msg. 9695 of 9889       
    Mookz I really appreciate your artwork and whatever it is you're working on. If you've got a place online to follow it I'd like a link.

     
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