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Author Topic: Semi-Official Gallery [WIPS] (9816 messages, Page 280 of 281)
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Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 2, 2017 12:57 AM    Msg. 9766 of 9816       
Quote: --- Original message by: Halonimator
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Halonimator

Finished with all sounds for now. the hud and effects will be next.

http://imgur.com/FTYxJTO.jpg
http://imgur.com/dPtCLTv.jpg

im making an enhanced halo ce tagset anti-any other halo philosophy specially 343i halos and reach (even if im using all hr assets). My new tagset and my last cmt mod(the mod i did was a small preview of what i wanted to do-make with halo ce sandbox to enhance it)... my new tagset is the enhanced HALO CE evolution it deserves, since fk h2 and 343i halos... specially 343i ones... h3 and hr were only made to undo the damage h2 did to halo CE's single player and h4-5g are cashgrabe made by haters and people who only care about money,call of duty and pooin the original HCE and bungie saga.

If i join CMT i will try to help to make the TRUE,BEST,MAGNIFICENT,IMPROVED HALO CE EXPERIENCE... i love halo ce more tan any other except the mp since it suckscompared to h3 and even h2 and hr... i dont consider 343i halo's halo games.

I DONT GIVE 2 ### IF CMT DOESNT GIVE ME CREDITS, I WILL HELP ANYWAY! SPV4 NEEDS TO BE AN ENHANCED, IMPROVED AND EVOLUTION TO THE HALO CE SP. PLEASE! RECRUIT HALONIMATOR.......................IM BEGGING TO BE RECRUITED.
Edited by Halonimator on Jun 1, 2017 at 08:28 PM


can you do me a solid and post that again, except in 20 words or less? tanks.


Nobody noticed the halo reach hud

..i couldn't possibly ima kg e eh egg


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Jun 8, 2017 08:31 PM    Msg. 9767 of 9816       
First Atempt to Remaster Danger Canyon, all classic mp are going to be remastered
















Edit somebody knows how to fix lighting issues on the rock arc?
Edited by EmmanuelCD on Jun 8, 2017 at 08:34 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jun 8, 2017 09:58 PM    Msg. 9768 of 9816       
something about that cliff texture (or the way its unwrapped) doesnt seem proper. May be worth a shot to rework it slightly or find something better to work with. Beyond that, my main complaints come from that giant rock arch. Rocks form in weird ways but i can promise you that isnt one of those ways. Try to make the arch look more natural over the canyon and see if you can contextualize its presence better, even if slightly.
I would also say to rework the lighting tone on the 3rd picture to be more neutral, as that bright color feels like it's definately going to cause irritation with people playing in that area.
Small preference: dont use those teleporter pads shown in the last image, they look pretty bad overall.


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Jun 8, 2017 10:16 PM    Msg. 9769 of 9816       
Thanks,maybe I will use some more yellow soft lightning there.

To be honest I dont remember adding those teleporters.


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Jun 8, 2017 11:41 PM    Msg. 9770 of 9816       
Geologically incorrect rock arch.


SBB_Michelle
Joined: Nov 4, 2015

I am me!


Posted: Jun 9, 2017 05:52 AM    Msg. 9771 of 9816       
Quote: --- Original message by: DeadHamster





literally the shaders from the odst hub world


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 9, 2017 09:59 AM    Msg. 9772 of 9816       
Quote: --- Original message by: SBB_Michelle
Quote: --- Original message by: DeadHamster

https://www.mediafire.com/convkey/6433/1oboq6zidfwdsza6g.jpg



literally the shaders from the odst hub world

Those look terrible, needs more variety. Only black and purple? What is this, 1950?


HandofGod
Joined: Jan 10, 2014

Halo Mac/MD Player & Modder


Posted: Jun 9, 2017 10:14 AM    Msg. 9773 of 9816       
Quote: --- Original message by: EmmanuelCD

First Atempt to Remaster Danger Canyon, all classic mp are going to be remastered


Might want to go back to your "ultimate Bloodgulch" mod and redo/revise a few things on that before you start "remastering" the other stock maps.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Jun 9, 2017 04:18 PM    Msg. 9774 of 9816       
I've been working on a new competitive 2v2 map, Overflow. Originally the map completely replicated the look of damnation, but I redid most of the geometry to try and get away from looking identical to it by trying to go for a covie/swamp atmosphere.







EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Jun 9, 2017 06:54 PM    Msg. 9775 of 9816       
Quote: --- Original message by: HandofGod
Quote: --- Original message by: EmmanuelCD

First Atempt to Remaster Danger Canyon, all classic mp are going to be remastered


Might want to go back to your "ultimate Bloodgulch" mod and redo/revise a few things on that before you start "remastering" the other stock maps.


Basically I want to stay away from that and make geometry more logic and acurrate, besides that abomination of bsp was made in 2015, I dont even know why I release it.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Jun 9, 2017 07:19 PM    Msg. 9776 of 9816       
Quote: --- Original message by: EmmanuelCD

First Atempt to Remaster Danger Canyon, all classic mp are going to be remastered

http://i.imgur.com/DH1LO9n.png

http://i.imgur.com/ci2L4vb.png

http://i.imgur.com/DTcSCyB.png

http://i.imgur.com/fKVvsqp.png

http://i.imgur.com/cPotQfc.png

http://i.imgur.com/QsA7P89.png

http://i.imgur.com/ZZJ1662.png


Edit somebody knows how to fix lighting issues on the rock arc?
Edited by EmmanuelCD on Jun 8, 2017 at 08:34 PM


I really like the 2nd layer of Cliffs :)


DeadHamster
Joined: Jun 8, 2014


Posted: Jun 9, 2017 07:22 PM    Msg. 9777 of 9816       
Quote: --- Original message by: SBB_Michelle
Quote: --- Original message by: DeadHamster

https://www.mediafire.com/convkey/6433/1oboq6zidfwdsza6g.jpg



literally the shaders from the odst hub world







I updated it to support Shader_Models as well, but yes those were the Hub World shaders from ODST.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jun 10, 2017 10:21 AM    Msg. 9778 of 9816       
Quote: --- Original message by: il Duce Primo
I've been working on a new competitive 2v2 map, Overflow. Originally the map completely replicated the look of damnation, but I redid most of the geometry to try and get away from looking identical to it by trying to go for a covie/swamp atmosphere.


I like the classic look of it, but I definitely had to look twice to see the difference between it and Damnation. The third picture really threw me for a loop for a second.

I definitely like where it's going though.


HandofGod
Joined: Jan 10, 2014

Halo Mac/MD Player & Modder


Posted: Jun 10, 2017 03:36 PM    Msg. 9779 of 9816       
Quote: --- Original message by: DeadHamster
Quote: --- Original message by: SBB_Michelle
Quote: --- Original message by: DeadHamster

https://www.mediafire.com/convkey/6433/1oboq6zidfwdsza6g.jpg



literally the shaders from the odst hub world



https://www.mediafire.com/convkey/1670/5i9720xcnxc6w2c6g.jpg
https://www.mediafire.com/convkey/5187/w7u2h51tyjcyy8s6g.jpg
https://www.mediafire.com/convkey/2c49/1atqvgq0o553i056g.jpg

I updated it to support Shader_Models as well, but yes those were the Hub World shaders from ODST.


Love those shaders for the buildings/urban landscape. It's too bad there's no multiplayer city maps on Halomaps with more contemporary (post 2004) textures. Would love to see you or someone else release a multiplayer Mombasa or city map with an Halo 3: ODST or Reach type urban vibe.
Edited by HandofGod on Jun 10, 2017 at 03:38 PM


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Jun 10, 2017 05:01 PM    Msg. 9780 of 9816       


Jesse
Joined: Jan 18, 2009

Discord: Jesse#4500


Posted: Jun 15, 2017 03:40 AM    Msg. 9781 of 9816       
Quote: --- Original message by: HandofGod

Quote: --- Original message by: DeadHamster
Quote: --- Original message by: SBB_Michelle
Quote: --- Original message by: DeadHamster

https://www.mediafire.com/convkey/6433/1oboq6zidfwdsza6g.jpg



literally the shaders from the odst hub world



https://www.mediafire.com/convkey/1670/5i9720xcnxc6w2c6g.jpg
https://www.mediafire.com/convkey/5187/w7u2h51tyjcyy8s6g.jpg
https://www.mediafire.com/convkey/2c49/1atqvgq0o553i056g.jpg

I updated it to support Shader_Models as well, but yes those were the Hub World shaders from ODST.


Love those shaders for the buildings/urban landscape. It's too bad there's no multiplayer city maps on Halomaps with more contemporary (post 2004) textures. Would love to see you or someone else release a multiplayer Mombasa or city map with an Halo 3: ODST or Reach type urban vibe.
Edited by HandofGod on Jun 10, 2017 at 03:38 PM



Ahem.

http://forum.halomaps.org/index.cfm?page=topic&topicID=47728&start=246


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Jun 15, 2017 08:33 PM    Msg. 9782 of 9816       
More Updates to DC remastered

Change Interior ilumnitation,





I get rid of the f3424ing arcs and added huge Forerunner background structures





lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Jun 16, 2017 06:41 AM    Msg. 9783 of 9816       
Quote: --- Original message by: EmmanuelCD
More Updates to DC remastered

Change Interior ilumnitation,

http://i.imgur.com/hGCMZUi.png

http://i.imgur.com/S3YT8Ew.png

I get rid of the f3424ing arcs and added huge Forerunner background structures

http://i.imgur.com/hEqEFns.png

http://i.imgur.com/fFAgecI.png


I really love those forerunner buildings :3
Edited by lolslayer on Jun 17, 2017 at 03:08 PM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 16, 2017 10:03 AM    Msg. 9784 of 9816       
Applauds.


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Jun 17, 2017 03:14 AM    Msg. 9785 of 9816       
Significantly better. Good job


not giraffe
Joined: Jul 17, 2014

dead meme


Posted: Jun 17, 2017 05:53 AM    Msg. 9786 of 9816       


HandofGod
Joined: Jan 10, 2014

Halo Mac/MD Player & Modder


Posted: Jun 17, 2017 02:57 PM    Msg. 9787 of 9816       
Quote: --- Original message by: EmmanuelCD
More Updates to DC remastered

Change Interior ilumnitation,

http://i.imgur.com/hGCMZUi.png

http://i.imgur.com/S3YT8Ew.png


Ya it does look better. What are you going to do about the big covenant crate scenery and field generator in pic 2? Looks like you're using the stock scenery and then some reach covenant scenery tags for some of the crates..


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Jun 17, 2017 04:11 PM    Msg. 9788 of 9816       
Good forerunner. Good improvements.


Quote: --- Original message by: HandofGod
What are you going to do about the big covenant crate scenery and field generator in pic 2? Looks like you're using the stock scenery and then some reach covenant scenery tags for some of the crates..




HandofGod
Joined: Jan 10, 2014

Halo Mac/MD Player & Modder


Posted: Jun 17, 2017 06:16 PM    Msg. 9789 of 9816       
Quote: --- Original message by: XxPopeAK49xX
Good forerunner. Good improvements.


Quote: --- Original message by: HandofGod
What are you going to do about the big covenant crate scenery and field generator in pic 2? Looks like you're using the stock scenery and then some reach covenant scenery tags for some of the crates..


http://i0.kym-cdn.com/photos/images/newsfeed/000/123/107/BusterFacePalm.gif




OrangeJuice
Joined: Jan 29, 2009

I laugh at people who put STUDIOS in their name.


Posted: Jun 29, 2017 04:13 AM    Msg. 9790 of 9816       
Tried to make a first-time character for cryengine 5. Got mad after two days of trial and error.



A biped.

Got it in halo in like 2 minutes. WITH multiple custom animations.

Meanwhile, cryengine5 can't even import a simple 5-bone character with properly configured physicalization and materials.





All of this advanced crap with really easy layer setups, and collision, and render targets all being their own easy to edit tag, and yet cryengine still manages to be piss hard about how you import things to it and always whining about dumb little vertex//linker mismatches :shrug:(edited)

Heck, I even have a custom gesture linked to FlashLight and Crouch.


I don't wanna manually code in a physicalized-cloth//capes feature just to use changyou or UE4 . . . .
Edited by OrangeJuice on Jun 29, 2017 at 04:29 AM


MEGA_VKNG
Joined: Dec 23, 2013

no.


Posted: Jun 29, 2017 05:09 PM    Msg. 9791 of 9816       
Your first mistake was not using UE4 or Unity.


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Jun 30, 2017 12:45 AM    Msg. 9792 of 9816       
Quote: --- Original message by: MEGA_VKNG
Your first mistake was not using UE4 or Unity.


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Jun 30, 2017 02:15 AM    Msg. 9793 of 9816       
Quote: --- Original message by: XxPopeAK49xX
Quote: --- Original message by: MEGA_VKNG
Your first mistake was not using UE4 or RPG Maker MV.


OrangeJuice
Joined: Jan 29, 2009

I laugh at people who put STUDIOS in their name.


Posted: Jun 30, 2017 05:45 AM    Msg. 9794 of 9816       
I'm having a ton of fun making skeletons for nonhuman characters and stuff that I find online :D

Lots of practice, plus no animations, so I have to animate them as well
I don't plan on rigging any of them to existing halo animation_graphs. That's boring ! make it from scratch :D
Got carried away with the big rabbit ninja thing with axe hands so it kinda has too many bones in it for the HEK right now, so I'll probably resave it and make an HEK-compatible version tomorrow. I just wanna frikkin in-game all this stuff xD



Edited by OrangeJuice on Jun 30, 2017 at 06:06 AM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 30, 2017 07:39 AM    Msg. 9795 of 9816       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: XxPopeAK49xX
Quote: --- Original message by: MEGA_VKNG
Your first mistake was not using CryEngine or Lumberyard.


DeadHamster
Joined: Jun 8, 2014


Posted: Jun 30, 2017 08:21 AM    Msg. 9796 of 9816       
Compare that creatures structure to your own, or that of any animal. You have two bones each for the thigh and shins, i think i see four bones per arm. Thats not how biology works, and youre making it difficult for you to rig after. Bones go from joint to joint; shoulder to elbow to wrist. So, unless your creature bends his biceps his elbows and his forearms, theres no need for there to be two bones there.


OrangeJuice
Joined: Jan 29, 2009

I laugh at people who put STUDIOS in their name.


Posted: Jun 30, 2017 09:58 AM    Msg. 9797 of 9816       
Quote: blah blah blah rigging, blah blah, musclature, yadda yadda nerd malarky


Done. Rigged it. (trolololololololol ! ! ! ! )



cartoon bendy'ness

Everything is faster with drawing tablets, screw all them dang 'ol conventions that only apply to realism. :P
Edited by OrangeJuice on Jun 30, 2017 at 10:33 AM


MatthewDratt
Joined: Sep 11, 2010

Support Higuy https://t.co/9mIC7v3J5j


Posted: Jun 30, 2017 12:35 PM    Msg. 9798 of 9816       
Where are your control objects? Are you animating it by just rotating the bones??? Ouch


OrangeJuice
Joined: Jan 29, 2009

I laugh at people who put STUDIOS in their name.


Posted: Jun 30, 2017 06:19 PM    Msg. 9799 of 9816       
I only need the lookat point, double clicking to select gives me local-only object YPRs for parent>child so arms all get rotated as themselves instead of ' parent-only '

Save dem weird helpers for something that can't do cartoon smear-frame movements, I need bendy limbs :)
Edited by OrangeJuice on Jun 30, 2017 at 06:21 PM


EmmanuelCD
Joined: Jan 7, 2015

Using fox avatar since 1893


Posted: Jun 30, 2017 07:58 PM    Msg. 9800 of 9816       



Guess who is back

 
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