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Author Topic: Semi-Official Gallery [WIPS] (9943 messages, Page 282 of 285)
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OrangeJuice
Joined: Jan 29, 2009

I'm feeling much better now, thanks!


Posted: Oct 3, 2017 12:13 AM    Msg. 9836 of 9943       
Man, those don't look any better than 256x256 textures. And you can just fake the corroded'ness with detail texes


helldeath360
Joined: May 23, 2015


Posted: Oct 3, 2017 01:04 AM    Msg. 9837 of 9943       
I know there is problem with it, can you help me with it? Maybe you don't know but i am new in this, i have no skill enough for texturing, send me a tutorial etc.


P3
Joined: Dec 2, 2011


Posted: Oct 3, 2017 01:38 PM    Msg. 9838 of 9943       
Quote: --- Original message by: OrangeJuice
Trying to experiment with dynamic shadows and volumetric lighting dust and stuff, so am making a little mockup area//under highway sinkhole thing

https://i.imgur.com/d9DOIt2.png


Kind of reminds me of my old map idea that I never got around to work on.

https://www.youtube.com/watch?v=sPDe9xbyZsM


Halonimator
Joined: Dec 15, 2014


Posted: Oct 3, 2017 11:00 PM    Msg. 9839 of 9943       
those are granite textures not metal, and I didn't test this to show how normal hyper textures look, I did this because I want to use hughmungus lightmaps and specially GROUND TEXTURES.
Edited by Halonimator on Oct 3, 2017 at 11:00 PM


helldeath360
Joined: May 23, 2015


Posted: Oct 8, 2017 09:52 PM    Msg. 9840 of 9943       
Red base there are hundred of thing i will place into it (i hope the picture appears)





https://imgur.com/gallery/rJi2Q

I don't know maybe it's my conection
Edited by helldeath360 on Oct 8, 2017 at 09:54 PM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Oct 9, 2017 09:36 AM    Msg. 9841 of 9943       
Quote: --- Original message by: helldeath360

Red base there are hundred of thing i will place into it (i hope the picture appears)

https://imgur.com/gallery/rJi2Q

http:// https://imgur.com/gallery/rJi2Q

https://imgur.com/gallery/rJi2Q

I don't know maybe it's my conection
Edited by helldeath360 on Oct 8, 2017 at 09:54 PM




It's not the connection, but don't worry, you're not really to blame because this isn't the easiest thing to do.

So between the [] brackets, instead of placing "url", place "img"

That's the first step.

Between the [] [], you need to find the link by opening the webpage code when viewing the image on imgur by pushing the f12 key, then find the link of the image in the code

Edited by lolslayer on Oct 9, 2017 at 09:48 AM


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Oct 9, 2017 11:11 AM    Msg. 9842 of 9943       
Here is a sneak peak video of an upcoming map:

https://www.youtube.com/watch?v=l2IygKy2wFI


killzone64
Joined: Jun 9, 2010

Mostly active on discord


Posted: Oct 9, 2017 01:22 PM    Msg. 9843 of 9943       
Looking nice as always pope


DaLode
Joined: Oct 4, 2014

Ho ho hooooly doodle!


Posted: Oct 9, 2017 04:56 PM    Msg. 9844 of 9943       
Yo pope, your map looks pretty dope.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Oct 9, 2017 09:45 PM    Msg. 9845 of 9943       
Excellent work! It really looks like it captures both aesthetic and gameplay design wonderfully.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Oct 10, 2017 06:23 AM    Msg. 9846 of 9943       
Quote: --- Original message by: Invader Veex
Excellent work! It really looks like it captures both aesthetic and gameplay design wonderfully.


Welcome back (after almost a year)


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Oct 13, 2017 06:11 AM    Msg. 9847 of 9943       
SMG WIP


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Oct 13, 2017 06:19 AM    Msg. 9848 of 9943       
Mmm yes
It looks like an SMG


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Oct 14, 2017 07:42 AM    Msg. 9849 of 9943       
Quote: --- Original message by: cippozzo
SMG WIP


It looks slightly too slim if you ask me, but otherwise it looks great


cippozzo
Joined: May 7, 2013

"I... I am a monument to all your sins."


Posted: Oct 14, 2017 11:03 AM    Msg. 9850 of 9943       
Quote: --- Original message by: Spartan314
Mmm yes
It looks like an SMG

actually i do not even know where the magazine could fit, it's my first time at modelling. Though I had a good reference, thanks to someone's topic


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Oct 14, 2017 11:55 AM    Msg. 9851 of 9943       
Quote: --- Original message by: cippozzo
Quote: --- Original message by: Spartan314
Mmm yes
It looks like an SMG

actually i do not even know where the magazine could fit, it's my first time at modelling. Though I had a good reference, thanks to someone's topic


First time? Looks great for a first time!


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Oct 14, 2017 12:08 PM    Msg. 9852 of 9943       
Quote: --- Original message by: cippozzo
Quote: --- Original message by: Spartan314
Mmm yes
It looks like an SMG

actually i do not even know where the magazine could fit, it's my first time at modelling. Though I had a good reference, thanks to someone's topic

Halo's M7 loads from the left side, for what that's worth.


Halonimator
Joined: Dec 15, 2014


Posted: Oct 16, 2017 11:21 AM    Msg. 9853 of 9943       
Pope inspired me to make a bloodgulch rip-off.

[WIP]Hotgulch






EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Oct 17, 2017 09:14 AM    Msg. 9854 of 9943       
Hot


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Oct 17, 2017 11:24 AM    Msg. 9855 of 9943       
Looks good, but a bit too similar to bloodgulch imo tho


helldeath360
Joined: May 23, 2015


Posted: Oct 20, 2017 09:56 PM    Msg. 9856 of 9943       
i added more things, i would like to add more, but my notebook doesn't work well with 14k polygons








Halonimator
Joined: Dec 15, 2014


Posted: Oct 21, 2017 01:49 AM    Msg. 9857 of 9943       
This looks like it should be around 1k, Maybe you need to add detail where is needed and delete unnecessary edges. (type [ctrl+shift] "this also removes the vertex surrounding the edge" or just normal [shift]). Finally, could you use some blend shaders for the ground. other than that I am keeping an eye to your map "even if I don't play mp as much".

Hotgulch and some lightmaps made in 3dsmax (+using OS uvs importer and aether)













Edited by Halonimator on Oct 21, 2017 at 01:54 AM


helldeath360
Joined: May 23, 2015


Posted: Oct 21, 2017 07:38 AM    Msg. 9858 of 9943       
Thank you, i am gonna do that, you are right, i think i made unncesary edges
Edited by helldeath360 on Oct 21, 2017 at 07:43 AM


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Oct 21, 2017 10:56 PM    Msg. 9859 of 9943       
Quote: --- Original message by: helldeath360
i added more things, i would like to add more, but my notebook doesn't work well with 14k polygons



https://i.imgur.com/dvJFBgi.jpg
https://i.imgur.com/xZFTCC5.jpg

https://i.imgur.com/GkI2waj.jpg


Hey, your getting better, keep it up

Quote: --- Original message by: Halonimator

This looks like it should be around 1k, Maybe you need to add detail where is needed and delete unnecessary edges. (type [ctrl+shift] "this also removes the vertex surrounding the edge" or just normal [shift]). Finally, could you use some blend shaders for the ground. other than that I am keeping an eye to your map "even if I don't play mp as much".

Hotgulch and some lightmaps made in 3dsmax (+using OS uvs importer and aether)

https://imgur.com/EOX4wkN.jpg
https://imgur.com/tdgy1j4.jpg
https://imgur.com/lV234db.jpg
https://imgur.com/dvXUi4r.jpg
https://imgur.com/fJKauQK.jpg
https://imgur.com/CmJhu7z.jpg
https://imgur.com/Wep1ze9.jpg
https://imgur.com/xOEpE0G.jpg
https://imgur.com/L5AqIYS.jpg
https://imgur.com/V2BSOsa.jpg
https://imgur.com/tLex6dL.jpg
https://imgur.com/EtxKEOo.jpg
Edited by Halonimator on Oct 21, 2017 at 01:54 AM


Can you actually ingame those lightmaps? What about rendering them with scenery shadows?


XxPopeAK49xX
Joined: Jan 31, 2016

It's better being a jerk.


Posted: Oct 22, 2017 07:46 AM    Msg. 9860 of 9943       
Quote: --- Original message by: EmmanuelCD

Can you actually ingame those lightmaps? What about rendering them with scenery shadows?


You use aether to get those results. Basically, you should have your map at it's finalization stage. All populated and whatever. You then import the structure bsp into 3ds max. The structure bsp has nodes in which your scenery is located. You then use the gbxmodel importer to import those scenery models. Then, you setup your omni lights and skylights and render out the lightmaps. There are several tutorials that cover this. MattDratt has a good one on youtube.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Oct 22, 2017 09:04 PM    Msg. 9861 of 9943       
Quote: --- Original message by: XxPopeAK49xX
Quote: --- Original message by: EmmanuelCD

Can you actually ingame those lightmaps? What about rendering them with scenery shadows?


You use aether to get those results. Basically, you should have your map at it's finalization stage. All populated and whatever. You then import the structure bsp into 3ds max. The structure bsp has nodes in which your scenery is located. You then use the gbxmodel importer to import those scenery models. Then, you setup your omni lights and skylights and render out the lightmaps. There are several tutorials that cover this. MattDratt has a good one on youtube.


Actually I already did that 2 years ago... I was taunting him

Any ways more Halo Night Horror 2 shi7

https://youtu.be/beeagSAVWN8

https://youtu.be/C02B8fkXbvU

Maybe I will be posting more stuff
Edited by EmmanuelCD on Oct 22, 2017 at 09:05 PM


Halonimator
Joined: Dec 15, 2014


Posted: Oct 28, 2017 10:16 PM    Msg. 9862 of 9943       
Remade all the uv's for this map.




lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Oct 29, 2017 07:33 AM    Msg. 9863 of 9943       
Textures look nice


Halonimator
Joined: Dec 15, 2014


Posted: Oct 29, 2017 02:13 PM    Msg. 9864 of 9943       
They look better ingame. Im using some HR-H3 textures, also cat cage has 5 lightmaps 1 for each room (1024x1024).
Edited by Halonimator on Oct 29, 2017 at 02:13 PM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Oct 30, 2017 04:23 AM    Msg. 9865 of 9943       
Neat


helldeath360
Joined: May 23, 2015


Posted: Nov 4, 2017 10:25 PM    Msg. 9866 of 9943       
A new map i am working on it ( i won't be an ai map, i set the grunt because it looks nice)



lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Nov 5, 2017 02:09 PM    Msg. 9867 of 9943       
What is the flood guy doing in the back then?


helldeath360
Joined: May 23, 2015


Posted: Nov 5, 2017 05:17 PM    Msg. 9868 of 9943       
I used it for calulate the map's size, i forgot to get it ouf of there, i am neve gonna make ai maps ever, 'cause it gives me a damn lag :'(

I tried to make a spidee but ir got this :(


Edited by helldeath360 on Nov 5, 2017 at 05:35 PM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Nov 5, 2017 06:26 PM    Msg. 9869 of 9943       
Quote: --- Original message by: helldeath360

I used it for calulate the map's size, i forgot to get it ouf of there, i am neve gonna make ai maps ever, 'cause it gives me a damn lag :'(

I tried to make a spidee but ir got this :(

https://i.imgur.com/pkHPqTH.jpg
Edited by helldeath360 on Nov 5, 2017 at 05:35 PM


Well, you can still make SP maps with AI ;)

And well, for an alien spider that works well :P


Halonimator
Joined: Dec 15, 2014


Posted: Nov 9, 2017 01:02 AM    Msg. 9870 of 9943       
UPDATE

Some of the multiplayer maps that I am making will feature Project tyrant tags (a HR-H3 but with my own touch)... This new tag set isn't using any zteam or cmt tags because I made it from scratch (also because my tagset workflow and rigs work so different than vanilla halo)... actually it doesn't use any vanilla tag except the rasterizer and some ui tags.




Ill be happy to show some REAL progress of this project as soon possible.

 
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