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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Semi-Official Gallery [WIPS]

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Author Topic: Semi-Official Gallery [WIPS] (9941 messages, Page 284 of 285)
Moderators: Dennis

OrangeJuice
Joined: Jan 29, 2009

new content isn't a mod. hhtmods are mods.


Posted: Jan 10, 2018 03:20 PM    Msg. 9906 of 9941       
I'm still putting stuff together piece by piece, It's just for later

I'm just trying to figure out which setup is used for which textures. Because images ripped from bitmaps tend to come out the way guerilla interprets it rather than how they're meant to be imported through tool.

For image permutations I'm talking about the kinds of multiple-use images where you can choose which image gets displayed by requesting it in the tags. Guerilla makes these look like they're meant to be laid out vertically.

For animations, I mean the image sequences that play automatically and are based on the functions and stuff used in stuff like the self-destruct screen in the maw's scenery tag. Guerilla makes these look like they're meant to be laid out horizonally. (like the shield hit bitmap)

Wondering if I'm correct or not
Edited by OrangeJuice on Jan 10, 2018 at 03:41 PM


DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Jan 10, 2018 03:34 PM    Msg. 9907 of 9941       
Image Permutations are separate bitmaps, compiled using a separate command IIRC. (tool bitmap vs tool bitmaps?)

Animations are called sprites, the self destruct screen is actually a combination of several shaders akin to the assault rifle's screen.

I just posted a topic actually concerning how 3D bitmaps are compiled for Tool, just a few threads down from this one.


not giraffe
Joined: Jul 17, 2014


Posted: Jan 18, 2018 08:55 AM    Msg. 9908 of 9941       


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Jan 20, 2018 12:37 PM    Msg. 9909 of 9941       
CS:GO AK-47 ON HCE! :P



Here are the anims

Ready:

Ready at 20% speed:


Reload at 50% speed:


Fire:


Inspection:

and Melee:


I'll release once i finish all the other guns that I've planned porting


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Jan 21, 2018 05:36 AM    Msg. 9910 of 9941       
Animations are ported too I presume?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 22, 2018 01:26 AM    Msg. 9911 of 9941       
These look great! Do you plan on releasing these when you finish the set? I'd love to use them in my urban themed map if you do.


Kinnet
Joined: Dec 27, 2013

FeelsGoodMan


Posted: Jan 22, 2018 08:54 PM    Msg. 9912 of 9941       
Quote: --- Original message by: Spartan314
Animations are ported too I presume?

Yeah, now way a pleb like me could ever make those godlike tier animations from scratch :(
Quote: --- Original message by: Jesse
These look great! Do you plan on releasing these when you finish the set? I'd love to use them in my urban themed map if you do.

Sure, i could give you them right now if you want. But there is a problem, since i'm very bad at rigging i just borrowed an already rigged set of FP arms from Gamebanana which has very different bones from the h1 cyborg hands. :(
Or maybe i could give you the raw extracted csgo ak47 anims and with Ik chains and controllers you could make them work with your fp set? idk


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Feb 5, 2018 11:01 PM    Msg. 9913 of 9941       
Latin-mexican cáncer

https://www.youtube.com/watch?v=Pobotei-4RY

Rododos stuff is 100x10² times better tan this


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Feb 6, 2018 12:24 PM    Msg. 9914 of 9941       
Still nice stuff Emmanuel


HandofGod
Joined: Jan 10, 2014

Halo Mac/MD Player & Modder


Posted: Feb 7, 2018 11:52 PM    Msg. 9915 of 9941       
Quote: --- Original message by: EmmanuelCD
Latin-mexican cáncer

https://www.youtube.com/watch?v=Pobotei-4RY

Rododos stuff is 100x10² times better tan this


Looks good. Maybe you could use the Reach AR with Halo 1 animations instead of that weird looking Halo 3/CEA AR. Didn't Johnlex/Reus make that AR anyway?


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Feb 9, 2018 10:17 PM    Msg. 9916 of 9941       
Quote: --- Original message by: HandofGod
Quote: --- Original message by: EmmanuelCD
Latin-mexican cáncer

https://www.youtube.com/watch?v=Pobotei-4RY

Rododos stuff is 100x10² times better tan this


Looks good. Maybe you could use the Reach AR with Halo 1 animations instead of that weird looking Halo 3/CEA AR. Didn't Johnlex/Reus make that AR anyway?


Cono made it, but he just released it under his name...
I will make both versions of the rifl


not m00kz
Joined: Feb 21, 2017

are you pecking kidding me


Posted: Feb 10, 2018 05:30 PM    Msg. 9917 of 9941       
i'll figure this out



one of these days


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Feb 10, 2018 06:57 PM    Msg. 9918 of 9941       
looking pretty good so far, what gun model is that owo


not m00kz
Joined: Feb 21, 2017

are you pecking kidding me


Posted: Feb 10, 2018 10:01 PM    Msg. 9919 of 9941       


helldeath360
Joined: May 23, 2015


Posted: Feb 10, 2018 10:13 PM    Msg. 9920 of 9941       
I am making the doom 3 missions for halo ce, but coop, multiplayer, as you can see in the video I did not want to make the level extremely detailed, so for that reason there are simple, but it is gonna be funny :)

https://www.youtube.com/watch?v=JsY5oY4qfYg

This is mission 2, I won't make the first because there are not enemies.


OrangeJuice
Joined: Jan 29, 2009

new content isn't a mod. hhtmods are mods.


Posted: Feb 15, 2018 03:46 AM    Msg. 9921 of 9941       
The edges of the glass are a lot greener in game. JPG compression makes them not look as good in screenshots




Edited by OrangeJuice on Feb 15, 2018 at 04:02 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 15, 2018 10:55 AM    Msg. 9922 of 9941       
That's pretty cool.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Feb 15, 2018 01:11 PM    Msg. 9923 of 9941       
Quote: --- Original message by: OrangeJuice

The edges of the glass are a lot greener in game. JPG compression makes them not look as good in screenshots

https://i.imgur.com/M9PgJ0O.gif
https://i.imgur.com/XQICEHt.jpg
https://i.imgur.com/MeJFSXS.jpg
Edited by OrangeJuice on Feb 15, 2018 at 04:02 AM


Scenery or BSP?


OrangeJuice
Joined: Jan 29, 2009

new content isn't a mod. hhtmods are mods.


Posted: Feb 15, 2018 03:30 PM    Msg. 9924 of 9941       


Both

BTW, is there a way to make the gbxmodel NOT take up 47KB? That just seems like way too much for a simple rectangle
Edited by OrangeJuice on Feb 20, 2018 at 12:37 PM


not m00kz
Joined: Feb 21, 2017

are you pecking kidding me


Posted: Feb 17, 2018 11:43 PM    Msg. 9925 of 9941       
none of this is polished. i need to go in and fix up some momentum issues






OrangeJuice
Joined: Jan 29, 2009

new content isn't a mod. hhtmods are mods.


Posted: Feb 21, 2018 11:51 PM    Msg. 9926 of 9941       
Making a few assets here and there for a later thing:

(That's a multipurpose map for backwards compatibility)



Also cleaning up specular properties and stuff, a dialable permutation for wet and icy glass



- - - - - - - -

Oh... And remember this old project? I believe I've finally got enough knowledge on halo's compilation rules and requirements to actually follow through. I lost the files to it like a decade ago, so I'd have to remake it from scratch. But MAN I've learned since then

Edited by OrangeJuice on Feb 22, 2018 at 07:26 PM
Edited by OrangeJuice on Feb 22, 2018 at 07:27 PM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Feb 22, 2018 03:40 AM    Msg. 9927 of 9941       
Looks too good for CE, VERY nice! :D


OrangeJuice
Joined: Jan 29, 2009

new content isn't a mod. hhtmods are mods.


Posted: Feb 22, 2018 07:42 PM    Msg. 9928 of 9941       
Slowly but surely, once I have enough art assets I'll start to enjoy myself later





I'm actually enjoying this. Handpainted multipurpose maps
Edited by OrangeJuice on Feb 23, 2018 at 04:55 AM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Feb 23, 2018 08:20 AM    Msg. 9929 of 9941       
Damn that looks nice!


DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Feb 23, 2018 06:10 PM    Msg. 9930 of 9941       
What exactly is it?


OrangeJuice
Joined: Jan 29, 2009

new content isn't a mod. hhtmods are mods.


Posted: Feb 28, 2018 02:08 AM    Msg. 9931 of 9941       
I love pavilions



throwing stuff together instead of drawing the level in advance on paper may be slower, but I'll be damned if it doesn't produce results
Edited by OrangeJuice on Feb 28, 2018 at 11:29 AM


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 28, 2018 08:27 AM    Msg. 9932 of 9941       
This along with Church will go down as the best looking CE maps of all time.


Lateksi
Joined: Jan 1, 2010


Posted: Feb 28, 2018 12:16 PM    Msg. 9933 of 9941       
I love Orange Juice.


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Feb 28, 2018 05:21 PM    Msg. 9934 of 9941       
Great stuff


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Mar 5, 2018 01:10 PM    Msg. 9935 of 9941       
Looks fantastic OJ


DeadHamster
Joined: Jun 8, 2014

https://discord.gg/Neu4EJM


Posted: Mar 5, 2018 03:27 PM    Msg. 9936 of 9941       



Since I finally got the bridge recompiled I decided to replace my desktop.


EmmanuelCD
Joined: Jan 7, 2015

End my suffering


Posted: Mar 7, 2018 09:00 PM    Msg. 9937 of 9941       


OrangeJuice
Joined: Jan 29, 2009

new content isn't a mod. hhtmods are mods.


Posted: Mar 8, 2018 01:30 PM    Msg. 9938 of 9941       
Jiggler.

https://youtu.be/J4zPdCmNjDU
Edited by OrangeJuice on Mar 8, 2018 at 01:30 PM


Halonimator
Joined: Dec 15, 2014

https://imgur.com/ZBjOJ4L


Posted: Aug 19, 2019 05:46 PM    Msg. 9939 of 9941       
PLANET FLOOD GRAVEMIND... please unban Nimator/JANUS from Discord...




Edited by Halonimator on Aug 19, 2019 at 05:49 PM

UPDATE... Halonimator's a30 remake and gravemind concept: and

Edited by Halonimator on Aug 21, 2019 at 06:10 PM


lolslayer
Joined: Mar 21, 2015

https://www.youtube.com/watch?v=uMHbAKvPJkU


Posted: Aug 30, 2019 08:07 AM    Msg. 9940 of 9941       
I missed this thread

 
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