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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Melee animation problem

Author Topic: Melee animation problem (6 messages, Page 1 of 1)
Moderators: Dennis

eldiablotmh
Joined: Jul 21, 2009


Posted: Jan 15, 2010 04:31 PM    Msg. 1 of 6       
So, I have done my own, first set of animation, and I have a little question. How am I supposed to make the melee "happen for real" into a specific frame of my first person melee animation (or even delayed by its default of a certain amount of time)? I'm sorry if it's hard to understand what I meant but I couldn't have explained it better. Thanks in advance.


eldiablotmh
Joined: Jul 21, 2009


Posted: Jan 15, 2010 05:49 PM    Msg. 2 of 6       
Ok, I may give a shot to 3p animations, or else just try and change the label into the weapon tag and find a "melee timing" that fits my fp anim (as it isn't that unusual). Anyway thank you Xel ;)


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 15, 2010 11:14 PM    Msg. 3 of 6       
In the model_animation tag you compiled, scroll all the way down, select your melee animation, then find "key frame index."
Set that to the frame number that your animation actually hits the other player.


eldiablotmh
Joined: Jul 21, 2009


Posted: Jan 16, 2010 09:06 AM    Msg. 4 of 6       
Awesome. Thanks twice Elefant, because I also used your tutorial to learn how to animate :D


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jan 16, 2010 01:14 PM    Msg. 5 of 6       
Glad to be of some help :D


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jan 16, 2010 02:35 PM    Msg. 6 of 6       
You make it sound like you don't alwa--- owai. That doesn't work here.

 

 
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