A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »CMT Shut Down

Page 4 of 6 Go to page: · 1 · 2 · 3 · [4] · 5 · 6 · Prev · Next
Author Topic: CMT Shut Down (208 messages, Page 4 of 6)
Moderators: Dennis

Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Feb 2, 2010 10:34 PM    Msg. 106 of 208       
I stated what I stated, in response to the other guy, dickweed. =)


Quote: --- Original message by: iHalo
CMT is 10x bette rthan H3MT in my opinion because this is Halo "CUSTOM EDITION". not Halo 3 Edition, so custom work wins.


& and im here just for the fun of it. Nothing more, nothing less. I like some of the people here.
Edited by Joshflighter on Feb 2, 2010 at 10:35 PM


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Feb 2, 2010 11:22 PM    Msg. 107 of 208       
Quote: --- Original message by: iHalo
Yes. but All Halo 3 Exact Concepts, CMT is Halo, but they still have there own weapon attachments/features/edits.


who the hell cares? I, and I'm sure most others on teams do it because it is fun and enjoyable to do. and no matter what, whether you are taking after something else, or adding some twists, it's bringing a completely new experience to the game for others to enjoy, also.

CMT became successful because they released a series of decent playable maps with a fun, new experience, and within small period of time. The end, as I see it, came because the strive for perfection was too intense, and with building more and working on the same stuff for a considerable amount of time took a toll on the creators' interests, and they no longer found what they were doing fun.
H3MT is nearly the same deal, we strive for perfection, remaking our items, and slowly making progress. I think we are on our 5th(?) assault rifle since the team was merged? I don't even know.
Edited by Invader Veex on Feb 2, 2010 at 11:38 PM


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Feb 3, 2010 12:20 AM    Msg. 108 of 208       
Sounds fine with me. Leaves me more time to do Source mods.

<3 Source.

Also, to H3MT members chillin in dis thread, I won't be doing anything in CE until I can get my new computer finished. I can't guarantee when I'll be back so I appoint Veex as temporary leader of the team until I get back. If he feels like he can't handle the position currently, he's free to appoint whoever he wants as leader until I have the time/resources to get involved again.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 3, 2010 12:22 AM    Msg. 109 of 208       
I've seen about five, i assume the narrows leak model was the first and the current one is the final, well i saw another in the old foundry map i got. It's oldsef.


Shock120
Joined: Jun 12, 2009

Valve ftw


Posted: Feb 3, 2010 04:20 AM    Msg. 110 of 208       
halo moddding community is a dead modding community.
Edited by Shock120 on Feb 3, 2010 at 04:20 AM
Quote: --- Original message by: Advancebo
Quote: --- Original message by: UnevenElefant5
Moving to a different engine?


Halo 2 :O
LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOOLOOLOL!
Edited by Shock120 on Feb 3, 2010 at 04:23 AM
Halo 2 is too advanced, for them. lawl.
Edited by Shock120 on Feb 3, 2010 at 04:24 AM


anonymous_2009
Joined: Jun 13, 2009


Posted: Feb 3, 2010 04:56 AM    Msg. 111 of 208       
Quote: --- Original message by: iHalo
Yes. but All Halo 3 Exact Concepts, CMT is Halo, but they still have there own weapon attachments/features/edits.


Unlike other Halo 3 teams, H3MT make everything them selves and don't rip. (As far as I know).


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Feb 3, 2010 08:24 AM    Msg. 112 of 208       
Quote: --- Original message by: jesse
I've seen about five, i assume the narrows leak model was the first and the current one is the final, well i saw another in the old foundry map i got. It's oldsef.


before the narrows leak there was the one in containment, but that I think was just a wide version of the halo 1 model with a new skin. The one in the foundry build you have is the newest model.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Feb 3, 2010 09:04 AM    Msg. 113 of 208       
I just finished doing new lod's for the spiker all by hand. Ill have a render up later today.


THEFEAR
Joined: Jan 20, 2009

I can make this pencil dissapear...


Posted: Feb 3, 2010 03:02 PM    Msg. 114 of 208       
I don;t know if anybody really cares anymore but I uploaded a new video.

http://www.youtube.com/watch?v=F5cwin9muDg


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Feb 3, 2010 04:48 PM    Msg. 115 of 208       
Here's the render of the new spiker lod's.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 3, 2010 04:57 PM    Msg. 116 of 208       
Nice! Very high quality.

What the hell is with the last one though? I think there is a point when low poly becomes.....too low.


ChocolateNugget
Joined: Sep 29, 2007

im your #1 fan !!


Posted: Feb 3, 2010 05:10 PM    Msg. 117 of 208       
uh, you do realize you'll never notice the difference on that model... That will be the 3p model for super long distances. IE, from one end of bloodgulch to the other.


SoulRot
Joined: Aug 30, 2008

Holy heck, this account is still here!


Posted: Feb 4, 2010 03:12 AM    Msg. 118 of 208       
It's a sad 4-day-belated day for me. Well, seeing as CMT Spv2 is pretty much dead, this may very well be my last post on this forum. Thank you, game and community for opening my eyes to the wonders of PC gaming and modding.

(/emotional comment)

Edited by SoulRot on Feb 4, 2010 at 03:15 AM


Advancebo
Joined: Jan 14, 2008


Posted: Feb 4, 2010 06:23 AM    Msg. 119 of 208       
Quote: --- Original message by: il Duce Primo
Here's the render of the new spiker lod's.


What about low and superlow?


Geo
Joined: Mar 2, 2007


Posted: Feb 4, 2010 12:24 PM    Msg. 120 of 208       
Considering the medium is only 116 tris, a super low would be a box basically. No need for one.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Feb 4, 2010 02:46 PM    Msg. 121 of 208       
Pretty much what Geo said. There is no point in making another version when low and superlow could just share the medium lod. If I made more it would just waste space in the gbxmodel.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Feb 4, 2010 06:24 PM    Msg. 122 of 208       
Wait why are you bothering making the spiker, I thought this thread was for the announcement that CMT is shutting down...


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Feb 4, 2010 06:33 PM    Msg. 123 of 208       
Quote: --- Original message by: UnevenElefant5
Wait why are you bothering making the spiker, I thought this thread was for the announcement that CMT is shutting down...

If you read what Masterz said, he said they were putting it on hold, not stop. This was due to lack of interest. Obviously, Il Duce Primo here still has some


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Feb 4, 2010 06:36 PM    Msg. 124 of 208       
Quote: --- Original message by: UnevenElefant5
Wait why are you bothering making the spiker, I thought this thread was for the announcement that CMT is shutting down...


It's to say that CMT members themselves aren't dead but Masterz declared the team dead.


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Feb 4, 2010 06:44 PM    Msg. 125 of 208       
It's actually a matter of Masters trying to kill every member on the team, and he's taunting Master's inability to kill him.


Masters1337
Joined: Mar 5, 2006

halonaminator's unfortunate idol


Posted: Feb 4, 2010 07:01 PM    Msg. 126 of 208       
He just has the tags from when he worked with us, the tagset is being open sourced this weekend.


Dark
Joined: Nov 10, 2008


Posted: Feb 4, 2010 07:11 PM    Msg. 127 of 208       
told joo gaiz *smug*


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Feb 4, 2010 07:23 PM    Msg. 128 of 208       
Quote: --- Original message by: Masters1337
He just has the tags from when he worked with us, the tagset is being open sourced this weekend.


p. cool. bsps as well, I take it?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 4, 2010 07:27 PM    Msg. 129 of 208       
This is going to be interesting


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Feb 4, 2010 07:40 PM    Msg. 130 of 208       
When suddenly, crappy Blood Gulch mods, thousands of them.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 4, 2010 08:13 PM    Msg. 131 of 208       
Quote: --- Original message by: Kiwi
When suddenly, crappy Blood Gulch mods, thousands of them.


Oh....my....god! You're right. Every person who can open the bloodgulch .scenario is going to go crazy. Dennis please don't let them. It's already bad enough. For at least the month after this is released PLEEEEEEEEEEEEEEEEEEEEEEEEEEEASE don't take any standard map mods.


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Feb 4, 2010 08:18 PM    Msg. 132 of 208       
Shut Up. Let people have fun with the tags. I think we would all agree that CE is about having fun, right?


Kiwi
Joined: Jan 19, 2007

Now you see him, soon you won't


Posted: Feb 4, 2010 09:20 PM    Msg. 133 of 208       
On the plus side, this also will make it easier to find good maps, because in the name/description it will not contain the words CMT, blood gulch, or AI.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 4, 2010 10:34 PM    Msg. 134 of 208       
heck ya :D now I can finish up cmt_snow_auguer (forgive me if spelled wrong) all I need now is to finish up the ice.


@masterz
also will you guys be releasing the day and night script?


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Feb 4, 2010 10:37 PM    Msg. 135 of 208       
Quote: --- Original message by: Hydrogen
heck ya :D now I can finish up cmt_snow_auguer (forgive me if spelled wrong) all I need now is to finish up the ice.

@masterz
also will you guys be releasing the day and night script?


Day/Night is so easy.

(script static void say_night
(if (= 1) (swtich_bsp + 1) (switch_bsp ))
)

Note that he's releasing the TAGS. Not necessarily the bsps.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 4, 2010 10:39 PM    Msg. 136 of 208       
I know I used my entity that extracts the orignal bsp that arteen made. and I redid it.

and please can you be more in depth about the script? like is that the one tiamat used?


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Feb 4, 2010 10:48 PM    Msg. 137 of 208       
Quote: --- Original message by: Hydrogen
heck ya :D now I can finish up cmt_snow_auguer (forgive me if spelled wrong) all I need now is to finish up the ice.


@masterz
also will you guys be releasing the day and night script?

I have the map complete, just wait for the release.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 4, 2010 10:50 PM    Msg. 138 of 208       
k. so your keeping CMT kinda living duce?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 4, 2010 11:22 PM    Msg. 139 of 208       
If masterz isn't doing anything, Duce will need a HUD maker....


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Feb 4, 2010 11:23 PM    Msg. 140 of 208       
Hasn't the hud been finished.....for a very long time? I see what you did there, jesse. i c wat u did thar.
Edited by Invader Veex on Feb 4, 2010 at 11:24 PM

 
Page 4 of 6 Go to page: · 1 · 2 · 3 · [4] · 5 · 6 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu August 22, 2019 2:37 AM 375 ms.
A Halo Maps Website