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Author Topic: Big surprise for ya'll. (64 messages, Page 1 of 2)
Moderators: Dennis

JHOW2
Joined: Jun 24, 2009

Don't got one.


Posted: Feb 2, 2010 03:32 PM    Msg. 1 of 64       
Be here around 8:00 pm eastern time US. I have a big surprise for you guys. " If the video uploads too youtube that is." If not it will be in picture form. I have too go to work but will back at 7:30. Some of you may not know me. I am the one that "was" remaking the halo engine. Hint, Hint. This is halo related so please don't remove it Dennis.


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Feb 2, 2010 03:38 PM    Msg. 2 of 64       
Cant wait.....


JHOW2
Joined: Jun 24, 2009

Don't got one.


Posted: Feb 2, 2010 04:00 PM    Msg. 3 of 64       
I am feeling generous, and i know it is a long time to wait so i will give you guys a sneak peek. A little something to analyze.


vmt
Joined: Jan 29, 2008


Posted: Feb 2, 2010 04:45 PM    Msg. 4 of 64       
So you just made a model in 3ds max and then a application that can use it as a camera? Or did you actually do more in depth because you cant really tell from the pic...


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Feb 2, 2010 04:52 PM    Msg. 5 of 64       
Quote: --- Original message by: L0d3x
Cut the crap, tell us what you're up to, or don't post anything at all.


In a nicer manner, Yea. I'm with lodex on this one.

BTW, Do pigeons have feelings?


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Feb 2, 2010 05:04 PM    Msg. 6 of 64       
From what I can tell, your engine has the ability to create mountains, hills, and the like from within the engine.

That and you have a half-sphere sky, but everyone knows that... XD

I say good job, did you do that on your own, or with help from a tutorial/other resource?


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 2, 2010 05:30 PM    Msg. 7 of 64       
oh the suspense is rising. it better be good cause my heart rate incresed.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 2, 2010 05:36 PM    Msg. 8 of 64       
Its obviously death island, duh.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Feb 2, 2010 05:37 PM    Msg. 9 of 64       
Judging on the "1337engine.jpg" I'm guessing it's a new Halo Engine, well I hope for you to succesfully get tags workign with the engine, I made an engine for CE that was 10x better and was also Xbox 360 compatible (Halo XNA) if you rmember, but I couldnt incorporate ytags, so it was useless


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Feb 2, 2010 05:51 PM    Msg. 10 of 64       
^^^^^^^^^^^^^^^^^^^^^^
lol!

I made Halo 4, but I had a problem with makeing it work. =)


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Feb 2, 2010 05:54 PM    Msg. 11 of 64       
Quote: --- Original message by: Joshflighter
^^^^^^^^^^^^^^^^^^^^^^
lol!

I made Halo 4, but I had a problem with makeing it work. =)


L O L. Omg. Josh.

This should be nice to see.


deadlyfighter1000
Joined: Jan 11, 2009

Constantly a threat.


Posted: Feb 2, 2010 06:08 PM    Msg. 12 of 64       
Nahh, you guys are looking at it the wrong way. He took a pic of a fish in the shape of a leet (elite) then gave it a new car engine. Duh.

No but seriously.. sculptor strength at the side... hmmm.
Edited by deadlyfighter1000 on Feb 2, 2010 at 06:10 PM


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Feb 2, 2010 06:08 PM    Msg. 13 of 64       
Quote: --- Original message by: K_I_D
Quote: --- Original message by: Joshflighter
^^^^^^^^^^^^^^^^^^^^^^
lol!

I made Halo 4, but I had a problem with makeing it work. =)


L O L. Omg. Josh.

This should be nice to see.




As you can see, some of the scenery is glitched. This is the reason I can not release the game and engine to the public yet.
Edited by Joshflighter on Feb 2, 2010 at 06:09 PM


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Feb 2, 2010 06:12 PM    Msg. 14 of 64       
Quote: --- Original message by: Joshflighter
As you can see, some of the scenery is glitched. This is the reason I can not release the game and engine to the public yet.


your turret design is terrible

whoever modeled that should die in a fire, seriously

:<


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Feb 2, 2010 06:19 PM    Msg. 15 of 64       
That bridge is not forunner enough, do it moar


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Feb 2, 2010 06:23 PM    Msg. 16 of 64       
Needs a water plane.


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Feb 2, 2010 07:50 PM    Msg. 17 of 64       
15 minutes Fella's. Let's see if he keeps his word.


JHOW2
Joined: Jun 24, 2009

Don't got one.


Posted: Feb 2, 2010 07:54 PM    Msg. 18 of 64       
Ok, on with the show. I know awhile ago i said i was putting this project on hold till i got better. Well the time has come. I give you my wip engine. "1337 Engine" That is about a weeks worth of work off and on because i have 2 jobs and i am a part time college student. That's why i had to wait until now to post. So, right now my engine is somewhat basic. It has the ability to sculpt terrain like in crysis as well as load in static bsp's like in halo. In the next couple of days i will be creating my own version of 3ds max inside the engine. Very simple stuff i have to say. It will allow you to sculpt your map and then modify the vertices as you do in max. This will allow you to add more detail to your maps. You can also model a bsp in max and then create small meshes that you can sculpt to make it more life like. Animation and networking are also on the list of things to do in the next few days. This WILL NOT be a remake of halo. But i can't tell you that you can't put halo content into it as well as make the menu's look it now can i? I have made most of the stuff in there. Some of it was free stuff that i used because there was no reason to remake it. I just modified it and plugged it into my engine. The map editor and all the code that makes it work is mine. I made it then started adding stuff. And now without further ado. I give you the 1337 Engine Build.v.2.1 http://www.youtube.com/watch?v=BqP5IK7r1XY Sorry about the weird vertices. I just added those so they don't have a depth buffer yet. :(
Edited by JHOW2 on Feb 2, 2010 at 07:59 PM


K_I_D
Joined: Nov 27, 2008

If you are cool, this will be your avatar quote.


Posted: Feb 2, 2010 08:13 PM    Msg. 19 of 64       
AWESOME man. Don't let anyone here put you down (Some people will just to be pricks). That looks so sick. Any ideas on doing water yet?


JHOW2
Joined: Jun 24, 2009

Don't got one.


Posted: Feb 2, 2010 08:20 PM    Msg. 20 of 64       
I have some awesome fully interactive water but it lags like hell. I have to write it all into a shader sometime so that i can do it all on the gpu.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 2, 2010 08:23 PM    Msg. 21 of 64       
Dude that is really cool! I wish I could do stuff like that.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Feb 2, 2010 08:49 PM    Msg. 22 of 64       
Grab a hex editor and find out how to open Halo BSPs in your engine.


Ninjadude
Joined: Jun 22, 2008


Posted: Feb 3, 2010 04:50 AM    Msg. 23 of 64       
Very nice. Does it have specs yet?


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Feb 3, 2010 08:22 AM    Msg. 24 of 64       
nice job well done good work!!
the settings on the program makes it so easy to sculpt, paint and other stuff...
i r liek ur style


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Feb 3, 2010 07:15 PM    Msg. 25 of 64       
this is cool and all, dont get me wrong, but how does this benefit halo?


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Feb 4, 2010 01:38 AM    Msg. 26 of 64       
Quote: --- Original message by: Donut
this is cool and all, dont get me wrong, but how does this benefit halo?


Quote: --- Original message by: CorpseManTS
nice job well done good work!!
the settings on the program makes it so easy to sculpt, paint and other stuff...
i r liek ur style


and if it has a better engine, then that definitely benefits halo.


YakZSmelk
Joined: Apr 3, 2006

- Environment Artist - robhow.com


Posted: Feb 4, 2010 04:26 AM    Msg. 27 of 64       
Quote: --- Original message by: sargejohnson
Quote: --- Original message by: Donut
this is cool and all, dont get me wrong, but how does this benefit halo?


Quote: --- Original message by: CorpseManTS
nice job well done good work!!
the settings on the program makes it so easy to sculpt, paint and other stuff...
i r liek ur style


and if it has a better engine, then that definitely benefits halo.


What? Can this be used for Halo?

There are plenty of better engines already in existence (for example Unreal), people work in Halo because they like the game; not for the engine. Halo's engine is crap compared to new technology.


JHOW2
Joined: Jun 24, 2009

Don't got one.


Posted: Feb 4, 2010 07:51 AM    Msg. 28 of 64       
This is just an engine right now. I can't make it for halo because that would be copyright. But, i can't tell you that you can't put halo content into it like you do in unreal, crysis, source, etc, now can i? I am putting the sculpting tool in there for making more realistic terrain, and so that the people that don't have max can use it as well. I am using C# and XNA because c# is very easy to learn. Anyone inexperienced can pick it up fast. I will not be making a campaign mode but i will be adding syncing AI.
Edited by JHOW2 on Feb 4, 2010 at 07:52 AM


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Feb 4, 2010 09:43 AM    Msg. 29 of 64       
Quote: --- Original message by: JHOW2

This is just an engine right now. I can't make it for halo because that would be copyright. But, i can't tell you that you can't put halo content into it like you do in unreal, crysis, source, etc, now can i? I am putting the sculpting tool in there for making more realistic terrain, and so that the people that don't have max can use it as well. I am using C# and XNA because c# is very easy to learn. Anyone inexperienced can pick it up fast. I will not be making a campaign mode but i will be adding syncing AI.
Edited by JHOW2 on Feb 4, 2010 at 07:52 AM

1337ness


Flash44x
Joined: Jan 3, 2007

What would you have your arbiter do?


Posted: Feb 4, 2010 11:54 AM    Msg. 30 of 64       
Quote: --- Original message by: JHOW2

This is just an engine right now. I can't make it for halo because that would be copyright. But, i can't tell you that you can't put halo content into it like you do in unreal, crysis, source, etc, now can i? I am putting the sculpting tool in there for making more realistic terrain, and so that the people that don't have max can use it as well. I am using C# and XNA because c# is very easy to learn. Anyone inexperienced can pick it up fast. I will not be making a campaign mode but i will be adding syncing AI.
Edited by JHOW2 on Feb 4, 2010 at 07:52 AM


i would like to see that


JHOW2
Joined: Jun 24, 2009

Don't got one.


Posted: Feb 4, 2010 12:38 PM    Msg. 31 of 64       
I won't take the time too add the read loop but this will give you an idea of how simple it will be. There is a little more to it but that's all easy as well. The ai's collision, behavior, and animations will all be done client side. The actual visual movement of the animation system is done in the matrix with the bones. I am sending all that info. I am working on the animation system as we speak, then i will move on to the networking system "made easy through XNA. There is a small chance that i will get it working within the next 3 or 4 weeks. Then "MAYBE" i can release a beta so that we can all run around on a map.
  • foreach(Entity e in PhysicsSystem.currentPhysicsSystem.space)
  • {
  • WriteMatrix(Ibuffer, e.worldMatrix;
  • }
  • public static void WriteMatrix(this NetBuffer buffer, Matrix matrix)
  • {
  • Quaternion rot = Quaternion.CreateFromRotationMatrix(matrix);
  • WriteRotation(buffer, rot, 24);
  • buffer.Write(matrix.M41);
  • buffer.Write(matrix.M42);
  • buffer.Write(matrix.M43);
  • }
  • public static Matrix ReadMatrix(this NetBuffer buffer)
  • {
  • Quaternion rot = ReadRotation(buffer, 24);
  • Matrix retval = Matrix.CreateFromQuaternion(rot);
  • retval.M41 = buffer.ReadSingle();
  • retval.M42 = buffer.ReadSingle();
  • retval.M43 = buffer.ReadSingle();
  • return retval;
  • }
Edited by JHOW2 on Feb 4, 2010 at 12:43 PM
Edited by JHOW2 on Feb 4, 2010 at 12:46 PM


randomteddybear
Joined: Jul 14, 2008


Posted: Feb 4, 2010 04:06 PM    Msg. 32 of 64       
oh cool its like painting displacemnets in hammer


Ninjadude
Joined: Jun 22, 2008


Posted: Feb 6, 2010 11:30 AM    Msg. 33 of 64       
I know that I've already posted, but you deserve another one.


AlwinRoth
Joined: Jan 4, 2008


Posted: Feb 6, 2010 11:55 AM    Msg. 34 of 64       
Quote: --- Original message by: JHOW2

This is just an engine right now. I can't make it for halo because that would be copyright. But, i can't tell you that you can't put halo content into it like you do in unreal, crysis, source, etc, now can i? I am putting the sculpting tool in there for making more realistic terrain, and so that the people that don't have max can use it as well. I am using C# and XNA because c# is very easy to learn. Anyone inexperienced can pick it up fast. I will not be making a campaign mode but i will be adding syncing AI.
Edited by JHOW2 on Feb 4, 2010 at 07:52 AM


If you somehow managed to pull this off, right now I highly doubt that,
Then Halo CE could live a bit longer...


NapalM
Joined: Jul 8, 2007

keke


Posted: Feb 6, 2010 10:05 PM    Msg. 35 of 64       
Cool, I remember seeing this a while back. nice to see it done.

 
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