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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Having ai's follow player

Author Topic: Having ai's follow player (9 messages, Page 1 of 1)
Moderators: Dennis

Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Feb 8, 2010 08:55 PM    Msg. 1 of 9       
Here's my tutorial on that. Ignore the "TheFooler," someone uploaded it without asking me under that name.

http://hce.halomaps.org/index.cfm?fid=4047

It was really just a forum post and not meant to be a true tutorial, so if you need any clarification just ask.


joe55
Joined: Dec 5, 2009

You are beyond helping, gtfo.


Posted: Feb 9, 2010 08:48 AM    Msg. 2 of 9       
Jk i dont know this fooler kid. you guys take things way to serious lol
Edited by joe55 on May 4, 2014 at 12:10 PM


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Feb 9, 2010 05:18 PM    Msg. 3 of 9       
Quote: --- Original message by: joe55
wrong one lol. this is mine tutorial wich i made and uploaded. thefooler was the name of my old halomaps forum acount. next time please download and check if it is actualy yours.


Speaking of which, here's the genius who did it.

Why are you so persistent? You started this same garbage ages ago with the user name crop55 and miserably failed:

http://forum.halomaps.org/index.cfm?page=topic&topicID=24463&start=1

^ Message 18 and under.

Not even smart enough to change the number in your name, I see?

Quote: --- Original message by: joe55
thefooler was the name of my old halomaps forum acount.


Lol, oh yeah, you mean the one that doesn't exist?

http://forum.halomaps.org/index.cfm?page=members&startWith=T&sortBy=username&sortByType=desc&start=101

Even if you were here, the only reason your account wouldn't exist is because you got deleted. Speaking of which, crop55 disappeared too:

http://forum.halomaps.org/index.cfm?page=members&startWith=C&sortBy=username&sortByType=desc

Says a lot about who you are.

Quote: --- Original message by: joe55
next time please download and check if it is actualy yours.


I did that exactly a month after it was uploaded and spent about 2 seconds scanning it to find out it was "actualy" mine.

You're a lost cause my friend.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Feb 9, 2010 10:17 PM    Msg. 4 of 9       
hm... cant you just use a script in easy halo scripter v2?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 9, 2010 10:24 PM    Msg. 5 of 9       
Doesn't work that way. You have to set up empty squads, firing position groups, and AI migration.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 9, 2010 10:33 PM    Msg. 6 of 9       
Yea, it took me a while before I finally figured out how that worked :P


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Feb 10, 2010 06:02 AM    Msg. 7 of 9       
Quote: --- Original message by: Silent STRKR

THat method stopped working for me, so I just used command lists to get the same effect.

Edited by Silent STRKR on Feb 9, 2010 at 10:31 PM


Command lists are generally inefficient, because the AI will mindlessly follow them and avoid all targets unless immediately in their way, leading to an unrealistic battle.

If the method mentions fails, set up firing position groups for them near enemy encounters and set them to guarding at guard (for initial and return states), then script them to 'magically see' the enemy when they spawn. That ensures that they will constantly attempt to attack the next enemy encounter.


joe55
Joined: Dec 5, 2009

You are beyond helping, gtfo.


Posted: Feb 15, 2010 04:10 PM    Msg. 8 of 9       
JK.
Edited by joe55 on May 4, 2014 at 12:10 PM


MechWarrior001
Joined: Mar 13, 2007


Posted: Feb 15, 2010 06:23 PM    Msg. 9 of 9       
To ensure that AI follow the command lists you have to set their initiative to disable. I usually put it at the top of the list to guarantee it will have a effect.

 

 
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