A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Official sandtrap thread] Halo 3 sandtrap WIP.

Page 3 of 17 Go to page: · 1 · 2 · [3] · 4 · 5 · 6 · 7 · 8 · ... · 17 · Prev · Next
Author Topic: [Official sandtrap thread] Halo 3 sandtrap WIP. (575 messages, Page 3 of 17)
Moderators: Dennis

Rlentle2s
Joined: Oct 20, 2009

.


Posted: Feb 20, 2010 01:24 AM    Msg. 71 of 575       
I actually would wait for the official release. When you wait more it's more "funner" therefore more satisfying.


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 20, 2010 01:36 AM    Msg. 72 of 575       
Gamma POV:
http://www.xfire.com/video/225d59/
http://www.xfire.com/profile/gamma927/screenshots/halo/
Have fun there, he told me to post. I will finish what I have later this morning.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 20, 2010 01:50 AM    Msg. 73 of 575       
I still dont like the UV. it just seems dull. it needs more halo 3ish effect to it.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 20, 2010 01:54 AM    Msg. 74 of 575       
UV of what? BSP? Weapons?


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 20, 2010 02:46 AM    Msg. 75 of 575       
Out of curiosity, how close do you think you are to being done?


Ninjadude
Joined: Jun 22, 2008


Posted: Feb 20, 2010 05:04 AM    Msg. 76 of 575       
everything looks like it's about in the right place.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 20, 2010 12:17 PM    Msg. 77 of 575       
That's what I figured. Well, looking forward to playing this map when it comes out.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 20, 2010 12:26 PM    Msg. 78 of 575       
Lots remains to be done, especially tweaking the rocket spawn time down to 1 minute :B


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 20, 2010 12:32 PM    Msg. 79 of 575       
I assume it's mostly minor tweaks here and there at this point though. Everything was looking pretty good to me as far as the map itself.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 20, 2010 01:16 PM    Msg. 80 of 575       
No; air lift areas need to be modified such that it channels you towards the hole in the roof, rather than the roof itself.


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Feb 20, 2010 01:27 PM    Msg. 81 of 575       
The armor does feel a little bit COLORFUL


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Feb 20, 2010 01:28 PM    Msg. 82 of 575       
Quote: --- Original message by: Gamma927
No; air lift areas need to be modified such that it channels you towards the hole in the roof, rather than the roof itself.


Ah.Yeah. That would be best to fix. That has been a problem with airlifts in the past that I have seen is that it doesn't channel you and isn't always consistent with the power of exceleration also.


fanaticladoomguy
Joined: Dec 29, 2009

Give me the money now!!


Posted: Feb 20, 2010 02:44 PM    Msg. 83 of 575       
One thing halo 3 weapons in halo ce are missing are accurate sounds.
Luckily I found a guy on the 405th forums that has recorded all halo 3 weapon sounds.
His name is mustang2500 and he released them so pepole could do whatever they want with them.
Trust me these are the best h3 recorded sounds and they don't have like footstep sounds or gameplay in the background and they will make this map awesome!
Please make sound tags out of these for this map:

http://www.megaupload.com/?d=WAJLINK1


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 20, 2010 02:54 PM    Msg. 84 of 575       
No single shots, and the echos are cut off? Oh boy.

Seeing what I can do with it.

What's with that ringing sound in the back?
Edited by Gamma927 on Feb 20, 2010 at 02:59 PM


fanaticladoomguy
Joined: Dec 29, 2009

Give me the money now!!


Posted: Feb 20, 2010 03:22 PM    Msg. 85 of 575       
I dunno I just found them and well lets see what you guys can do with them.

P.S. you can easily add echos to them by like pasting it at the end in audacity or using goldwave or sumthin.

Godd Luck!


AlwinRoth
Joined: Jan 4, 2008


Posted: Feb 20, 2010 07:55 PM    Msg. 86 of 575       
The map looks very nice,

but as said before, The Gravity Lifts are a problem...
Why not replace them with Teleporters?

And the Warthogs do not fit in with the map very well, they seem a bit more
of a forest terrain type, why not make them a bit more of the "halo 3" color?

Same goes with Spartans, they seem abnormally bright...


Rlentle2s
Joined: Oct 20, 2009

.


Posted: Feb 20, 2010 08:13 PM    Msg. 87 of 575       
I agree, it seems that you'll have to actually take skill to go through the hole in the roof.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 20, 2010 08:51 PM    Msg. 88 of 575       
First page:
Quote: --- Original message by: ODX
They actually work somewhat well, as long as you jump to the center. I suggest to fix this, make an invisible cone (or collision or something) that directs you to the center of it so you'll get up every time.
.

Would that be possible?


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 20, 2010 09:06 PM    Msg. 89 of 575       
Quote: --- Original message by: AlwinRoth
The map looks very nice,

but as said before, The Gravity Lifts are a problem...
Why not replace them with Teleporters?

And the Warthogs do not fit in with the map very well, they seem a bit more
of a forest terrain type, why not make them a bit more of the "halo 3" color?

Same goes with Spartans, they seem abnormally bright...

Warthogs = somewhat of a custom skin by somebody which is old, will be replaced

Spartans are my OLLLLLLLLLLLLLD shadered ones I released. I have better ones that may or may not be used. Depends on the rippers on the protected build.
Quote: --- Original message by: ODX
First page:
Quote: --- Original message by: ODX
They actually work somewhat well, as long as you jump to the center. I suggest to fix this, make an invisible cone (or collision or something) that directs you to the center of it so you'll get up every time.
.

Would that be possible?

It will mess up people trying to jump up to get in :/, pros and cons are obvious.

Also hai guyz
http://www.xfire.com/video/227cfd/
I like being an ODST tooo
Edited by Spartan_094 on Feb 20, 2010 at 09:07 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Feb 20, 2010 09:22 PM    Msg. 90 of 575       
Uh, what? The very center of the airlift is what gets you up, anything else shoves you into the ceiling. So, how would putting a little helping hand that essentially puts you right into the perfect spot, 'mess up' people?


Rlentle2s
Joined: Oct 20, 2009

.


Posted: Feb 20, 2010 09:34 PM    Msg. 91 of 575       
Quote: --- Original message by: ODX
Uh, what? The very center of the airlift is what gets you up, anything else shoves you into the ceiling. So, how would putting a little helping hand that essentially puts you right into the perfect spot, 'mess up' people?

That is why I said skills are necessary, initially.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 20, 2010 09:49 PM    Msg. 92 of 575       
Quote: --- Original message by: Rlentle2s
Quote: --- Original message by: ODX
Uh, what? The very center of the airlift is what gets you up, anything else shoves you into the ceiling. So, how would putting a little helping hand that essentially puts you right into the perfect spot, 'mess up' people?

That is why I said skills are necessary, initially.

What if your trying to chase someone, or your being chased? I'm pretty sure I'm not going to give a crap when I get near the airlift.

I'm sure they can easily make the holes smaller for the airlifts, and make the hole at the top larger.
Edited by Advancebo on Feb 20, 2010 at 09:50 PM


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Feb 20, 2010 10:04 PM    Msg. 93 of 575       
Quote: --- Original message by: Spartan_094
http://www.xfire.com/video/227cfd/


D:
Please do something to make the sand look less ugly. It tiles really obviously right now, especially from up high like that.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 20, 2010 10:23 PM    Msg. 94 of 575       
Quote: --- Original message by: Advancebo
What if your trying to chase someone, or your being chased? I'm pretty sure I'm not going to give a crap when I get near the airlift.

Go out the side, and climb up the side of the structure instead of taking the air lift. [/problem]


Spartan_094
Joined: Jan 8, 2008


Posted: Feb 20, 2010 10:42 PM    Msg. 95 of 575       
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Spartan_094
http://www.xfire.com/video/227cfd/


D:
Please do something to make the sand look less ugly. It tiles really obviously right now, especially from up high like that.

No fear, I can fix up that sand. It's easy.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Feb 20, 2010 11:59 PM    Msg. 96 of 575       
Quote: --- Original message by: jesse
UV of what? BSP? Weapons?


Textures on mostly everything. Bsp Weapons and bipeds. unless Gamma's graphics are on low.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 21, 2010 11:09 AM    Msg. 97 of 575       
Quote: --- Original message by: Slayer117
Quote: --- Original message by: jesse
UV of what? BSP? Weapons?

unless Gamma's graphics are on low.

lolno. I don't see what's wrong with the weapons tbh. They look fine to me.


Tuaha
Joined: Aug 1, 2008


Posted: Feb 21, 2010 11:11 AM    Msg. 98 of 575       
Quote: --- Original message by: Tuaha



Quick question, are there going to be spike and incendiary grenades too or are they just for show on the HUD?
Edited by Tuaha on Feb 18, 2010 at 07:52 AM


Asking again.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Feb 21, 2010 11:12 AM    Msg. 99 of 575       
Jesse has incendiary and spike grenades, and the HUD for those two function perfectly fine. It's up to him to decide what final grenade combination he wants.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 21, 2010 11:52 AM    Msg. 100 of 575       
Quote: --- Original message by: Gamma927
Jesse has incendiary and spike grenades, and the HUD for those two function perfectly fine. It's up to him to decide what final grenade combination he wants.


incendiary grenades would be okay for hce imo,but the spike nade is made for use in bubble shields and automatically destroying DESTRUCTIBLE vehicles, because of the fact you have neither of those spike nades would be useless.

Also can you add a horn to the hog?I have trouble getting peoples attention just sitting in the hog and saying "need gunner"
Edited by Delicon20 on Feb 21, 2010 at 11:52 AM


Advancebo
Joined: Jan 14, 2008


Posted: Feb 21, 2010 01:43 PM    Msg. 101 of 575       
Quote: --- Original message by: Delicon20

Quote: --- Original message by: Gamma927
Jesse has incendiary and spike grenades, and the HUD for those two function perfectly fine. It's up to him to decide what final grenade combination he wants.


incendiary grenades would be okay for hce imo,but the spike nade is made for use in bubble shields and automatically destroying DESTRUCTIBLE vehicles, because of the fact you have neither of those spike nades would be useless.

Also can you add a horn to the hog?I have trouble getting peoples attention just sitting in the hog and saying "need gunner"
Edited by Delicon20 on Feb 21, 2010 at 11:52 AM


Maybe they dont have speakers, dur.


Ninjadude
Joined: Jun 22, 2008


Posted: Feb 21, 2010 02:15 PM    Msg. 102 of 575       
Don't use incendiary grenades, you need a grenade thats good against vehicles.


Advancebo
Joined: Jan 14, 2008


Posted: Feb 21, 2010 03:25 PM    Msg. 103 of 575       
Frag and Plasma ftw, classic is the way to go.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Feb 21, 2010 07:29 PM    Msg. 104 of 575       
Update bro. How i will keep people within the map (first step)

http://www.xfire.com/video/229b86/\

If you manage to get further out, i will have a killbarrier waiting for you :D


What i did\am doing.

I am using an invisible biped, invisible rocket launcher, invisible projectile, which only detonates upon hitting a vehicle or cyborg (materials.)

There are AI all around the map, but are invisible and shoot only when you get within 10 feet.

The rocket projectile is really fast so theres no way to avoid it.
Edited by jesse on Feb 21, 2010 at 07:43 PM


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Feb 21, 2010 07:45 PM    Msg. 105 of 575       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: Spartan_094
http://www.xfire.com/video/227cfd/


D:
Please do something to make the sand look less ugly. It tiles really obviously right now, especially from up high like that.

No fear, I can fix up that sand. It's easy.


There is nothing special on the textures I made for the map

 
Page 3 of 17 Go to page: · 1 · 2 · [3] · 4 · 5 · 6 · 7 · 8 · ... · 17 · Prev · Next

 
Previous Older Thread    Next newer Thread







Time: Thu February 27, 2020 7:00 AM 484 ms.
A Halo Maps Website