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Author Topic: UNMT Mapping Team official Thread (249 messages, Page 4 of 8)
Moderators: Dennis

Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 16, 2010 05:25 PM    Msg. 106 of 249       
Quote: --- Original message by: sos

Quote: --- Original message by: Hydrogen
no >:o anyways did you like the tags i passed you sos?

Yes
= D
But we need a way of making the fp hands change colour corresponding to the players team?
As their green even when your a red spartan on red team.
Its probally possible I will look at the tag in gurilla and mess around with some stuff.
Edited by sos on Mar 16, 2010 at 03:25 PM


um... I have no problem with um let me redownload and see


Wolf_
Joined: May 16, 2006


Posted: Mar 16, 2010 05:26 PM    Msg. 107 of 249       
Quote: --- Original message by: Hydrogen
what do you mean wolf?

also whats up with the box map. also im plane modeling this one.
You plane modeled that? Looks like 5 secs of box modeling to me. The Citadel(?) variant needs more detail and variation in the structure. I hope you have also given some thought into the gameplay, if not, rethink what you are doing and start over.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 16, 2010 05:32 PM    Msg. 108 of 249       
citadel is fine.... it did take me five mins to plane model it lol....


.... sos the tag is fine on my pc
Edited by Hydrogen on Mar 16, 2010 at 06:05 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 16, 2010 08:02 PM    Msg. 109 of 249       
Quote: --- Original message by: Hydrogen

citadel is fine.... it did take me five mins to plane model it lol....]


:(


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 16, 2010 08:06 PM    Msg. 110 of 249       
took five minutes to plane model chillout piece. what is so bad about citadel higuy? also it has no classic weps


Advancebo
Joined: Jan 14, 2008


Posted: Mar 16, 2010 08:10 PM    Msg. 111 of 249       
Quote: --- Original message by: Hydrogen
took five minutes to plane model chillout piece. what is so bad about citadel higuy? also it has no classic weps


):


GoldeNTacO
Joined: Sep 27, 2009

Stout Shako for 2 Refined


Posted: Mar 16, 2010 08:14 PM    Msg. 112 of 249       
Quote: --- Original message by: Hydrogen
took five minutes to plane model chillout piece. what is so bad about citadel higuy? also it has no classic weps


Advancebo
Joined: Jan 14, 2008


Posted: Mar 16, 2010 08:20 PM    Msg. 113 of 249       
Would take me about 10-15 minutes, so I can get the shapes equal sized and stuff.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 16, 2010 08:22 PM    Msg. 114 of 249       
fine ill trash this and start over! how would i know how to get equal sizes?


Advancebo
Joined: Jan 14, 2008


Posted: Mar 16, 2010 08:29 PM    Msg. 115 of 249       
Do some math.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 16, 2010 09:27 PM    Msg. 116 of 249       
just make pieces that are to be repeatedly used and clone however many times they will be used. If you have for example a pillar that will be used 4 times make the original and clone 3 times. I tend to like to have all the structure pieces made and in place where i want them then I just attach them all together and create the flat walls and/or ceilings.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 16, 2010 09:28 PM    Msg. 117 of 249       
Draw it on graph paper and scan the graph paper in.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 16, 2010 09:33 PM    Msg. 118 of 249       
lol! No. Just know some geometry and trig rules and you will be just fine.
Edited by eliteslasher on Mar 16, 2010 at 09:33 PM


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 17, 2010 05:29 AM    Msg. 119 of 249       
Quote: --- Original message by: eliteslasher

lol! No. Just know some geometry and trig rules and you will be just fine.
Edited by eliteslasher on Mar 16, 2010 at 09:33 PM


Tbh that really is what you should do.


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Mar 17, 2010 12:53 PM    Msg. 120 of 249       
Quote: --- Original message by: Hydrogen

citadel is fine.... it did take me five mins to plane model it lol....


.... sos the tag is fine on my pc
Edited by Hydrogen on Mar 16, 2010 at 06:05 PM



No its fine but its GREEN no matter what colour team you are on.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 17, 2010 03:07 PM    Msg. 121 of 249       
Quote: --- Original message by: eliteslasher
just make pieces that are to be repeatedly used and clone however many times they will be used. If you have for example a pillar that will be used 4 times make the original and clone 3 times. I tend to like to have all the structure pieces made and in place where i want them then I just attach them all together and create the flat walls and/or ceilings.

http://vimeo.com/4522371
use max's spacing tool.


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Mar 17, 2010 03:46 PM    Msg. 122 of 249       
Quote: --- Original message by: Ro0ster
Quote: --- Original message by: sos

Quote: --- Original message by: Hydrogen
no >:o anyways did you like the tags i passed you sos?

Yes
= D
But we need a way of making the fp hands change colour corresponding to the players team?
As their green even when your a red spartan on red team.
Its probally possible I will look at the tag in gurilla and mess around with some stuff.
Edited by sos on Mar 16, 2010 at 03:25 PM
You need to make a multipurpose map.


Lol K.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 17, 2010 05:23 PM    Msg. 123 of 249       
myn has a multi map :D.. but um ill test it some more. make sure to make it mp not sp


Donut
Joined: Sep 30, 2006

I swear I'm not actually dead


Posted: Mar 17, 2010 05:42 PM    Msg. 124 of 249       
Quote: --- Original message by: Maniac1000
Quote: --- Original message by: eliteslasher
just make pieces that are to be repeatedly used and clone however many times they will be used. If you have for example a pillar that will be used 4 times make the original and clone 3 times. I tend to like to have all the structure pieces made and in place where i want them then I just attach them all together and create the flat walls and/or ceilings.

http://vimeo.com/4522371
use max's spacing tool.

wow thats a great tutorial. i never knew that tool existed. nice find maniac


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 17, 2010 05:44 PM    Msg. 125 of 249       
someone should record that with a desktop recorder like camtasia and post it on halo maps for future refrences


Advancebo
Joined: Jan 14, 2008


Posted: Mar 17, 2010 05:51 PM    Msg. 126 of 249       
Why? Its already available on the internet. And technically, doesn't have anything to do with Halo CE.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 17, 2010 06:04 PM    Msg. 127 of 249       
so its helpfull and alot of us dont know how to do that.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 17, 2010 08:54 PM    Msg. 128 of 249       
Isn't there a place to post links to tools and tutorials somewhere on this site?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 17, 2010 09:33 PM    Msg. 129 of 249       


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Mar 21, 2010 07:10 PM    Msg. 130 of 249       
Quote: --- Original message by: Hydrogen
Quote: --- Original message by: sos

Yea' I think we are going to do that.
Slash and hydrogen are still working on the BsP I belive.
Then we all start adding the items:

Weapons
Powerups (active camo and overshield i think)
Senery (Mainly extra cover)
And some of those fancy lights = D
Edited by sos on Mar 13, 2010 at 05:20 PM


im kinda of working on this.... im working on a diffrent map for unmt. its a secret right now. also SOS. if I may what if shadow slayer gives us assault and I get the sounds??? it will replace ctf.



dont steal my assault idea >=o I already have sounds


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 21, 2010 07:32 PM    Msg. 131 of 249       
lol... i have the assualt sounds :P and models and anims XD


Advancebo
Joined: Jan 14, 2008


Posted: Mar 22, 2010 06:22 AM    Msg. 132 of 249       
Because orbital sucks.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 22, 2010 04:17 PM    Msg. 133 of 249       
Quote: --- Original message by: Advancebo
Because orbital sucks.

Not exactly. If you gave everyone a shotgun and didn't always have BRs and Assault variants, then it'd be a good map. It's turning into Epitaph. No one is bothering to really try all of the possibilities and therefore the best gametypes like CTF (I wish I could have played CTF on Epitaph at least once) are never found.


sos
Joined: Aug 8, 2008

Getting my legal team, brb


Posted: Mar 22, 2010 05:25 PM    Msg. 134 of 249       
Quote: --- Original message by: Hr3shy
why would some one make citadel or whatever the hell its called? im always avoiding this map. why not orbital?


Becuase WE like it and WE want to..........


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 22, 2010 05:34 PM    Msg. 135 of 249       
because citadel is one of the only symetric maps in halo 3. and its all around perfect except the overpowered rockets. :P


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 22, 2010 08:32 PM    Msg. 136 of 249       
we already have our textures.... but thanks for the offer. maybe slasher might need them but i think we have all of our textures ready.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Mar 22, 2010 10:25 PM    Msg. 137 of 249       
Quote: --- Original message by: goldkilla88
I can give you some forerunner like texturs for the barricade if you want.


It's going to be unwrapped but thanks for the offer. Do you make textures? We are looking for texturerrs


1 10
Joined: Apr 4, 2010

I can't Mod, Suck's for me


Posted: Apr 7, 2010 06:25 PM    Msg. 138 of 249       
Any other maps that are done today.(also there aren't any good maps any more so get these done please!)

Edited by 1 10 on Apr 7, 2010 at 06:29 PM


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Apr 7, 2010 08:05 PM    Msg. 139 of 249       
Quote: --- Original message by: 1 10

Any other maps that are done today.(also there aren't any good maps any more so get these done please!)

Edited by 1 10 on Apr 7, 2010 at 06:29 PM


We have a guy who is working on some texturing and unwrapping for us, so Citadel will hopefully have a release soon.

Also, another map I would like to get finish modeled, (it needs bases and cliffs) is a volcanic map I am working on modeling unlike any other volcanic map out there. It will actually have a high poly volcano with volcanic type shaders for the ground and will have cliffs around it. I have some pics and vids of it now, but I will try and get some better ones maybe before I post what I have so far.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Apr 7, 2010 09:27 PM    Msg. 140 of 249       
CRAP! I forgot to get the base concepts for you -__-'

 
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