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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »-TM Mapping Team's "Project Lumoria"-

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Author Topic: -TM Mapping Team's "Project Lumoria"- (777 messages, Page 1 of 23)
Moderators: Dennis

Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 4, 2010 06:44 PM    Msg. 1 of 777       
Hi, and welcome to Lumoria.









Lumoria. Lumoria is a galactic database, built thousands of years ago, storing information on almost everything in the galaxy. When a scientist team goes missing on the new-found planet, you are called into action.

You are May, a female Spartan. Bred for combat, built for war.

What was a originally just a search and rescue mission, becomes much more.

-THE TEAM-

http://lumoriace.com/index.html

Project Lumoria is a free-mod made in the Halo Custom Edition game by TM Mapping Team.
All rights belong to Bungie LLC and Microsoft Game Studios

TM Mapping Team runs a strict policy of management, while still being able to be creative and have fun. We are a group of people making maps for entertainment, and non-profit. Enjoy it if you like. You can read about our development process below.

-MORE MEDIA-

Development Process is the same thing as this
http://www.modacity.net/forums/showthread.php?21959-Higuys-Guide-to-Single-Player-Mapping

Teaser
http://www.youtube.com/watch?v=cqaomsxv3Sw

Vidoc 1
http://www.youtube.com/watch?v=ouxPcOfZTq8

Vidoc 2
http://www.youtube.com/watch?v=UJuaLgFDdSY

Official Trailer
http://www.youtube.com/watch?v=U_v6P63k_KA

DOWNLOAD EPISODE ONE:
http://hce.halomaps.org/index.cfm?fid=5631

EPISODE ONE RELEASE THREAD:
http://forum.halomaps.org/index.cfm?page=topic&topicID=35231

Moddb page
http://www.moddb.com/mods/project-lumoria

Currently looking for...

Animators

Specification's :

Must have work to show
Knows the Halo engine and how animations work with it
Dedicated, online alot, and willing to do jobs whenever is a plus-

Updated as of 1/26/11
Edited by Higuy on Jan 26, 2011 at 07:57 PM


Corvette19
Joined: Feb 27, 2007


Posted: Mar 4, 2010 06:47 PM    Msg. 2 of 777       
Looks great, hurry up :)


Advancebo
Joined: Jan 14, 2008


Posted: Mar 4, 2010 06:48 PM    Msg. 3 of 777       
Finally went public eh?


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 4, 2010 06:48 PM    Msg. 4 of 777       
I thought it was supposed to be spelled "Lemuria" - About time anyways.
Edited by Dwood on Mar 4, 2010 at 06:48 PM


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 4, 2010 06:50 PM    Msg. 5 of 777       
ZOMG! campaigns looks epic :D so does the multiplayer.

cant wait im pumped now :D

any desert or snow maps for mp?

also so u stated it was _a so theres more to one part of the campaign misson?
Edited by Hydrogen on Mar 4, 2010 at 06:52 PM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 4, 2010 06:52 PM    Msg. 6 of 777       
Quote: --- Original message by: Hydrogenalso so u stated it was _a so theres more to one part of the campaign misson?


the _a is the bsp reference.


il Duce Primo
Joined: Apr 22, 2007

CMT Team Leader


Posted: Mar 4, 2010 06:54 PM    Msg. 7 of 777       
Fun project to be working on.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 4, 2010 06:54 PM    Msg. 8 of 777       
i know but theres more then just that one bsp right?


by the way the second picture at first I thought it was halo 2.


Advancebo
Joined: Jan 14, 2008


Posted: Mar 4, 2010 06:55 PM    Msg. 9 of 777       
I remember Higuy saying 2-4 BSPs, depending on some things.


Advancebo
Joined: Jan 14, 2008


Posted: Mar 4, 2010 07:07 PM    Msg. 10 of 777       
I still need to get the droppod animations to work. :V


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 4, 2010 07:13 PM    Msg. 11 of 777       
Quote: --- Original message by: Advancebo
I still need to get the droppod animations to work. :V

shut the hell up we made a awesome 3p cutscene lolol


Advancebo
Joined: Jan 14, 2008


Posted: Mar 4, 2010 07:22 PM    Msg. 12 of 777       
Quote: --- Original message by: Higuy
Quote: --- Original message by: Advancebo
I still need to get the droppod animations to work. :V

shut the hell up we made a awesome 3p cutscene lolol


pfft, id still rather have it in fp :P


Corvette19
Joined: Feb 27, 2007


Posted: Mar 4, 2010 08:20 PM    Msg. 13 of 777       
1P and 3P are both pretty good, but 2P is where it's at.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Mar 4, 2010 08:25 PM    Msg. 14 of 777       
Maps look awesome as usual ;D


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Mar 4, 2010 08:29 PM    Msg. 15 of 777       
lol.


I agree with elefant. (for once.) :P


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 4, 2010 08:41 PM    Msg. 16 of 777       
OH! Please allow me to assist with some AI placement on the BSP. I've been waiting for a chance to work on a professional BSP made especially for SP besides the originals. I want to see if there is any difference in feeling in comparison to MP map conversions (I hope you know what I mean).


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Mar 4, 2010 11:20 PM    Msg. 17 of 777       
Quote: --- Original message by: DarkHalo003
OH! Please allow me to assist with some AI placement on the BSP. I've been waiting for a chance to work on a professional BSP made especially for SP besides the originals. I want to see if there is any difference in feeling in comparison to MP map conversions (I hope you know what I mean).


LMAO


looks cool, can't wait to see it


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 4, 2010 11:29 PM    Msg. 18 of 777       
WHOOOOO!!!!!!! YEAHH!!!!!!!!!!!!!!!!!! WOOOOOOTT FINALLY >:O

WOOOOOOOOOHOOOOOOOO (what is this?)


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Mar 5, 2010 12:09 AM    Msg. 19 of 777       
Btw, I really like how you planned out the level beforehand. Most people (including myself) make the bsp, and design encounters to fit into it. This is the main reason Innie has taken so long, designing AI encounters to fit the bsp. I think I'll start doing it your way from now on :)


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Mar 5, 2010 01:17 AM    Msg. 20 of 777       
Looks really great, love the methodical way you're going about making it.


AHS_SONIC
Joined: Dec 9, 2006

mmm toasty


Posted: Mar 5, 2010 03:35 AM    Msg. 21 of 777       
i am interested to see what this is like

as a single player enthusiast, hopefully there will be a custom story line and some custom voice acting/cutscenes etc


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 5, 2010 03:12 PM    Msg. 22 of 777       
Quote: --- Original message by: AHS_SONIC
i am interested to see what this is like

as a single player enthusiast, hopefully there will be a custom story line and some custom voice acting/cutscenes etc

Do not worry about all of that, that is all being taken care of. We have a full blown story, voice actors, a sound director guy (Rambo), and Jackal Stomper, who does all our cutscene animations.

Too bad I can't tell any of that quite yet though!


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 5, 2010 03:16 PM    Msg. 23 of 777       
I am really liking the look of the first couple of pictures. (Campaign).

You can use some of my models if you need. http://martynleeball.blogspot.com


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Mar 5, 2010 04:23 PM    Msg. 24 of 777       
I'm still here. I've just been extremely busy.


Ninjadude
Joined: Jun 22, 2008


Posted: Mar 5, 2010 04:34 PM    Msg. 25 of 777       
<3


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Mar 5, 2010 05:05 PM    Msg. 26 of 777       
Quote: --- Original message by: Disaster
I'm still here. I've just been extremely busy.


So then ur not here.


Disaster
Joined: Dec 16, 2007

ROCKS


Posted: Mar 5, 2010 05:50 PM    Msg. 27 of 777       
Quote: --- Original message by: Joshflighter
Quote: --- Original message by: Disaster
I'm still here. I've just been extremely busy.


So then ur not here.

No, I'm still here :)


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Mar 5, 2010 06:25 PM    Msg. 28 of 777       
:o
I see birds in the second picture.


Advancebo
Joined: Jan 14, 2008


Posted: Mar 5, 2010 08:03 PM    Msg. 29 of 777       
Quote: --- Original message by: UnevenElefant5
:o
I see dinobirds in the second picture.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 5, 2010 08:16 PM    Msg. 30 of 777       
Advancebirds :o


Advancebo
Joined: Jan 14, 2008


Posted: Mar 5, 2010 08:39 PM    Msg. 31 of 777       
Quote: --- Original message by: jesse
Advancebirds :o


Their so advanced, what you see is a hologram projected by the birds as a diversion.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 5, 2010 09:23 PM    Msg. 32 of 777       
Quote: --- Original message by: L0d3x
Quote: --- Original message by: DarkHalo003
OH! Please allow me to assist with some AI placement on the BSP. I've been waiting for a chance to work on a professional BSP made especially for SP besides the originals. I want to see if there is any difference in feeling in comparison to MP map conversions (I hope you know what I mean).


Despite my inactiveness at this time, there is no need for any help from the outside in the ai department. Higuy did a great job of the encounters while I was gone (to my pleasent surprise).

Also, since AI placement is (for the most part) determined before the BSP's are made, it'd be pointless to let someone "assist" with the AI placement, since the major work is just refining what we had already initially planned out.

Okay. Just offering a hand if you need it. :D


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Mar 5, 2010 09:37 PM    Msg. 33 of 777       
Quote: --- Original message by: UnevenElefant5
:o
I see birds in the second picture.


Those have been Lodex' dream, to get some ambient wildlife into the game.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 5, 2010 10:11 PM    Msg. 34 of 777       


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Mar 5, 2010 10:29 PM    Msg. 35 of 777       
I'd like to donate my HUD as soon as it is finished, if of course you guys want it.


Edited by jesse on Mar 6, 2010 at 01:37 AM

 
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