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Author Topic: -TM Mapping Team's "Project Lumoria"- (777 messages, Page 23 of 23)
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Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: May 20, 2011 05:23 PM    Msg. 771 of 777       
Well, not really a ruining one, but:

I was on the part with the Shadow vehicle. I stuck it with a plasma grenade, it went flying of the cliff, and only 1 elite died. The other one was just standing down at the bottom of the canyon. I had to use devmode to take him out and trigger the next checkpoint and for the door to open.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: May 20, 2011 05:26 PM    Msg. 772 of 777       
Quote: --- Original message by: Xoronatus
Well, not really a ruining one, but:

I was on the part with the Shadow vehicle. I stuck it with a plasma grenade, it went flying of the cliff, and only 1 elite died. The other one was just standing down at the bottom of the canyon. I had to use devmode to take him out and trigger the next checkpoint and for the door to open.
This happened to me both of the 2 times I played the first version!


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 20, 2011 05:40 PM    Msg. 773 of 777       
Quote: --- Original message by: Xoronatus
Well, not really a ruining one, but:

I was on the part with the Shadow vehicle. I stuck it with a plasma grenade, it went flying of the cliff, and only 1 elite died. The other one was just standing down at the bottom of the canyon. I had to use devmode to take him out and trigger the next checkpoint and for the door to open.


I guess thats due to the shadows physics.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: May 20, 2011 10:55 PM    Msg. 774 of 777       
Quote: --- Original message by: ODX

Quote: --- Original message by: Reaper 201
I saw that players criticized the mod's lack of custom weapons, did or have you considered adding some of the pre-halo weapons, such as the MA5B with the grenade launcher or the Covenant sniper rifle?
The simply want to make a campaign experience using stock content, while adding little tidbits to things here and there.
Edited by ODX on Jan 26, 2011 at 08:49 PM

So what's up with the Spectre being in a vanilla campaign? Not that I'd like an MA5B with GL. That thing looks unnaturally and ugly whenever you attach anything to it.
A slight state adjust would still have been better. It would keep the clean vanilla look while fixing Bungie's terribad weapon balance.


olly12345
Joined: Jul 30, 2008


Posted: May 22, 2011 11:22 AM    Msg. 775 of 777       
I liked how the Shadow fits in with it's surroundings instead of being super high detailed.
great job.


SeL
Joined: Dec 15, 2010

twitter.com/TeamFalldog


Posted: May 22, 2011 11:25 AM    Msg. 776 of 777       
Quote: --- Original message by: olly12345
I liked how the Shadow fits in with it's surroundings instead of being super high detailed.
great job.


What, it looked terrible, and was totally op.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: May 22, 2011 12:31 PM    Msg. 777 of 777       
This go around it was very nice! The mod ran smoothly, was more enjoyable (new computer helps make it that way too) and the only error I noticed was that I could run past a Trig Volume and keep an entire set of encounters (as well as the ending) from happening. It's more user error though, considering I've done the same error in a large portion of my own scripting. It was fun, more or less, but the Spectre has a bad projectile that clashes with the consistency of weapon-fire. I rate it a 9/10 this go around.

 
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