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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »glass, and vehicle animations

Author Topic: glass, and vehicle animations (5 messages, Page 1 of 1)
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Merkatroyd
Joined: Feb 4, 2009


Posted: Mar 14, 2010 07:55 PM    Msg. 1 of 5       
How do you create glass in halo? (or any sort of opaque texture) and also, how do you create animations in vehicles, such as opening or closing doors, and suspension? (if I sound like a bit of a newbie thats because I am)


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Mar 14, 2010 11:29 PM    Msg. 2 of 5       
Quote: --- Original message by: Merkatroyd
How do you create glass in halo?


texture + alpha, use a transparent shader with it


Merkatroyd
Joined: Feb 4, 2009


Posted: Mar 15, 2010 07:53 PM    Msg. 3 of 5       
can you be a little more specific? do you mean an alpha map? what is a "transparent shader?" thank you in advance


sleepy1212
Joined: Feb 4, 2009

sunnier than you www.quantumfusionclan.com


Posted: Mar 15, 2010 11:07 PM    Msg. 4 of 5       
make a 64x64 blue texture, add an alpha layer to it, preferably in the darker greys, flatten, save.

compile in tool and in geurilla create a new shader. use shader_transparent, or chicago_transparent, etc... add your bitmap there.


tufferred
Joined: May 27, 2007

Smile! Life could be worse!


Posted: Nov 29, 2011 08:35 PM    Msg. 5 of 5       
I too, want to know how...I don't know what sleepy said either...

 

 
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