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Author Topic: AI Respawn Min and Max Actors (3 messages, Page 1 of 1)
Moderators: Dennis

Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Mar 19, 2010 07:40 PM    Msg. 1 of 3       
When I set an encounter with just one actor, and set the max for 1 and the min to 0, when killed the actor never respawns even though respawn enabled has been checked. If I set both the max and min to 1, there is no delay between respawns even though I have set the respawn time for 7 to 10 seconds.

How do I fix this?


Polamee
Joined: Feb 25, 2008

MP2SPMT's founder


Posted: Mar 20, 2010 04:04 AM    Msg. 2 of 3       
I'm not sure what the problem is, it happens to me as well, and I'm supposed to be doing homework right now so I can't experiment with Sapien. However, Isuggest you check to see if your respawn total is 1 (to ensure that the AI respawns), and check to see if you have the respawn delay filled up in both the encounter and squad properties.
Edited by Polamee on Mar 20, 2010 at 04:04 AM


Mysterion
Joined: Aug 9, 2008

Nice shot, but too bad your @$$ just got SACKED!!!


Posted: Apr 7, 2010 10:11 PM    Msg. 3 of 3       
Use the following script, and adjust the "sleep ms" to whatever respawn time you want:


(script continuous respawn_encounter
(if
(= (ai_living_count ) 0)
(begin
(sleep 600)
(ai_place )
)
)
)

 

 
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