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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[TAG] Halo 3 ODST

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Author Topic: [TAG] Halo 3 ODST (36 messages, Page 1 of 2)
Moderators: Dennis

Spartan_094
Joined: Jan 8, 2008


Posted: Mar 23, 2010 08:25 PM    Msg. 1 of 36       
http://www.codebrainshideout.net/FTP_Accounts/spartan094/Halo%203%20ODST.rar (new)
http://www.filefront.com/15914723/Halo-3-ODST.rar/ (OLD)

From the original h3 not from the new odst game.

Not from h3:odst. Go remove thy crappy h2 odst from your maps now.



Reason why its in a folder called h3r is because of all the other tag folders such as h3 or halo3.

Credits:
Bungie - Model, bitmaps
Detox, anothny (who ever helped in making this possible and a custom Alternation)

Nothing else put in this tag folder except the h3 odst and a cubemap

Note: I didn't use xtraction e3po did, I been doing this way before he released his app which is just the same research and "taken" from detox and the others, I saw no difference in the app I had to his. Same deal.


E: Go ahead and finish up my shaders, it isn't final.

EE:
Also for all you fine fellows a additional treat
http://www.codebrainshideout.net/FTP_Accounts/spartan094/H3%20Sniper.zip
Halo 3 Sniper to go with your H3 odst

Credits:
Broke for animations
tagging, shadering .etc by me
model and bitmaps by bungie
Edited by Spartan_094 on Mar 23, 2010 at 11:10 PM


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Mar 23, 2010 08:32 PM    Msg. 2 of 36       
good job. ive been waiting for a good odst for a long time. along with the h3 grunt and my phantom im making, i might actually get back to my firefight map


Spartan_094
Joined: Jan 8, 2008


Posted: Mar 23, 2010 09:26 PM    Msg. 3 of 36       
Heh. It will be slow releases. Individual releases. Also I uploaded it to halomaps.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Mar 23, 2010 09:28 PM    Msg. 4 of 36       
Thanks.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Mar 23, 2010 10:04 PM    Msg. 5 of 36       
Anything special as far as rigging and crap? Like, can it enter the Ghost and the Banshee?


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Mar 23, 2010 10:45 PM    Msg. 6 of 36       
colission is busted, its node count doesnt match up with marine armored according to mine


Spartan_094
Joined: Jan 8, 2008


Posted: Mar 23, 2010 10:55 PM    Msg. 7 of 36       
Man I knew it. Forgot to add the fixed collision model I had.
http://www.codebrainshideout.net/FTP_Accounts/spartan094/marine_armored.model_collision_geometry
There ya go.


shadowslayer123
Joined: Feb 22, 2009

Not the american average


Posted: Mar 23, 2010 10:58 PM    Msg. 8 of 36       
works great now. thanks.


Spartan_094
Joined: Jan 8, 2008


Posted: Mar 23, 2010 11:11 PM    Msg. 9 of 36       
Also
http://www.codebrainshideout.net/FTP_Accounts/spartan094/H3%20Sniper.zip

Halo 3 Sniper to go with your H3 odst


Credits:
Broke for animations
tagging, shadering .etc by me
model and bitmaps by bungie

I decided to throw in a h3 weapon to go with the ODST.
Edited by Spartan_094 on Mar 23, 2010 at 11:12 PM


shadowce9
Joined: Mar 13, 2010

Learning Halo CE Scripting.


Posted: Mar 23, 2010 11:13 PM    Msg. 10 of 36       
Good Tags! I haven't seen a good odst in a long time. I might stick with using the cmt stealth sniper though. Gonna try both your releases out :D


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 23, 2010 11:23 PM    Msg. 11 of 36       
http://www.xfire.com/video/24ba9d/

Sniper. Floppy bipod not included :P


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Mar 23, 2010 11:25 PM    Msg. 12 of 36       
Releasing H3:ODST "ODST" soon aswell, for real firefight mods.


Joe King
Joined: Mar 22, 2010


Posted: Mar 24, 2010 02:12 AM    Msg. 13 of 36       
Ah cool. Saves me the trouble of rigging the odst. I was starting to rage at it. :/ Cheers.


halo3n00b
Joined: Dec 8, 2008


Posted: Mar 24, 2010 07:33 PM    Msg. 14 of 36       
not before i do xD


Advancebo
Joined: Jan 14, 2008


Posted: Mar 24, 2010 08:16 PM    Msg. 15 of 36       
Quote: --- Original message by: iHalo
Releasing H3:ODST "ODST" soon aswell, for real firefight mods.


I though so and so was releasing it


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Mar 24, 2010 08:27 PM    Msg. 16 of 36       
i like the H3 ODST, thank for releasing.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Mar 24, 2010 09:15 PM    Msg. 17 of 36       
Quote: --- Original message by: Advancebo
Quote: --- Original message by: iHalo
Releasing H3:ODST "ODST" soon aswell, for real firefight mods.


I though so and so was releasing it

There released in hi sname, but hey I may do H3:ODST ODST


Spartan_094
Joined: Jan 8, 2008


Posted: Mar 24, 2010 09:31 PM    Msg. 18 of 36       
Quote: --- Original message by: iHalo
Quote: --- Original message by: Advancebo
Quote: --- Original message by: iHalo
Releasing H3:ODST "ODST" soon aswell, for real firefight mods.


I though so and so was releasing it

There released in hi sname, but hey I may do H3:ODST ODST


Wait what?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 24, 2010 09:58 PM    Msg. 19 of 36       
Quote: --- Original message by: DarkHalo003
Anything special as far as rigging and crap? Like, can it enter the Ghost and the Banshee?

It's rigged to marine animations. The marine technically already has animations to enter the ghost, but you'll have to do some tweaking to make it enter the banshee.


delta49
Joined: Jan 23, 2007

I don't always make shaders..


Posted: Mar 25, 2010 12:29 AM    Msg. 20 of 36       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: iHalo
Quote: --- Original message by: Advancebo
Quote: --- Original message by: iHalo
Releasing H3:ODST "ODST" soon aswell, for real firefight mods.


I though so and so was releasing it

There released in hi sname, but hey I may do H3:ODST ODST


Wait what?

He means me.

http://forum.halomaps.org/index.cfm?page=topic&topicID=18014&start=1255


Advancebo
Joined: Jan 14, 2008


Posted: Mar 26, 2010 04:08 PM    Msg. 21 of 36       
Quote: --- Original message by: IcePhoenix
can't you rig different animations of one biped to animations from multiple others?
eg, the ghost animation is rigged to marine biped, banshee cud be rigged to spartan?


what.


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Mar 26, 2010 06:35 PM    Msg. 22 of 36       
Fp arms plox?


Spartan_094
Joined: Jan 8, 2008


Posted: Mar 26, 2010 08:20 PM    Msg. 23 of 36       
Quote: --- Original message by: Ro0ster
Fp arms plox?

In due time.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 27, 2010 01:09 PM    Msg. 24 of 36       
He's not asking "What?". He's saying "What." because you have no clue what you're talking about.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Mar 27, 2010 11:03 PM    Msg. 25 of 36       
or he could just make some sexy new animations


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Mar 28, 2010 04:33 PM    Msg. 26 of 36       
what anims do these use - marine or spartan?


Spartan_094
Joined: Jan 8, 2008


Posted: Mar 28, 2010 05:38 PM    Msg. 27 of 36       
Quote: --- Original message by: Delicon20
what anims do these use - marine or spartan?

Marine.

I might acutaly decide to put in some custom animations so the marine can drive some new stuff.

Also
http://hce.halomaps.org/index.cfm?fid=5178
It's up.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Mar 31, 2010 02:49 AM    Msg. 28 of 36       
Quote: --- Original message by: Spartan_094
Quote: --- Original message by: Delicon20
what anims do these use - marine or spartan?

Marine.

I might acutaly decide to put in some custom animations so the marine can drive some new stuff.

Also
http://hce.halomaps.org/index.cfm?fid=5178
It's up.

that's very good news, but can u put backpacks on them like the one's on the rookie's?(and others)


OpsY
Joined: Feb 19, 2007

Frobisher Bay


Posted: Mar 31, 2010 10:15 AM    Msg. 29 of 36       
Yeah because standard anims for now are pretty much helpless for too many vehicles!


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Mar 31, 2010 10:43 AM    Msg. 30 of 36       
Tweaking the animations tag can allow them to enter any vehicle. Whether you want it to enter well is another issue.


Epic Beard Man
Joined: Mar 21, 2010

Your Local 4chan Advocate


Posted: Mar 31, 2010 12:02 PM    Msg. 31 of 36       
YES!!!!! thank god someone made one!


Dark
Joined: Nov 10, 2008


Posted: Mar 31, 2010 12:19 PM    Msg. 32 of 36       
looks nice, thanks.


Spartan_094
Joined: Jan 8, 2008


Posted: Mar 31, 2010 04:42 PM    Msg. 33 of 36       
Quote: --- Original message by: CorpseManTS
that's very good news, but can u put backpacks on them like the one's on the rookie's?(and others)

I can do default backpack h1 weapons. Just I have a limit to what I want to add so yeah.
Quote: --- Original message by: OpsY
Yeah because standard anims for now are pretty much helpless for too many vehicles!

Mod a SP map without changing any of the vehicles and just updating it to par.

solved
Quote: --- Original message by: Gamma927
Tweaking the animations tag can allow them to enter any vehicle. Whether you want it to enter well is another issue.

On xfire now.


anonymous_2009
Joined: Jun 13, 2009


Posted: Mar 31, 2010 05:38 PM    Msg. 34 of 36       
Why only Halo 1 weapons? You could do any backpack weapons... its easy.


CorpseManTS
Joined: Nov 16, 2008

Sorry, I cant hear u with my bullet in your mouth!


Posted: Apr 1, 2010 03:26 AM    Msg. 35 of 36       
what i meant was the "bags" on their backs for ammo and other doodads. not the backpack mod.
well the good thing is i deleted all my ai mods containing sh!tty H2 odst bipeds. Thanks again.

please do the odst bags...

 
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