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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »cache file build error?

Author Topic: cache file build error? (3 messages, Page 1 of 1)
Moderators: Dennis

Furypaw
Joined: Apr 1, 2010


Posted: Apr 1, 2010 08:06 PM    Msg. 1 of 3       
I'm running windows 7 pro 64 bit, and I made a map following youtube tutorials I was shown. I was able to compile (or so tool said) however, there is no .map file in my maps folder. I tried running as admin, and it said this:

Quote: C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool.exe build-cache-
file levels\fury_dmpit\fury_dmpit
Couldn't read map file './toolbeta.map'
file_open('tags\levels\fury_dmpit\fury_dmpit.scenario') error 0x00000003 'The sy
stem cannot find the path specified. '
couldn't open scenario tag 'fury_dmpit.scenario'.
need to get the following tags:
levels\fury_dmpit\fury_dmpit.scenario

### FAILED TO LOAD SCENARIO.

Cache pack file bitmaps hits: 0 for 0.00M
Cache pack file bitmaps adds/misses: 0 for 0.00M
Cache pack file sounds hits: 0 for 0.00M
Cache pack file sounds adds/misses: 0 for 0.00M
Cache pack file loc hits: 0 for 0.00M
Cache pack file loc adds/misses: 0 for 0.00M


However, without admin, it says it's compiled. Also, I can play it in game fine, and with explorer, I cannot find the files (fury_dmpit.scenario) even with show hidden files and folders, although, Sapien finds them without a problem.

This is without administrator (no .map is created)
Quote: C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool build-cache-file
levels\fury_dmpit\fury_dmpit
Couldn't read map file './toolbeta.map'
WARNING: 1 clusters in structure_bsp levels\fury_dmpit\fury_dmpit have no backgr
ound sound or sound environment.
culling uncompressed model vertices...done
culling uncompressed structure bsp vertices...done
culling uncompressed model animation data...done
building predicted resources for structures...done
structure bsp 'levels\fury_dmpit\fury_dmpit' is 0.15M
tag headers and names are 0.18M
streaming model vertex and index buffers...done
streaming tags.......................done
writing vertex and index buffers...done 6.70M
writing tags...done (2305 tags for 4.75M)
total tag size is 4.90M (18.10M free)
compressing 11.97M...done
successfully built cache file.
Cache pack file bitmaps hits: 790 for 36.05M
Cache pack file bitmaps adds/misses: 4 for 0.37M
Cache pack file sounds hits: 662 for 10.45M
Cache pack file sounds adds/misses: 0 for 0.00M
Cache pack file loc hits: 104 for 0.22M
Cache pack file loc adds/misses: 0 for 0.00M

Edited by Furypaw on Apr 1, 2010 at 08:08 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Apr 1, 2010 09:03 PM    Msg. 2 of 3       
You say you can play the map fine in game?
That means it was built and it is in maps folder, no problems then?

In the 1st error
need to get the following tags:
levels\fury_dmpit\fury_dmpit.scenario
you dont have that file in that folder


Furypaw
Joined: Apr 1, 2010


Posted: Apr 1, 2010 09:43 PM    Msg. 3 of 3       
I decided to test your theory, judging from the fact that Sapien could see the .scenario file. I put * into the file name dialog, and went into my maps folder. Lo and behold, it was there. However, I can't see it in explorer, so I tried to compress it biy right clicking on it in sapien and add to archive, got this.

http://i249.photobucket.com/albums/gg221/DG_Dark_Sabre/maperror.png

 

 
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