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Author Topic: How do I edit a BSP? (96 messages, Page 2 of 3)
Moderators: Dennis

Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 27, 2010 06:50 PM    Msg. 36 of 96       
Love your attitude there, bro. For future reference, try not to piss off anyone who's capable of helping you.

As for converting to a BSP, the tool command is:

tool structure scenario-directory bsp-name


Scenario-directory is self explanatory, as is BSP-name.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 27, 2010 09:36 PM    Msg. 37 of 96       
Quote: --- Original message by: Gamma927
Love your attitude there, bro. For future reference, try not to piss off anyone who's capable of helping you.

As for converting to a BSP, the tool command is:

tool structure scenario-directory bsp-name


Scenario-directory is self explanatory, as is BSP-name.

http://forum.halomaps.org/index.cfm?page=topic&topicID=18013&start=4831
Meh He has good reason to be.
And thank you Gamma.
I'll try that.
Is that all I do and it mkaes me a BSP?


-Skipdrow
Edited by Skidrow925 on May 27, 2010 at 09:38 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 27, 2010 09:50 PM    Msg. 38 of 96       
Essentially yes. On the subject of not pissing people off, it would be nice if you explained the comment you posted on my YouTube. If necessary, send it in a PM.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 28, 2010 01:15 PM    Msg. 39 of 96       
Quote: --- Original message by: Gamma927
Essentially yes. On the subject of not pissing people off, it would be nice if you explained the comment you posted on my YouTube. If necessary, send it in a PM.


I am not really sure who made it I found it in a map somewhere.
No clue what map but I have had the map for a while.
And that is pretty much exactly what my pistol does.
It might be yours but I am not sure.


-Skipdrow


EDIT:
When I do structure blah blah blah it goes and says
### ERROR couldn't update edge #blahblahblah (red)
I says that a whole lot
then at the end it has:
### ERROR failed to build collision geometry.
### ERROR failed to import collision bsp.
Edited by Skidrow925 on May 28, 2010 at 01:49 PM


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 28, 2010 02:21 PM    Msg. 40 of 96       
You could try welding all verts at a value of 0.01
That sometimes will help with that error, but mostly not.
You need to model in a cleaner fashion.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 28, 2010 03:25 PM    Msg. 41 of 96       
Quote: --- Original message by: Maniac1000
You could try welding all verts at a value of 0.01
That sometimes will help with that error, but mostly not.
You need to model in a cleaner fashion.


What do you mean ''in a cleaner fashion''?


-Skipdrow


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: May 28, 2010 05:17 PM    Msg. 42 of 96       
Your doing it wrong man. You didn't model it right.
In editable mesh, select edge, and click 'select open edges.'
Then max will select those for you. These edges are HOLES. Fix them. The entire thing should be a hole-less, inside-out box. Bungie did this right, so you should check where you collected stuff.

-Slap Bro

(Pun for Skipdrow... geddit?)


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 28, 2010 05:41 PM    Msg. 43 of 96       
Quote: --- Original message by: SlappyThePirate
Your doing it wrong man. You didn't model it right.
In editable mesh, select edge, and click 'select open edges.'
Then max will select those for you. These edges are HOLES. Fix them. The entire thing should be a hole-less, inside-out box. Bungie did this right, so you should check where you collected stuff.

-Slap Bro

(Pun for Skipdrow... geddit?)


As a matter of fact I don't get it.
And the reason there is a hole in the BSP is cause Infinity adn Bloodgulch are linked by a tunnel.
Is there a way to make it still work?


-Skipdrow


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 28, 2010 06:22 PM    Msg. 44 of 96       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Gamma927
Essentially yes. On the subject of not pissing people off, it would be nice if you explained the comment you posted on my YouTube. If necessary, send it in a PM.


I am not really sure who made it I found it in a map somewhere.
No clue what map but I have had the map for a while.
And that is pretty much exactly what my pistol does.
It might be yours but I am not sure.


-Skipdrow


Pardon me for interrupting, but at the time of video posting, the animations had not gotten ingame yet. I also have never seen animations similar to the ones I had made, so I believed, and I still believe, that you were trolling.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 28, 2010 06:39 PM    Msg. 45 of 96       
Quote: --- Original message by: Gamma927
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Gamma927
Essentially yes. On the subject of not pissing people off, it would be nice if you explained the comment you posted on my YouTube. If necessary, send it in a PM.


I am not really sure who made it I found it in a map somewhere.
No clue what map but I have had the map for a while.
And that is pretty much exactly what my pistol does.
It might be yours but I am not sure.


-Skipdrow


Pardon me for interrupting, but at the time of video posting, the animations had not gotten ingame yet. I also have never seen animations similar to the ones I had made, so I believed, and I still believe, that you were trolling.

HAH HAH HAH HAH HAH HAH HAH HAH
LOLOLOLOLOLOLOLOLOLOLOLOLOLOL
Why would I troll my own post!
You didn't have to post:
Quote: --- Original message by: Gamma927
Essentially yes. On the subject of not pissing people off, it would be nice if you explained the comment you posted on my YouTube. If necessary, send it in a PM.


Therefor you are the ''troller''
Anyway is it possible to have a hole in the BSP?
Wait a minute...
Is this even the right post?


-Skipdrow


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: May 28, 2010 06:40 PM    Msg. 46 of 96       
Grats. You're the first person to have negative reputation in my eyes. Good luck on your future endeavors.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 28, 2010 06:43 PM    Msg. 47 of 96       
Quote: --- Original message by: Gamma927
Grats. You're the first person to have negative reputation in my eyes. Good luck on your future endeavors.


Yes this is the right topic...
How do I weld 2 vertices together? which thing do I use to do that?
Cause there is a hole in the BSP for a tunnel and I guess that I need to close it off as in weld the tunnel to the BSP.


-Skipdrow


xsnoder
Joined: May 29, 2009

~xofect~flem~


Posted: May 29, 2010 09:25 AM    Msg. 48 of 96       
Ok my bad. I thought you understood a little more then you do. But none the less here is a final pic for you to look at. When you seal the cap or whatever you want to call it, you in turn close the box up like slappy was saying. Open edges are exactly that "open edges" to close them is as simple as the word "close". If you take a good modeling or mapping tutorial it would make your venture much less confusing, also I believe you should watch a couple so you can get ahead of the game. You have already angerd a awesome person here "Gamma927" Not a good move. Be cool, make some friends and turn that rep around before it's to late.
Here is a example of closeing up the top or whatever. There are many different ways you can do this but I just threw a lid on it real quick to give you an Idea. . My edge errors went from 3,456.?? to 137. the 137 errors are not on the lid any more but in the bases and internal bsp structers. These are very easy to fix. "TUTORIALS" bro



good luck


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: May 29, 2010 01:20 PM    Msg. 49 of 96       
Quote: good luck

You will need it. Get goin on those errors xnoder shows you.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 29, 2010 02:36 PM    Msg. 50 of 96       
Quote: --- Original message by: SlappyThePirate
Quote: good luck

You will need it. Get goin on those errors xnoder shows you.


Aight.
What thing do I use to weld?
I am now using 3ds 2011.


-Skipdrow


abkarch
Joined: Mar 20, 2010


Posted: May 29, 2010 08:39 PM    Msg. 51 of 96       
that would be the weld tool, i believe. but i havent used 3ds max in a while i might be getting it confused with something else


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 30, 2010 12:44 PM    Msg. 52 of 96       
Quote: --- Original message by: abkarch
that would be the weld tool, i believe. but i havent used 3ds max in a while i might be getting it confused with something else


Well I found a ''Welder'' button but I don't know how it works.


-Lone Wolf
-Skipdrow


abkarch
Joined: Mar 20, 2010


Posted: May 30, 2010 01:55 PM    Msg. 53 of 96       
try dragging one edge to the other. if that doeosnt work, see what someone else does


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: May 30, 2010 05:24 PM    Msg. 54 of 96       
There are two welds: Selected and target.
With selected you select 2 or more points that are the specified distance from each other. It make them ONE point when you press 'selected'.
Set it to 100 to weld selected points that are farther away.
Set it to 0.1 or 1 to fix points that are on top of each other.
With target, you activate the target button, then drag one point onto another. They become one point. This can work with more than one at a time, too.


xsnoder
Joined: May 29, 2009

~xofect~flem~


Posted: May 31, 2010 05:39 AM    Msg. 55 of 96       
Quote:
Quote:
Poly welding and mesh welding are a little different but same concept. Slappy gave you a perfect example. In mesh I like to pick out the verts individualy and target them, but if I want to weld many verts I use the poly tool. . TUTORIALS

-.-----.-----.----.
-.-----.-----.----. you would set the weld for something like this to a 0.5 or 2 somewhere in there becuase of the distance. They are right on top of each other so the # doe's not need be high, now if it is like this

--.---.-----.



--,---,-----, then the # to weld is going to be higher, I think? Not for sure on that one.
You need to download the wiki tutorials from halo maps.org and ,really, read, practice.
Here is an awesome tutorial to get you going in poly modeling instead of primitives.


http://www.4shared.com/video/de40yjSr/Base_Modeling_Tut_Using_Editab.html
I can't stress enough to watch as many tutorials as possible. Right now I don't see you doing that so? Practice what has been given to you and you will succeed. Keep asking others to do it for you will end up right where you are at. Peace and now I say good luck and I hope to see this map out soon.
Edited by xsnoder on May 31, 2010 at 05:43 AM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 31, 2010 01:00 PM    Msg. 56 of 96       
Quote: --- Original message by: xsnoder

Quote:
Quote:
Poly welding and mesh welding are a little different but same concept. Slappy gave you a perfect example. In mesh I like to pick out the verts individualy and target them, but if I want to weld many verts I use the poly tool. . TUTORIALS

-.-----.-----.----.
-.-----.-----.----. you would set the weld for something like this to a 0.5 or 2 somewhere in there becuase of the distance. They are right on top of each other so the # doe's not need be high, now if it is like this

--.---.-----.



--,---,-----, then the # to weld is going to be higher, I think? Not for sure on that one.
You need to download the wiki tutorials from halo maps.org and ,really, read, practice.
Here is an awesome tutorial to get you going in poly modeling instead of primitives.


http://www.4shared.com/video/de40yjSr/Base_Modeling_Tut_Using_Editab.html
I can't stress enough to watch as many tutorials as possible. Right now I don't see you doing that so? Practice what has been given to you and you will succeed. Keep asking others to do it for you will end up right where you are at. Peace and now I say good luck and I hope to see this map out soon.
Edited by xsnoder on May 31, 2010 at 05:43 AM


Other idea I had... Place a big box around the map to seal it in...
I will try that next.


-Lone Wolf
-Skipdrow


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 31, 2010 04:33 PM    Msg. 57 of 96       
that is only adding another "sealed" object.
nothing will change.


GameCreat0r
Joined: Apr 9, 2010

"Perhaps the ending has not yet been written..."


Posted: May 31, 2010 05:35 PM    Msg. 58 of 96       
Dude import the errors whit chimp wrl importer and they will be where they should be. Now you fix open deges by welding the vertecies and updade eges by adding vertecies or removing faces that are wrong. (I make it sound eassy) Just seache the forum on the details I got a copple of topics in whitch I explain it.

And skidro, I told you a douzend times

PLEASE JUST TRY THE HEK TUTORIAL FIRST BEFORE DOING THE HARD STUFF! PLEASE!


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 31, 2010 06:32 PM    Msg. 59 of 96       
Quote: --- Original message by: Maniac1000
that is only adding another "sealed" object.
nothing will change.


Huh. I thought that that would work.


-Lone Wolf
-Skipdrow


abkarch
Joined: Mar 20, 2010


Posted: May 31, 2010 06:44 PM    Msg. 60 of 96       
Quote: --- Original message by: Niels
Dude import the errors whit chimp wrl importer and they will be where they should be. Now you fix open deges by welding the vertecies and updade eges by adding vertecies or removing faces that are wrong. (I make it sound eassy) Just seache the forum on the details I got a copple of topics in whitch I explain it.

And skidro, I told you a douzend times

PLEASE JUST TRY THE HEK TUTORIAL FIRST BEFORE DOING THE HARD STUFF! PLEASE!


/thread. that was the best post so far in this thread.


shadowce9
Joined: Mar 13, 2010

Learning Halo CE Scripting.


Posted: May 31, 2010 06:51 PM    Msg. 61 of 96       
Quote: --- Original message by: Skidrow925
Quote: --- Original message by: Maniac1000
that is only adding another "sealed" object.
nothing will change.


Huh. I thought that that would work.


-Lone Wolf
-Skipdrow


I've read all the posts in this thread, and it is getting quite frustrating that even though people here are telling you to do so, you simply refuse to look at a tutorial.

Basic Map Making tutorial. I watched this to get me started.
http://hce.halomaps.org/index.cfm?fid=2299
Some more map making tutorials.
http://hce.halomaps.org/index.cfm?fid=2761
http://hce.halomaps.org/index.cfm?fid=3233
Use this to learn some techniques.
http://hce.halomaps.org/index.cfm?fid=4870

Seriously! Follow these tutorials, make your own crap, and learn. It's not that hard. Watch these, then you should attempt your own map. Also, don't release your first map because first maps are usually..err..bad.


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 31, 2010 08:21 PM    Msg. 62 of 96       
Heh heh. I am a wee bet past my ''First'' map. I have been making maps with the HEK for a while now.
Anyway...
I take it all of those are pretty much the same?

Also..
Has anyone here have MW2?
I need some pics of the Bunker for reference please. That is if anyone has it and will post some pics. Or PM me links to some.


-Lone Wolf
-Skipdrow


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 31, 2010 08:39 PM    Msg. 63 of 96       
How can you be a wee bit past your first map if you never knew the command to convert a .jms to a bsp, till just the other day? and you still have no idea how to weld verticies or create a sealed world game environment.
Edited by Maniac1000 on May 31, 2010 at 08:40 PM


abkarch
Joined: Mar 20, 2010


Posted: May 31, 2010 09:03 PM    Msg. 64 of 96       
maniac just stole the words out of my hands.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: May 31, 2010 09:49 PM    Msg. 65 of 96       
nvm
Edited by Hydrogen on May 31, 2010 at 09:49 PM


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: May 31, 2010 10:59 PM    Msg. 66 of 96       
Quote: --- Original message by: Maniac1000

How can you be a wee bit past your first map if you never knew the command to convert a .jms to a bsp, till just the other day? and you still have no idea how to weld verticies or create a sealed world game environment.
Edited by Maniac1000 on May 31, 2010 at 08:40 PM


Can you read?
I said
HEK!
HEK! HEK HEK HEK!!!!!!

Dang.
I have been using sapien and stuff to make maps.
Although I am not sure if that is what you meant by ''Making maps''.


-Lone Wolf
-Skipdrow


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: May 31, 2010 11:09 PM    Msg. 67 of 96       
Well he offered you a tutorial on making bsp's, because thats what you seem to be having trouble with.
You say its too "novice" for you because you are an advanced hek map maker.
You dont seem to understand what he is telling you, or you are being deliberatly ignorant.
Why bother posting if you dont want advice?

I will assume that you are a lazy, ignorant fool, untill you prove otherwise.

good day


Skidrow925
Joined: Mar 19, 2010

"ideological sense of respect and tact of a 5yo"


Posted: Jun 1, 2010 02:28 PM    Msg. 68 of 96       
Quote: --- Original message by: Maniac1000
Well he offered you a tutorial on making BSP's, because that's what you seem to be having trouble with.
You say its too "novice" for you because you are an advanced HEK map maker.
You don't seem to understand what he is telling you, or you are being deliberately ignorant.
Why bother posting if you don't want advice?

I will assume that you are a lazy, ignorant fool, until you prove otherwise.

good day

FTFY

I am attempting to download those tuts.
Also I never said anything about it being to ''novice'' for me.
I am just gonna screw you for now.


-Lone Wolf
-Skipdrow


abkarch
Joined: Mar 20, 2010


Posted: Jun 1, 2010 03:17 PM    Msg. 69 of 96       
i dont know if you are a troll or what, but i am also going to assume you a lazy, ignorant fool, and ill raise maniac by adding troll (unless you can prove otherwise). if you are just using hek to add to maps like bloodgulch and stuff, thats not making maps. its modding maps, which is hardly difficult.
Edited by abkarch on Jun 1, 2010 at 03:19 PM


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jun 1, 2010 04:36 PM    Msg. 70 of 96       
Help us help u.

 
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