A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »tags help

Author Topic: tags help (3 messages, Page 1 of 1)
Moderators: Dennis

DavixXx
Joined: Mar 22, 2009

MW map pask in process


Posted: Jul 16, 2010 02:52 PM    Msg. 1 of 3       
hi.
i want to create a device_machine(like a door), so i create the gbxmodel, all bitmaps, collision_geometri, and animation(JMO) and my .device_machine (

with guerrila, at device section: add, my animation>save

when i compile my map there are:

07.15.10 21:33:32 tool pc 01.00.00.0609 ----------------------------------------------
07.15.10 21:33:32 reference function: _write_to_error_file
07.15.10 21:33:32 reference address: 42ca20
07.15.10 21:33:32 Couldn't read map file './toolbeta.map'
07.15.10 21:33:32 the model 'devices\control_post\control_post' and the animation graph 'devices\control_post\control_post' don't match
07.15.10 21:33:32 the object 'devices\control_post\control_post' will not animate


HELP ME!!!!!!!!


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Jul 16, 2010 05:34 PM    Msg. 2 of 3       
Copy the node list checksum from the animations and paste it over the one in the gbxmodel. Or vice versa.


DavixXx
Joined: Mar 22, 2009

MW map pask in process


Posted: Jul 16, 2010 08:17 PM    Msg. 3 of 3       
Thank you, its working

PS:
can you read you Xfire PM please
Edited by DavixXx on Jul 16, 2010 at 08:18 PM
Edited by DavixXx on Jul 17, 2010 at 01:32 PM

 

 
Previous Older Thread    Next newer Thread







Time: Fri May 29, 2020 3:25 AM 187 ms.
A Halo Maps Website