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Author Topic: [WIP MP] Geonosis (68 messages, Page 1 of 2)
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Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 24, 2010 06:02 AM    Msg. 1 of 68       
GEONOSIS

THIS IS NOT DEAD. I AM WORKING ON FLOOD CAMPAIGN
(World of Tanks FTW)

CE3 trailer: http://www.youtube.com/watch?v=VZbTCeJZAto

My terrible attempt at FP anims: http://www.youtube.com/watch?v=LuwyecN7vZo
(NEED HELP HERE)

I started this a while ago by making a race map on geonosis. I got quite far but the project was pretty much cancelled for reasons only known to lone.
Anyhow, i started this project, although it started by me jest randomly making the vehicles without actually having planned a map. Well now i have. There will (unless i decide otherwise) be the original race

map, along with a large vehicle based map and a small weapons based map. This is to make sure there is a map for all playing styles (kinda).

THE MAPS

All maps are set on Geonosis, in the time of the Battle of Geonosis. Most of the content is based off Star Wars: BattleFront II, with a few other things to fill gaps. All models, vehicles, weapons etc so far

have been made by me, with the exception of most textures and sound which is ripped from BattleFront II.

GEONOSIS RACE



This map is a race map. You will start with a pistol and can get in either a STAP or a BARC speeder. The track is shown in the image above, althoguh i need to make improvements

GEONOSIS

Not yet begun work on. This will be a large map, with all vehicles an weapons within

GEONOSIS ARENA

Not yet begun work on. This will be a close quarters map, mainly for weapon use.


THE VEHICLES


Republic vehicles:-


LAAT/i gunship



A large flying vehicle, with a driver, gunner, and 4 passengers. Gunner has control of Heavy lasers and Beam cannons.
STATUS: complete, perhaps minus decent particle effects.

TX130S fighter tank



A hovertank with a driver and gunner. Gunner has control of Light lasers and Beam cannon.
STATUS: complete, perhaps minus decent particle effects.

AT-TE walker



A huge command vehicle. Slow but has heavy armour and weaponry. Gunner controls light and heavy lasers, although driver controls which light lasers the gunner uses (with Q, couldn't help this). 6 cargo

seats. Gunner must climb up leg to get in.
STATUS: complete, perhaps minus decent particle effects.

BARC speeder

A small fast vehicle with very little armour and firepower, suitable for quick journeys such as flag runs. Weapons: Light lasers
STATUS: Not yet begun work on.

POSSIBILITY

Jetpack



A jetpack for quick transportation. Driver uses own weapons.
STATUS: Almost done, perhaps minus decent particle effects.


CIS vehicles:-

Vulture Droid



A very fast starfighter, although often to fast to cause damage, and not well armoured. Weapons: Light lasers
STATUS: complete, perhaps minus decent particle effects.

Hailfire tank

An anti-vehicle tank, with many homing rockets, although slow reload time. Weapons: homing missiles, light laser
STATUS: Not yet begun work on.

Spider Droid

A large and powerful vehicle, with a beam cannon and light lasers.
STATUS: Not yet begun work on.

STAP



A small fast vehicle with very little armour and firepower, suitable for quick journeys such as flag runs. Weapons: Light lasers
STATUS: complete, perhaps minus decent particle effects.

THE WEAPONS

Republic Weaponry:-

DC-15s Blaster Pistol

Pretty much the same as the halo pistol, but overheats in ten shots and has infinite ammo (may change)
STATUS: Not yet begun work on.

DC-15S Blaster Rifle

Blaster carbine, kills in about 13 shots, although has a lot of spread.
STATUS: Not yet begun work on.


DC-15x Sniper Rifle



Pretty much the same as the halo sniper, with a slower fire rate bt bigger clip (6).
STATUS: complete minus FP animations, perhaps minus decent particle effects.

PLX-1 Missile Launcher



A missile launcher with one rocket per clip. Can be charged for homing (like the spartan laser so you can't run around with it charged; 4 second charge time)
Does half damage to a soldier, and considerably more to a vehicle
STATUS: complete minus FP animations, perhaps minus decent particle effects.

FC-1 Flechette Launcher

Similar to the halo shotgun. 1 shot at close range kills, 8 shots in a clip.
STATUS: Not yet begun work on.

DC-15A Blaster Rifle



A long range blaster rifle similar to the halo battle rifle. Can fire 3 shot bursts in automatic or single more accurate shots in semi. 5 shots to the head kills.
STATUS: complete minus FP animations, perhaps minus decent particle effects.

EMP launcher

A deadly weapon against droids - kills in one hit, 2 shots to a clip. SImilar to a halo rocket launcher, altough a PLX-1 is preferable over this against vehicles.
STATUS: Not yet begun work on.
LIES

Z-6 Rotary Blaster Cannon



Extremely fast firing, the chaingun is good when attacking multiple enemies at once. Carries a maximum of 3 canisters, each with 200 ammo, which are used up in 7 seconds each. Centre-map
STATUS: complete minus FP animations, perhaps minus decent particle effects..

CIS Weaponry:-

SE-14 Blaster Pistol

Pretty much the same as the halo pistol, but overheats in ten shots and has infinite ammo (may change)
STATUS: Not yet begun work on.

E-5 Blaster Rifle



Blaster rifle, kills in about 13 shots, although has a lot of spread.
STATUS: complete minus FP animations, perhaps minus decent particle effects.

E-5s Sniper Rifle

Pretty much the same as the halo sniper, with a slower fire rate bt bigger clip (6).
STATUS: Not yet begun work on.

E-60R Missile Launcher

A missile launcher with one rocket per clip. Can be charged for homing (like the spartan laser so you can't run around with it charged; 4 second charge time)
Does half damage to a soldier, and considerably more to a vehicle
STATUS: Not yet begun work on.

ACP Array Gun



Similar to the halo shotgun. 1 shot at close range kills, 8 shots in a clip.
STATUS: complete minus FP animations, perhaps minus decent particle effects.

Geonosian Sonic Blaster



A short to medium range blaster, with slow fire rate and medium recoil. Shots go slowly, but are powerful, and three of them kill a clone trooper.
STATUS: complete minus FP animations, perhaps minus decent particle effects.

Radiation launcher

A deadly weapon against clones - kills in one hit, 2 shots to a clip. A grenade launcher, can be charged for timed grenades.
STATUS: Not yet begun work on.
ALSO LIES

Other weaponry:-

Thermal detonater



Very similar to the halo frag grenade. Sticks to vehicles.
STATUS: complete, perhaps minus decent particle effects.

Time Bomb



A very powerful bomb, extremely useful against vehicles. Sticks to anything, five second fuse.
STATUS: complete, perhaps minus decent particle effects.

OTHER USEFUL STUFF

Medical Droid



Slowly heals you, as sheilds do not recharge on this map.
STATUS: complete.

Gonk Droid



Gives you ammunition.
STATUS: complete.

Thanks to lone for all his help so far

I WOULD LIKE TO ASSIST THIS PROJECT:

FP animators.

Particle effects, under threat of deceased marsupial assault.

Someone capable of rigging (i can, but not well).

Someone to make decent shaders.

HUD maker.

If you would like to help, contact me on xfire: dagoldfish

Thank you for reading. Please post constructive critisim and ideas

-Koo294
Edited by Koo294 on Jul 25, 2010 at 03:58 PM
Edited by Koo294 on Jul 25, 2010 at 04:00 PM
Edited by Koo294 on Oct 7, 2010 at 04:25 PM
Edited by Koo294 on Oct 25, 2010 at 06:04 PM
Edited by Koo294 on Nov 25, 2011 at 05:10 PM


RevolutionaryCaptain
Joined: Mar 20, 2010

Preparing to continue the overmind's plans


Posted: Jul 24, 2010 11:43 AM    Msg. 2 of 68       
I battle this level in Starwars Battlefront 2. Will there be driods?


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 24, 2010 11:44 AM    Msg. 3 of 68       
Quote: --- Original message by: RevolutionaryCaptain
I battle this level in Starwars Battlefront 2. Will there be driods?

One team will be droids, the other clones.


Arteen
Joined: Mar 8, 2008

...


Posted: Jul 24, 2010 11:51 AM    Msg. 4 of 68       
Well, this is unexpected. Someone has a crazy conversion mod idea and actual, significant progress! Very nice!


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Jul 24, 2010 02:15 PM    Msg. 5 of 68       
Heh, I remember this map. Looks like you've come a long ways. I'm a big fan of star wars and this mod looks great. I hope it turns out well :D


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 24, 2010 02:24 PM    Msg. 6 of 68       
Quote: --- Original message by: Arteen
Well, this is unexpected. Someone has a crazy conversion mod idea and actual, significant progress! Very nice!


Quote: --- Original message by: UnevenElefant5
Heh, I remember this map. Looks like you've come a long ways. I'm a big fan of star wars and this mod looks great. I hope it turns out well :D


Thanks. I hope this will actually make progress, compared to any of my other projects, but i definitely need help (see OP).


abkarch
Joined: Mar 20, 2010


Posted: Jul 24, 2010 02:40 PM    Msg. 7 of 68       
as far as i remember, you cant have two different bipeds for two different teams. but this looks REALLY promising. keep it up :)


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 24, 2010 02:43 PM    Msg. 8 of 68       
Quote: --- Original message by: abkarch
as far as i remember, you cant have two different bipeds for two different teams. but this looks REALLY promising. keep it up :)

Quote: --- Original message by: Koo294
There is a method which i have devised which seems to work which i will attempt to use for my upcoming map. Although it is not completely foolproof, it involves the player having a gun which they pick up from the floor in a sealed room. Once fired, the gun releases an invisible reflecting server-side sticky projectile which will bounce around and eventually hit the player. Upon hitting, it creates an effect which destroys a door which the player then walks through to a teleporter to a spawn point on the map. The sticky projectile emits a constant damage effect.

Now for the weapons. There are two varients of each weapon- one with spartan arms modelled in, one with elite arms modelled in. In contact with a damage effect from the gun spawned in the elite room, the spartan gun will destroy and spawn the elite varient, and vice versa. This can be achieved through different material damage modifiers.

There can also be a script checking which weapon a player has, and changing permutations accordingly.

Of course, it messes up if say a guy is whacked in the back and wep stolen really quickly, but it is unlikely with Halo's netcode.

It seems to work fine from my tests, and i have been able to create the damage effect so it does not interfere with shield charging or using a scope.


Taken from the "spartan-elite tags" thread.
Edited by Koo294 on Jul 25, 2010 at 06:22 PM


Slap Happy
Joined: Feb 2, 2009

Life ain't fair, buy a helmet.


Posted: Jul 24, 2010 08:05 PM    Msg. 9 of 68       
I look forward to a starwars map, but as of yet, no previous author or team has made one that has been released.

Get it made and released you have my download, but every map promising star wars like theme has always produced interest, a bunch of ingame videos (nice sky!), and a bunch of fighting, but not a single release of a single asset.

No animosity directed to you, good luck - may the force be with you to release it- even if it's not perfect according to the Starwars crit you will receive from Starwars-trekkies (is that a word?)


007
Joined: Mar 4, 2010

FluFFy


Posted: Jul 24, 2010 10:03 PM    Msg. 10 of 68       
one of the best things I saw in CE3, cant wait.


NeiaG
Joined: May 18, 2008

Ohai Mark


Posted: Jul 25, 2010 01:18 AM    Msg. 11 of 68       
please finish this. i absolutely loved playing this on battlefront I and II.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 25, 2010 09:39 AM    Msg. 12 of 68       
Quote: --- Original message by: Slap Happy
I look forward to a starwars map, but as of yet, no previous author or team has made one that has been released.

Get it made and released you have my download, but every map promising star wars like theme has always produced interest, a bunch of ingame videos (nice sky!), and a bunch of fighting, but not a single release of a single asset.

No animosity directed to you, good luck - may the force be with you to release it- even if it's not perfect according to the Starwars crit you will receive from Starwars-trekkies (is that a word?)

Something tells me you should recognise the sky. (*cough it's your map's sky with a sun removed cough*)

ANYHOW



:D


Advancebo
Joined: Jan 14, 2008


Posted: Jul 25, 2010 02:08 PM    Msg. 13 of 68       
might be better if you just get a replacement for every H1 weapon, that way it stays balanced.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 25, 2010 02:47 PM    Msg. 14 of 68       
Quote: --- Original message by: Advancebo
might be better if you just get a replacement for every H1 weapon, that way it stays balanced.

In some ways, they are replacements, but i have changed them and all are slightly more powerful than the halo weapons, as well as you have no sheilds (but your health is doubled). I am trying to keep them all balanced and most seem pretty balanced at the moment.


kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Jul 25, 2010 05:36 PM    Msg. 15 of 68       
GEONOSIS IN MY HALO OMG!!!

btw, you should put flying vehicles in it, like SWB1
Edited by kev3344 on Jul 25, 2010 at 05:40 PM


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 25, 2010 05:42 PM    Msg. 16 of 68       
Quote: --- Original message by: kev3344

GEONOSIS IN MY HALO OMG!!!

btw, you should put flying vehicles in it, like SWB1
Edited by kev3344 on Jul 25, 2010 at 05:40 PM

Did you read the OP? it includes the LAAT/i, Vulture droid, and jetpack.


kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Jul 25, 2010 05:45 PM    Msg. 17 of 68       
I tought you made a swbII replica so I wasn't sure it included the vulture droid and the gunship and I tought they were maybe scenery.

NVM I watched the trailer and saw them, it will be the best map ever in halo ce
Edited by kev3344 on Jul 25, 2010 at 05:51 PM


PPS Icelord1337
Joined: Jul 14, 2010

All your base are belong to us


Posted: Jul 26, 2010 04:41 PM    Msg. 18 of 68       
This sounds and looks awesome. In my opinion there should be more Star Wars and Star Trek maps.


kev3344
Joined: Aug 8, 2008

IMAAA FIRING MAAA LAZAAA!!!!


Posted: Jul 26, 2010 04:58 PM    Msg. 19 of 68       
I agree,I tried to create star wars maps but they looked horrible because I suck at modeling.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 26, 2010 11:38 PM    Msg. 20 of 68       
These are epic.

Would you mind sending me some of the tags?


abkarch
Joined: Mar 20, 2010


Posted: Jul 26, 2010 11:46 PM    Msg. 21 of 68       
hes just gonna give his work away to random people, yea.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 27, 2010 12:01 AM    Msg. 22 of 68       
Well, I was assuming he'd prefer if I asked.


Corvette19
Joined: Feb 27, 2007


Posted: Jul 27, 2010 12:06 AM    Msg. 23 of 68       
Looks great.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 27, 2010 04:36 AM    Msg. 24 of 68       
Tags will be open source once it is finished. And yes, as i have said i intent to have the clone/droid biped model and a new HUD.


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Jul 27, 2010 05:07 AM    Msg. 25 of 68       
Do you check your PMs :/


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 27, 2010 06:13 AM    Msg. 26 of 68       
Quote: --- Original message by: Koo294
Tags will be open source once it is finished. And yes, as i have said i intent to have the clone/droid biped model and a new HUD.


THANK YOU!!! :D

+10,000 Respect.

And how about some Geonosian Starfighters? Those things were epic. But you've already got Vultures, so I wont complain if you decide against them. :D
-------------------------------------------

P.S. Maybe you could replace Plasma Grenades with Thermal Detonators. They glow red, and can stick to vehicles.

Fragmentation Grenades could be replaced with Concussion Grenades from Battlefront I. They glow yellow, and are more effective against infantry.
Edited by Echo77 on Jul 27, 2010 at 06:22 AM
Edited by Echo77 on Jul 27, 2010 at 06:23 AM


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 27, 2010 06:32 AM    Msg. 27 of 68       
Quote: --- Original message by: Echo77

Quote: --- Original message by: Koo294
Tags will be open source once it is finished. And yes, as i have said i intent to have the clone/droid biped model and a new HUD.


THANK YOU!!! :D

+10,000 Respect.

And how about some Geonosian Starfighters? Those things were epic. But you've already got Vultures, so I wont complain if you decide against them. :D
-------------------------------------------

P.S. Maybe you could replace Plasma Grenades with Thermal Detonators. They glow red, and can stick to vehicles.

Fragmentation Grenades could be replaced with Concussion Grenades from Battlefront I. They glow yellow, and are more effective against infantry.
Edited by Echo77 on Jul 27, 2010 at 06:22 AM
Edited by Echo77 on Jul 27, 2010 at 06:23 AM

You could try reading the post before you respond to it. Thermal detonators are in for frags, time bombs for plasma.

Also, i don't appear to have any PMs?


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 27, 2010 11:33 AM    Msg. 28 of 68       
I don't know which armours are which, but i have the textures for all of them. It's hardly going to take much longer to model a different type of armour.

K, i have these:

Phase I:
http://i264.photobucket.com/albums/ii164/koo294/clone_trooper.png

Phase II:
http://i264.photobucket.com/albums/ii164/koo294/clone_trooper_second.png

Some other random one:
http://i264.photobucket.com/albums/ii164/koo294/clone_trooper_sniper.png

Edited by Koo294 on Jul 27, 2010 at 11:36 AM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 27, 2010 11:56 AM    Msg. 29 of 68       
The Phase I armor was used during the battle of Geonosis, so use that.


Slap Happy
Joined: Feb 2, 2009

Life ain't fair, buy a helmet.


Posted: Jul 27, 2010 03:32 PM    Msg. 30 of 68       
Phase 1 - my preference, or, use the random 1 as multiplayer diffuse.

Looks great so far. *restrained excitement*


Amy
Joined: Jul 19, 2010

Ohai thurr.


Posted: Jul 27, 2010 07:55 PM    Msg. 31 of 68       
Looks awesome, hope to see it finished through!


The Programmer
Joined: Sep 30, 2009

I HATE WHITE PEOPLE!!!


Posted: Jul 28, 2010 12:31 AM    Msg. 32 of 68       
Some of the FP models need to be redone.

btw this is the star wars battlefront I version of the map


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 28, 2010 05:20 AM    Msg. 33 of 68       
Quote: --- Original message by: The Programmer
Some of the FP models need to be redone.

btw this is the star wars battlefront I version of the map

What do you mean? this map isn't in either of the battlefronts, it's custom BSP.
Also, if it's what you mean, i need more detail on the e-5.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jul 28, 2010 11:12 AM    Msg. 34 of 68       
He means that it most greatly resembles the Geonosis from the original Battlefront.
(Because of the Spire dominating the center of the map)

Battlefront I Geonosis was the best, anyway. :P


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Jul 28, 2010 11:41 AM    Msg. 35 of 68       
It's only the race map. I still have to make the BSP for the other MP maps.

 
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