A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »What's wrong with the way of editing animations?

Author Topic: What's wrong with the way of editing animations? (2 messages, Page 1 of 1)
Moderators: Dennis

117MC
Joined: Jul 20, 2009

117ʿٳ


Posted: Jul 24, 2010 11:57 PM    Msg. 1 of 2       
I want to edit and use animations, but i can't change it into CE form.
this is my way, could you tell me what's wrong with it?

1.open the 3DSMAX


2.use the GBXMODEL importer script


3.set the model


4.edit animations


5.save it


6."there are no actors to export!"


Could you tell me what's wrong with it?


117MC
Joined: Jul 20, 2009

117ʿٳ


Posted: Jul 26, 2010 05:15 AM    Msg. 2 of 2       
Thank you i did it.
But after changing the animations into JMA form, how to make it an animation tag and how to use it?

 

 
Previous Older Thread    Next newer Thread







Time: Wed October 23, 2019 1:05 PM 156 ms.
A Halo Maps Website