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Author Topic: Valhalla{Halo3}--Wip-- (65 messages, Page 1 of 2)
Moderators: Dennis

masterchiefs
Joined: Apr 29, 2010


Posted: Aug 11, 2010 02:57 PM    Msg. 1 of 65       
hello people.i worikng on valhalla map from halo3.itll look like it all same and will use exactly the same weapons . as avery big part of those weapon is already done ill rip them and put in myne map.as for the gravity hammer and spiker.ill make them myself.also ill edit the shader to match the maximum to halo 3 heres the valhalla base:



heres the texture:


as u can see i not worked on it very hard xD

if the base looking not very detailed the reason is that i not wanted it to be detailed.

dont worry the weapons will be asmuch detailed as they can be

ah and if some body can rip the same ground textures from halo3 as vallhalla.imean grass.cliffs.snow ill thank u.and post that u gave me the textures =) plz

sorry for my englis im from another country and didnt entere forum for very long time xD

heres the map itself.for the lake i used hide selected.am i doing right?




Edited by masterchiefs on Aug 11, 2010 at 03:13 PM


Corvette19
Joined: Feb 27, 2007


Posted: Aug 11, 2010 03:10 PM    Msg. 2 of 65       
Try using CMT's Spiker.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 11, 2010 03:16 PM    Msg. 3 of 65       
Here is a map, it has Halo 3 Weapons on it that you can use for now:
http://hce.halomaps.org/index.cfm?fid=5274

Here is the topic for the new version, not yet for the public:
http://forum.halomaps.org/index.cfm?page=topic&topicID=31969


masterchiefs
Joined: Apr 29, 2010


Posted: Aug 11, 2010 03:20 PM    Msg. 4 of 65       
nope idont like it its very low poly and the textures bad =( ill make one myself.how can iget the halo3 ground textures?


yea dude =) thanks but i already ripped the weapons from sandtrap.im improving the shaders now =) but anyways ill make ghammer and spiker myself
Edited by masterchiefs on Aug 11, 2010 at 03:22 PM


Brian
Joined: Dec 24, 2007


Posted: Aug 11, 2010 03:23 PM    Msg. 5 of 65       
Hey, that base is obviously messed up, if you want i can get you references for the Valhalla base
Edited by Brian on Aug 11, 2010 at 03:23 PM


Joshflighter
Joined: May 23, 2009

Former CMT Team Co-Leader


Posted: Aug 11, 2010 03:25 PM    Msg. 6 of 65       
Quote: --- Original message by: Brian

Hey, that base is obviously messed up, if you want i can get you references for the Valhalla base
Edited by Brian on Aug 11, 2010 at 03:23 PM


XD Brian ur back!
=D
I agree with Brian btw. But great start, I did the same thing with highground though. Didnt go anywhere with it, but helped me understant modeling. =)


masterchiefs
Joined: Apr 29, 2010


Posted: Aug 11, 2010 03:28 PM    Msg. 7 of 65       
yea ithink that its messed too xD its too long ididnt got good reference images so if ucan the plz yea plz

ill like to see its left side reference and front =) top ihave
Edited by masterchiefs on Aug 11, 2010 at 03:31 PM


ThetianSoldier
Joined: May 15, 2010

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Posted: Aug 11, 2010 03:40 PM    Msg. 8 of 65       
OMG PROGRESS?! o.0


masterchiefs
Joined: Apr 29, 2010


Posted: Aug 11, 2010 03:47 PM    Msg. 9 of 65       
were!!!!!!! 0_O lol waht u talking about?


PirateParty
Joined: Jul 13, 2010

Elite smartman of Smartness


Posted: Aug 11, 2010 03:47 PM    Msg. 10 of 65       
The main map looks pretty good.

But the base looks really awkward.......might want to fix that.


masterchiefs
Joined: Apr 29, 2010


Posted: Aug 11, 2010 03:50 PM    Msg. 11 of 65       
yea isaid this-_- im waiting for the references what exaclty u dont like in the base?


ThetianSoldier
Joined: May 15, 2010

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Posted: Aug 11, 2010 03:52 PM    Msg. 12 of 65       
I was referring to the fact that your map actually had progress being shown.


masterchiefs
Joined: Apr 29, 2010


Posted: Aug 11, 2010 03:59 PM    Msg. 13 of 65       
oh =)

hey man ineed to know what the messed thing in myne base? explain it ill fix this
Edited by masterchiefs on Aug 11, 2010 at 04:01 PM

oh **** it doesent have any door in the middle xD

brian im in a very big need of those reference images give me them asap ill be very appreciated
Edited by masterchiefs on Aug 11, 2010 at 04:05 PM


Brian
Joined: Dec 24, 2007


Posted: Aug 11, 2010 04:09 PM    Msg. 14 of 65       
Quote: --- Original message by: masterchiefs

oh =)

hey man ineed to know what the messed thing in myne base? explain it ill fix this
Edited by masterchiefs on Aug 11, 2010 at 04:01 PM

oh **** it doesent have any door in the middle xD

brian im in a very big need of those reference images give me them asap ill be very appreciated
Edited by masterchiefs on Aug 11, 2010 at 04:05 PM


well calm down a second lol, do you have xfire?


PirateParty
Joined: Jul 13, 2010

Elite smartman of Smartness


Posted: Aug 11, 2010 04:22 PM    Msg. 15 of 65       
Quote: --- Original message by: masterchiefs

oh =)

hey man ineed to know what the messed thing in myne base? explain it ill fix this
Edited by masterchiefs on Aug 11, 2010 at 04:01 PM

oh **** it doesent have any door in the middle xD

brian im in a very big need of those reference images give me them asap ill be very appreciated
Edited by masterchiefs on Aug 11, 2010 at 04:05 PM


Glad you caught that, I was waiting for you to notice....


Brian
Joined: Dec 24, 2007


Posted: Aug 11, 2010 04:58 PM    Msg. 16 of 65       
This is my screenshot page for halo 3, i took a fair amount of refs for the base youll be remodeling
http://www.bungie.net/Stats/Halo3/Screenshots.aspx?player=Addo%20Exitium


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Aug 11, 2010 05:30 PM    Msg. 17 of 65       




(I know proportions of exterior is off, I already fixed that)


ThetianSoldier
Joined: May 15, 2010

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Posted: Aug 11, 2010 05:31 PM    Msg. 18 of 65       
interior isn't very accurate.


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Aug 11, 2010 05:33 PM    Msg. 19 of 65       
It was modeled off of a concept for Halo 3 in alpha stage, it's not accurate, but game play wise, it's the same.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 11, 2010 05:34 PM    Msg. 20 of 65       
also obviously to high poly


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Aug 11, 2010 05:48 PM    Msg. 21 of 65       
Nah, it's like 17 k, if you get rid of the stuff underneath the glass, it's like 8k, so it can work.


DEEhunter
Joined: Dec 16, 2006


Posted: Aug 11, 2010 05:53 PM    Msg. 22 of 65       
Jesus christ, 8k?


roosterMAP
Joined: Nov 14, 2008

I am here to enhance you gaming experience


Posted: Aug 11, 2010 05:59 PM    Msg. 23 of 65       
ur not gonna be able to get all that ingame. too many tri's its the same issue i had with narrows.

if you already know how, i suggest separating EVERYTHING into scenery files so you can bake high poly detail on a low poly model.

here, use my texture. its the one i used for narrows. Its a slightly older version, but still good. i suggest you desat it a bit.

Edited by roosterMAP on Aug 11, 2010 at 06:00 PM


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Aug 11, 2010 09:21 PM    Msg. 24 of 65       
Ahaha thanks rooster, that will help, I wanted to make that texture, that was in Halo 3 the Ark, late in the level. The interior. Thanks a bunch :)


leyuen
Joined: Apr 3, 2010


Posted: Aug 11, 2010 09:26 PM    Msg. 25 of 65       
y does everyone always remake a map someone already remade made or still in progress? i mean their are other halo 3 maps no one even start doing yet.


Newbkilla
Joined: Mar 9, 2008

- Artist, Environment Artist, Level Designer -


Posted: Aug 11, 2010 09:43 PM    Msg. 26 of 65       
Quote: --- Original message by: roosterMAP

ur not gonna be able to get all that ingame. too many tri's its the same issue i had with narrows.

Edited by roosterMAP on Aug 11, 2010 at 06:00 PM


Not true, since all the polies are a majority underneath the base, you can use exact portals, which will work. Not to mention all the caves as well. There should be no problem. WIth Narrows, you can't really do that, because all of the door openings are really open to the map, nothing is interior, the whole map is basically an exterior map if you think about it.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 12, 2010 02:02 AM    Msg. 27 of 65       
Hey someone make a bloodgulch from halo reach! Owai.... we already have that! Lulz


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Aug 12, 2010 02:16 AM    Msg. 28 of 65       
Very nice work masterchiefs, finally someone is taking the initiative to properly recreate this.
I just hope it won't have an unbalanced weapon set like Sandtrap

Anyways, if you need any sort of assistance having to do with layout, populating, or tag modification, PM me.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 12, 2010 03:43 AM    Msg. 29 of 65       
looking Smexy. i like it keep up the good work. Finally Valhalla in my Halo PC this is almost as exciting as cutting myself... Almost


masterchiefs
Joined: Apr 29, 2010


Posted: Aug 12, 2010 05:51 AM    Msg. 30 of 65       
thanks man for the base references =)

woha man thats reaaaly helping me thanks thanks thanks
Edited by masterchiefs on Aug 12, 2010 at 06:35 AM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 12, 2010 08:14 AM    Msg. 31 of 65       
Quote: --- Original message by: iHalo
Nah, it's like 17 k, if you get rid of the stuff underneath the glass, it's like 8k, so it can work.


I hope your joking.


ThetianSoldier
Joined: May 15, 2010

Keyboard not found! Press any key to continue...


Posted: Aug 12, 2010 08:42 AM    Msg. 32 of 65       
Quote: --- Original message by: Higuy
Quote: --- Original message by: iHalo
Nah, it's like 17 k, if you get rid of the stuff underneath the glass, it's like 8k, so it can work.


I hope your joking.

Knowing iHalo?
lolno.


abkarch
Joined: Mar 20, 2010


Posted: Aug 12, 2010 10:30 AM    Msg. 33 of 65       
for someone used to using cryengine, 8 k is almost nothing...


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 12, 2010 12:07 PM    Msg. 34 of 65       
iHalo, I'm almost done with my cliffs. We have to get to talk about finishing valhalla with your interior.
Edited by SlappyThePirate on Aug 12, 2010 at 12:08 PM


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Aug 12, 2010 12:44 PM    Msg. 35 of 65       
Without the inside stuff it's 1758 polies... and with it all, is like 3k, I must have posted the poly count of a different base I made...

 
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