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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Easy Work?

Author Topic: Easy Work? (30 messages, Page 1 of 1)
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Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Aug 17, 2010 08:17 PM    Msg. 1 of 30       
Ok it's a little bit CE related soooo let's get down to the topic:

Im just wondering that what's the easiest HCE job( Modeling, Animating, Texturing, etc)
is there? I kinda thought: Well since Im in the forums, atleast make myself do something instead of just reading posts and replying sooo any suggestions of which SEEMS easy?

I would just like to know about your opinion Thnx! :)


abkarch
Joined: Mar 20, 2010


Posted: Aug 17, 2010 08:31 PM    Msg. 2 of 30       
easiest job is the one you know how to do.
IMO animating, but thats because ive been working on it for a while


Advancebo
Joined: Jan 14, 2008


Posted: Aug 17, 2010 08:42 PM    Msg. 3 of 30       
Quote: --- Original message by: Skyancez3o4
Ok it's a little bit CE related soooo let's get down to the topic:

Im just wondering that what's the easiest HCE job( Modeling, Animating, Texturing, etc)
is there? I kinda thought: Well since Im in the forums, atleast make myself do something instead of just reading posts and replying sooo any suggestions of which SEEMS easy?

I would just like to know about your opinion Thnx! :)


learn texturing.


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Aug 17, 2010 09:26 PM    Msg. 4 of 30       
None, it's whatever comes most naturally to you, and that could be any of the three. I model and animate and I find them both equally challenging.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 17, 2010 09:30 PM    Msg. 5 of 30       
never did animating or scripting. i should learn how


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Aug 17, 2010 09:50 PM    Msg. 6 of 30       
i started modeling first, making maps and such, unwrapping them to defualt textures. did some experimenting with texture making after that (still suck, dont ask me to make stuff), after that learned about AI and scripting, now im somewhat learning a little bit of animation, though i do find it quite challenging.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 17, 2010 09:57 PM    Msg. 7 of 30       
adding stuff in sapien that's the easiest


doompig444
Joined: Mar 22, 2010

MorniŽ alantiŽ


Posted: Aug 17, 2010 10:10 PM    Msg. 8 of 30       
definitely animating for me, because out of all the stuff I tried (modeling, animating, etc.), animating showed results and progress the quickest.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 17, 2010 10:12 PM    Msg. 9 of 30       
but for me Texturing was simple. just click click pow textured.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 17, 2010 10:22 PM    Msg. 10 of 30       
lol. not wat he meant. he meant actually creating the texture not applying it


Skyancez3o4
Joined: Apr 6, 2010

I miss CE


Posted: Aug 17, 2010 10:47 PM    Msg. 11 of 30       
Well, I have very little expeirence in modelling because I remember doing some models with Blender back in Secondary School but other than that, all I did was rip and make my own maps for PC


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 17, 2010 11:24 PM    Msg. 12 of 30       
Quote: --- Original message by: darkassassin14
lol. not wat he meant. he meant actually creating the texture not applying it


Creating a texture is even more simpiler

*pulls out Camera* snap. that was easy


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 18, 2010 02:02 PM    Msg. 13 of 30       
so far scripting is what comes easiest to me, one reason is because i can't animate because i can't afford 3ds max lol.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Aug 18, 2010 05:01 PM    Msg. 14 of 30       
i find modeling easier than anything


crimsonshadow117
Joined: Sep 15, 2009

Xfire: crimsonshadow117


Posted: Aug 18, 2010 07:52 PM    Msg. 15 of 30       
same. I also plan on learning how to animate.


Geared
Joined: Mar 6, 2009

EPI Creator


Posted: Aug 19, 2010 02:03 AM    Msg. 16 of 30       
Rambo + bad quality refs with his foot in the pic = funny

made his pc and his keyboard.....


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 19, 2010 05:18 PM    Msg. 17 of 30       
Seriously, make textures. It's a skill you'll most likely use outside of Halo as well. And CE could use textures. All the models and bsps out there are not complete without them.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 19, 2010 06:05 PM    Msg. 18 of 30       
Quote: --- Original message by: SlappyThePirate
Seriously, make textures. It's a skill you'll most likely use outside of Halo as well. And CE could use textures. All the models and bsps out there are not complete without them.


making textures isnt as fun as going outside and looking for em now is it??


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 19, 2010 06:55 PM    Msg. 19 of 30       
that's why its harder. u can't really find the ground texture for a map outside now can you. you'd have to draw it (if u use ur way) or make it in paint or photoshop.
Edited by darkassassin14 on Aug 19, 2010 at 06:56 PM


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 19, 2010 07:08 PM    Msg. 20 of 30       
yeah you can. like what kind of ground texture?


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 19, 2010 07:32 PM    Msg. 21 of 30       
im a competitive guy i love a challenge


FlyAwayNow
Joined: May 10, 2009

Triage at Dawn


Posted: Aug 19, 2010 08:11 PM    Msg. 22 of 30       
Go be a texturer, not much trouble there. You see that crap all the time in the CSS section of FPSB.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 19, 2010 08:51 PM    Msg. 23 of 30       
Quote: --- Original message by: Slayer117
yeah you can. like what kind of ground texture?

what i meant was you dont find mini trails on the ground do u? u can take a picture of grass but now wat? u make the entire map grass? no u gotta have trails. take a picture of grass and some dirt and u still need to photoshop it to mix together and make trails (paint can also be used).
Edited by darkassassin14 on Aug 19, 2010 at 08:51 PM


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 19, 2010 09:32 PM    Msg. 24 of 30       
no you can make a trail in 3ds max and then apply the dirt/rock trail pic you have. boom instatn trail.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 19, 2010 11:33 PM    Msg. 25 of 30       
i knew u wer gonna say that. it'll look a little retarded. it wont blend with the grass texture.
Edited by darkassassin14 on Aug 19, 2010 at 11:34 PM


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Aug 19, 2010 11:45 PM    Msg. 26 of 30       
Quote: --- Original message by: darkassassin14

i knew u wer gonna say that. it'll look a little retarded. it wont blend with the grass texture.
Edited by darkassassin14 on Aug 19, 2010 at 11:34 PM

You make one big ground bitmap and use an alpha channel to define what parts are one material, and what parts are another material, then you use the detail maps section of the shader_environment to reference a grass detail map or a rocks detail map, etc etc. And then it will blend fine (if you set it up right).


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 20, 2010 12:19 AM    Msg. 27 of 30       
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: darkassassin14

i knew u wer gonna say that. it'll look a little retarded. it wont blend with the grass texture.
Edited by darkassassin14 on Aug 19, 2010 at 11:34 PM

You make one big ground bitmap and use an alpha channel to define what parts are one material, and what parts are another material, then you use the detail maps section of the shader_environment to reference a grass detail map or a rocks detail map, etc etc. And then it will blend fine (if you set it up right).

still gotta work more than wat he's saying though. u dont just take a pic and place it on a map.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Aug 20, 2010 11:36 AM    Msg. 28 of 30       
Quote: --- Original message by: Zira Vadum
Quote: --- Original message by: UnevenElefant5
Quote: --- Original message by: darkassassin14

i knew u wer gonna say that. it'll look a little retarded. it wont blend with the grass texture.
Edited by darkassassin14 on Aug 19, 2010 at 11:34 PM

You make one big ground bitmap and use an alpha channel to define what parts are one material, and what parts are another material, then you use the detail maps section of the shader_environment to reference a grass detail map or a rocks detail map, etc etc. And then it will blend fine (if you set it up right).


:(
You be losing me.

He means that you can put an alpha channel on the ground bitmaps (like blood gulch). It's an extra 'layer' that's in black and white. In the shader tag you can make white and black be different details (like dirt and grass).


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Aug 20, 2010 10:08 PM    Msg. 29 of 30       
well. is there a tut or do i have to find out myself? i no wat alpha channels are. i just dont no wat im doing lol


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Aug 20, 2010 11:08 PM    Msg. 30 of 30       
I've leraned Texturing many ways its the only thing i can do. Basicaly yes all you do is just drop your picture you took convert it to a tiff and then just drop it where you want it and put it in materials. that was easy

 

 
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