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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »how do i convert a .jms to a gbxmodel?

Author Topic: how do i convert a .jms to a gbxmodel? (4 messages, Page 1 of 1)
Moderators: Dennis

Legit Assassin
Joined: Aug 19, 2010

A True Spartan


Posted: Aug 24, 2010 04:23 PM    Msg. 1 of 4       
plz help


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Aug 24, 2010 04:42 PM    Msg. 2 of 4       
put the .jms file into your data\weapons\weaponname\models folder (you'll need to create these extra folders yourself and then in tool type in:

tool.exe models weapons\weaponname

and press enter i think that's how it's done.

*replace weaponname with the name of your weapon.

you might also have to set up the shaders in tool but it will guide you through that.
Edited by d4rfnader on Aug 24, 2010 at 04:43 PM


Legit Assassin
Joined: Aug 19, 2010

A True Spartan


Posted: Aug 24, 2010 04:54 PM    Msg. 3 of 4       
i did it and this came up
fle test\models
Couldn't read map file './toolbeta.map'
usage: tool verb <options..>
model source-directory

C:\Users\lkokmom\Desktop\New folder\halo\Halo Custom Edition>tool models weapons\R
ifle15
Couldn't read map file './toolbeta.map'
usage: tool verb <options..>
model source-directory
animations source-directory
strings source-directory
unicode-strings source-directory
bitmaps source-directory
bitmap source-file
structure scenario-directory bsp-name
structure-lens-flares bsp-name
structure-breakable-surfaces structure-name
collision-geometry source-directory
physics source-file
sounds directory-name platform<xbox,wav,ogg> ogg_only_value_flag<quality or bi
trate>
sounds_by_type directory-name type <round to 64 samples:yes/no>
build-cache-file <scenario-name>
windows-font
hud-messages <path> <scenario-name>
lightmaps <scenario> <bsp index> <quality> <stop threshhold>
process-sounds <root path> <substring> <gain+|gain-|gain=|maximum-distance|min
imum-distance> <value>
merge-scenery <source scenario> <destination scenario>
zoners_model_upgrade
import-device-defaults <defaults|profiles> <savegame path>

Edited by Legit Assassin on Aug 24, 2010 at 04:55 PM
Edited by Legit Assassin on Aug 24, 2010 at 04:56 PM


Nametaker40
Joined: Sep 1, 2009


Posted: Aug 24, 2010 07:14 PM    Msg. 4 of 4       
Its: tool model weapons\weaponname

 

 
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