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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[RELEASE] Halo:Reach Granade Launcher (LowPoly)

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Author Topic: [RELEASE] Halo:Reach Granade Launcher (LowPoly) (69 messages, Page 1 of 2)
Moderators: Dennis

anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 28, 2010 08:42 PM    Msg. 1 of 69       
Here you go, did it for you because i'm cool :)

Triangle count (Roughly): 4.5 K

I even unwrapped it ready for you to apply your crappy screencaps to or to texture it your self? ;)
Enjoy?




Included the SubD model, max 2010 format only sorry.


And here is the unwrap template for texturing, not amazing unwrap tbh, but it does its job.



Download: http://www.megaupload.com/?d=V6YEW4EX





Edited by anonymous_2009 on Aug 28, 2010 at 08:44 PM


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 28, 2010 08:50 PM    Msg. 2 of 69       
I <3 you


:D anyways someone wanna animate this and release the anims?? so those who texture may use it at will :D


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 28, 2010 10:14 PM    Msg. 3 of 69       
Quote: --- Original message by: IcePhoenix
is it even possible to make the grenade launcher function like in Reach?

To an extent. You can't have the explosive remote device to my knowledge. Everything else is easily possible though.


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Aug 28, 2010 10:31 PM    Msg. 4 of 69       
Even the 'bounce' thing?


olly12345
Joined: Jul 30, 2008


Posted: Aug 28, 2010 11:36 PM    Msg. 5 of 69       
Non charged = Explode on contact with any surface
Charged = Explode after 3 seconds and bounces.


Hydrogen
Joined: Dec 6, 2009

Wort Wort Wort...


Posted: Aug 29, 2010 02:05 AM    Msg. 6 of 69       
Quote: --- Original message by: olly12345
Non charged = Explode on contact with any surface
Charged = Explode after 3 seconds and bounces.

:P u gave my idea away


Advancebo
Joined: Jan 14, 2008


Posted: Aug 29, 2010 01:08 PM    Msg. 7 of 69       


This image says "wireframe"


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 29, 2010 06:07 PM    Msg. 8 of 69       
Oops, forgot to take wireframe off that layer haha.

yeah so, maybe I like tricking you :)


Advancebo
Joined: Jan 14, 2008


Posted: Aug 29, 2010 06:18 PM    Msg. 9 of 69       
i would bake normal maps, if I didn't get <5 fps when I open your high poly.


Invader Veex
Joined: Apr 11, 2007

i make poast


Posted: Aug 29, 2010 09:19 PM    Msg. 10 of 69       
Quote: --- Original message by: Advancebo
i would bake normal maps, if I didn't get <5 fps when I open your high poly.


do it anyways


Advancebo
Joined: Jan 14, 2008


Posted: Aug 29, 2010 09:24 PM    Msg. 11 of 69       
Yea, I'm working on it. Just gotta separate out the objects, and work on the cage for proper baking.


pakar45
Joined: Sep 21, 2008

Hi


Posted: Aug 29, 2010 11:34 PM    Msg. 12 of 69       
lolwut? Bo. do you havea crap computer? just wondering, cuz I haven't opened his model yet...


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Aug 30, 2010 12:20 AM    Msg. 13 of 69       
pakar,the model Sub-d model is REALLY high poly.


Advancebo
Joined: Jan 14, 2008


Posted: Aug 30, 2010 06:18 AM    Msg. 14 of 69       
Quote: --- Original message by: 032 Mendicant Bias
pakar,the model Sub-d model is REALLY high poly.


a SubD Model is always high poly.
Some are just higher than others.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 30, 2010 06:19 AM    Msg. 15 of 69       
Quote: --- Original message by: 032 Mendicant Bias
pakar,the model Sub-d model is REALLY high poly.


4000k tris, thats nothing for him.

Sex. i'll texture this asap


iHalo
Joined: Dec 5, 2009

Modeling ::Royal Carribean's Oasis of the Seas::


Posted: Aug 30, 2010 06:29 AM    Msg. 16 of 69       
Quote: --- Original message by: pakar45
lolwut? Bo. do you havea crap computer? just wondering, cuz I haven't opened his model yet...


A normal computer is not meant to handle HP models, nor 3ds max at all, 3ds max is for design PCs, not a house computer.


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Aug 30, 2010 07:06 AM    Msg. 17 of 69       
Quote: --- Original message by: bourrin33
Quote: --- Original message by: 032 Mendicant Bias
pakar,the model Sub-d model is REALLY high poly.


4000k tris, thats nothing for him.

Sex. i'll texture this asap
...no, that's the low-poly model which he just released now. the SubD model is literally millions of that, and is also in the download as well as a thread a few weeks ago when he released that one at first.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: Aug 30, 2010 08:09 AM    Msg. 18 of 69       
Quote: --- Original message by: ODX
Quote: --- Original message by: bourrin33
Quote: --- Original message by: 032 Mendicant Bias
pakar,the model Sub-d model is REALLY high poly.


4000k tris, thats nothing for him.

Sex. i'll texture this asap
...no, that's the low-poly model which he just released now. the SubD model is literally millions of that, and is also in the download as well as a thread a few weeks ago when he released that one at first.


"Him" Was pakar there , no confusion.the lowpoly is awesome, and on mine i was stuck at 20k tris -_-


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Aug 30, 2010 03:58 PM    Msg. 19 of 69       
I downloading this now. I'm hoping there is an OBJ so I can plug it into Gmax and use it as a placeholder. Considering I've modified the current grenade launcher tag too much, I'll use this one to start over.


eliteslasher
Joined: Jun 30, 2008

Crysis 3!!!!!!! All I have to say. :D


Posted: Aug 30, 2010 04:44 PM    Msg. 20 of 69       
btw 4000k tris = 4000000 Dang that sucka be low poly!

I know that k after a number looks cool but it has a purpose


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: Aug 30, 2010 04:48 PM    Msg. 21 of 69       
Quote: --- Original message by: ODX
Quote: --- Original message by: bourrin33
Quote: --- Original message by: 032 Mendicant Bias
pakar,the model Sub-d model is REALLY high poly.


4000k tris, thats nothing for him.

Sex. i'll texture this asap
...no, that's the low-poly model which he just released now. the SubD model is literally millions of that, and is also in the download as well as a thread a few weeks ago when he released that one at first.

Psst, he said 4000k, k is usually used to abbreviate kilo, as in thousands. So, 4,000,000 polies :p


anonymous_2009
Joined: Jun 13, 2009


Posted: Aug 30, 2010 05:30 PM    Msg. 22 of 69       
4500 Triangles. And there are obj and 3ds. And max 2010 file.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 5, 2010 02:10 PM    Msg. 23 of 69       






It's a WIP, but the rig is almost done. No custom animations. The weapon tag itself is almost done too and I may try texturing (OMG INORITE!) if I can figure out how to use Unwraps. Credit to Hunter for the Model.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 5, 2010 02:32 PM    Msg. 24 of 69       
Scale it a bit.


1 10
Joined: Apr 4, 2010

I can't Mod, Suck's for me


Posted: Sep 5, 2010 03:28 PM    Msg. 25 of 69       
Its a bit big...


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 5, 2010 03:32 PM    Msg. 26 of 69       
Quote: --- Original message by: Gamma927
Scale it a bit.

I had a feeling it was a tad large. I'll fix that up in a second. All I really have to do is fix the projectile effects and stuff and it'll be ready then.


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 5, 2010 04:21 PM    Msg. 27 of 69       
Your right hand isn't on the trigger >:3


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Sep 5, 2010 05:57 PM    Msg. 28 of 69       
bad gamma,stealing my emoticon >:3


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 5, 2010 06:17 PM    Msg. 29 of 69       
Didn't get it from you; got it from another girl a year ago.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 5, 2010 07:39 PM    Msg. 30 of 69       








Better i think. What do you guys think?


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Sep 5, 2010 07:47 PM    Msg. 31 of 69       
Right hand position in 3p model still needs adjusting, and FP looks bad with shotgun animations :[


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 5, 2010 11:01 PM    Msg. 32 of 69       
Quote: --- Original message by: Gamma927
Right hand position in 3p model still needs adjusting, and FP looks bad with shotgun animations :[

Not much I can do with FP. The model fits best with the shotgun rig. Also, I've done another level of rigging since these pictures. It's almost completely rigged properly. Now does anyone know how to use Unwraps to texture?


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Sep 6, 2010 04:21 PM    Msg. 33 of 69       
Get a render of the unwrap then open it in your prefered image editor. Then just paint\draw over the areas inside the lines. Each shape in there is representative of portions of faces on the model. If you don't know which part is what, you can just squribble on that part of the image and save it then re-import the image in 3ds max\gmax to see where it is then erase the marks you made and begin to paint\draw on it.


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Sep 6, 2010 07:02 PM    Msg. 34 of 69       
Thanks, I'll try to work on that if I have more time.

http://www.modacity.net/forums/showthread.php?22140-Help-me-make-a-Reach-Grenade-Launcher!/page4

Update in that thread.


halo3n00b
Joined: Dec 8, 2008


Posted: Sep 6, 2010 07:22 PM    Msg. 35 of 69       
Quote: --- Original message by: DarkHalo003
Quote: --- Original message by: Gamma927
Right hand position in 3p model still needs adjusting, and FP looks bad with shotgun animations :[

Not much I can do with FP. The model fits best with the shotgun rig. Also, I've done another level of rigging since these pictures. It's almost completely rigged properly. Now does anyone know how to use Unwraps to texture?


send the gbxmodel, i wanna try animayting it.

 
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