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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[RELEASE] Another Stupid Campaign Mod - a50 (Truth and Reconciliation)

Author Topic: [RELEASE] Another Stupid Campaign Mod - a50 (Truth and Reconciliation) (26 messages, Page 1 of 1)
Moderators: Dennis

Ifafudafi
Joined: Jun 23, 2010


Posted: Sep 19, 2010 12:23 AM    Msg. 1 of 26       
The endless struggle to get a presentable title for the file page continues. Next week: Can capitalization of an acronym cause life-threatening diseases?

so yeah here's the newest release; have fun, kids. Links are at the bottom of the post (in case you're ADD)

Quote: --- Original message by: The Readme
Another Stupid Campaign Mod
Release 3: a50 (Truth and Reconciliation)
By Ifafudafi

a10 can be found at http://hce.halomaps.org/index.cfm?fid=5436
a30 can be found at http://hce.halomaps.org/index.cfm?fid=5476

---

NEW IN THIS RELEASE
-The debut of the Sniper Rifle. Kicks like a mule, but guaranteed to kill anything you shoot in the face in one shot (and anything you don't in two or three.)
-Two new close-range Covenant weapons: The Eviscerator, which fires a barrage of homing needles that close in on mid-short range enemies, and the Plasma Spread, which launches 8 powerful plasma bolts in a wide cone.
-New, custom-made animations for the Assault Rifle and Plasma Rifle.

---

CHANGES IN THIS RELEASE

Weapons
-The Plasma Burst has been nerfed slightly. Its firing cone has been widened and its power has been reduced. It was simply too effective, especially at distances beyond its intended range.
-Detonation time for Impaler needles has been reduced dramatically. You'll now need to land every single shot at the maximum fire rate without missing once to earn a supercombine.
-The Battle Rifle now aligns properly with bipeds in third person.
-The Plasma Beam has had its power increased slightly.

Units
-Marines are immune to headshots and supercombines, and have three times their previous health. They now die much less quickly and frequently, although still within reason.
-Elite shield recharge delay has been increased to 5.25 seconds (.75 seconds quicker than yours.)
-Grunts have had a slight health boost.
-Elites with Impalers have had their preferred combat distance shortened.
-Jackal shields are slightly less effective against the Needler.


...

Quote: Things I already know about:

-The SMG's sound will cut out and occasionally do weird things. This is just the way Halo CE handles looping sounds; there's nothing I can really do about it.
-The pickup icons for the Pistol and the Battle Rifle reference CMT's silenced and BRG variants for the same reasons cited previously.
-The Plasma Burst, Plasma Beam, Plasma Spread, and Eviscerator do not have unique models. I can't model to save my life, so I'm stuck recoloring existing models. If you or somebody you know is willing to model, skin, rig, and/or animate new weapons from scratch, please let me know.
-The Battle Rifle's animations are placeholder. I'll be using teh lag's set as soon as he's done with them, so bear with me for now; anything nasty can be attributed to that.
-Captain Keyes is invincible. Everybody hates escort missions, and seeing how little of the mission was left, I decided the level (and intended atmosphere of the escape) would be better served without him constantly dying. This can be changed for the final release if the majority doesn't like this.
-Marine reinforcements will spawn with everybody using a single weapon. This is due to the terrible way AI encounters are scripted within Halo. I can't change this.
-When reloading the Battle rifle or the Assault Rifle before the clip is emptied, the reload will not complete until about a second after the animation is finished. This appears to be a bug in the animation system; I'm trying to find a way around it, but I doubt there is one.

---

THANKS TO

Bungie/Gearbox - For the obligatory.
CMT - The SMG & Impaler's model, skin, and animations, the Elite & MC models and skins, the Jackal shield skins, the Plasma Pistol's animations, the Plasma Rifle's skin, and a couple of sprites.
CtrlAltDestroy - The SMG's sound (ripped from Halo 3).
Gamma927 - The Pistol's animations.
Flibitijibibo & Inferno - The new Covenant weapon sounds.
ICEE - The Battle Rifle & Assault Rifle's animations and exporting/tweaking teh lag's animations.
teh lag - The Sniper Rifle and Plasma Rifle's animations.
F.E.A.R. - The base for the blood decals.
You - For downloading and supporting this mod.

---

Enjoy, and tell your friends! With more interest comes quicker releases and fewer bugs; help make ASCM as good as it can possibly get.

Only two more releases to go! Look for one last video update this Wednesday. Also watch the threads at Halomaps ( http://forum.halomaps.org/index.cfm?...&topicID=32513 ) and Modacity ( http://www.modacity.net/forums/showthread.php?21879 ) for more information.












Halomaps: http://hce.halomaps.org/index.cfm?pg=3&fid=5508
Filefront: http://www.filefront.com/17285781/ASCM---a50.zip/


pakar45
Joined: Sep 21, 2008

Hi


Posted: Sep 19, 2010 12:34 AM    Msg. 2 of 26       
Looks nice!


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 19, 2010 12:45 AM    Msg. 3 of 26       
looks cool, downloading now.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 19, 2010 12:50 AM    Msg. 4 of 26       
hey dennis since this is a full campaign mod like cmt's shouldn't you make a page for it on the site? (or did you do that just because you were cmt's biggest fan :p)


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Sep 19, 2010 12:53 AM    Msg. 5 of 26       
wow nice map man, i think you should increase the RoF of the BR a bit its too slow
but anyway it is awesome


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Sep 19, 2010 01:19 AM    Msg. 6 of 26       
Quote: --- Original message by: Delicon20
hey dennis since this is a full campaign mod like cmt's shouldn't you make a page for it on the site? (or did you do that just because you were cmt's biggest fan :p)


Oh snap son, Yea how come you did that Dennis? how come CMT had there own Section?


Pepzee
Joined: Sep 9, 2010


Posted: Sep 19, 2010 02:47 AM    Msg. 7 of 26       
Wow this is good! The one thing I think you should do is add in some more ammo (I ran out of smg ammo before I got to the gravity lift). Also, are you modding the entire campaign or just a10-b40? Beacause I think it would be a great idea if you did the whole campaign.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Sep 19, 2010 03:55 AM    Msg. 8 of 26       
You should add the Flamethrower to campaign. No one ever uses the Flamethrower for anything.

It was originally intended to be included in the level "Keyes". Maybe throw it in there when you get to that part.


Ifafudafi
Joined: Jun 23, 2010


Posted: Sep 19, 2010 01:19 PM    Msg. 9 of 26       
Keep it coming, guys. Feedback -> better mod.

Quote: --- Original message by: WM Blade
wow nice map man, i think you should increase the RoF of the BR a bit its too slow

Very few people seemed to care in a30, but for some reason everybody's all up in arms over a50's BR, which is no different. Either way, it's a common complaint and it'll definitely be changed for b30.

Quote: --- Original message by: Delicon20
hey dennis since this is a full campaign mod like cmt's shouldn't you make a page for it on the site? (or did you do that just because you were cmt's biggest fan :p)

CMT was quite the landmark in that not only was it a massive single player mod spanning a huge range of content, but it was really the first to take on a project that immense; they already had quite the pedigree with their multiplayer maps as well. SPv2 was the "sequel," earning the mod its own page. The interest in those projects was beyond any other, whereas my mod barely breaks 1000 downloads per map.

Quote: --- Original message by: Sergeant Major
Because they were the first to actually do something GOOD with CE and get it done?

on the other hand you best not be sayin' my mod isn't good

Quote: --- Original message by: pepzee
The one thing I think you should do is add in some more ammo (I ran out of smg ammo before I got to the gravity lift).

This is by design. It's to make sure you're not using one single weapon for the entire level. If there's a human gun you always do have ammo for (outside of the overloaded SR), let me know so I can change that.

Quote: Also, are you modding the entire campaign or just a10-b40? Beacause I think it would be a great idea if you did the whole campaign.

That was the plan. After b40, you have the relatively content-free c10 (343 Guilty Spark), the universally-hated Library, and then it's just backtracking through all the other levels with Food added. If a ton of people want it, I might consider finishing the project out, but, again, ~1000 downloads/map just isn't enough demand to warrant my continued efforts.

Quote: --- Original message by: Echo77
You should add the Flamethrower to campaign. No one ever uses the Flamethrower for anything.

I wanted to put it in from the start, but in order to include the Flamethrower, I have to redesign a much better particle effect. I know it's possible (CAD's got a great one, although it might used H3-ripped sprites), and I'll be certainly trying to get it into b30, but there's no guarantee.


Pepzee
Joined: Sep 9, 2010


Posted: Sep 19, 2010 03:20 PM    Msg. 10 of 26       
One thing you should also do is modify the covenant turrets in some way (If they are modified I Can't tell a difference) but other than that it's great!


d4rfnader
Joined: Jul 16, 2010

Open mouth, insert sandwhich.


Posted: Sep 19, 2010 03:48 PM    Msg. 11 of 26       
i love the plasma grenades explosion effect its very halo 3 like and i can't wait for b30! it's my favorite map =D


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Sep 19, 2010 04:59 PM    Msg. 12 of 26       
Quote: --- Original message by: Ifafudafi
Keep it coming, guys. Feedback -> better mod.

Quote: --- Original message by: WM Blade
wow nice map man, i think you should increase the RoF of the BR a bit its too slow

Very few people seemed to care in a30, but for some reason everybody's all up in arms over a50's BR, which is no different. Either way, it's a common complaint and it'll definitely be changed for b30.

Quote: --- Original message by: Delicon20
hey dennis since this is a full campaign mod like cmt's shouldn't you make a page for it on the site? (or did you do that just because you were cmt's biggest fan :p)

CMT was quite the landmark in that not only was it a massive single player mod spanning a huge range of content, but it was really the first to take on a project that immense; they already had quite the pedigree with their multiplayer maps as well. SPv2 was the "sequel," earning the mod its own page. The interest in those projects was beyond any other, whereas my mod barely breaks 1000 downloads per map.

Quote: --- Original message by: Sergeant Major
Because they were the first to actually do something GOOD with CE and get it done?

on the other hand you best not be sayin' my mod isn't good

Quote: --- Original message by: pepzee
The one thing I think you should do is add in some more ammo (I ran out of smg ammo before I got to the gravity lift).

This is by design. It's to make sure you're not using one single weapon for the entire level. If there's a human gun you always do have ammo for (outside of the overloaded SR), let me know so I can change that.

Quote: Also, are you modding the entire campaign or just a10-b40? Beacause I think it would be a great idea if you did the whole campaign.

That was the plan. After b40, you have the relatively content-free c10 (343 Guilty Spark), the universally-hated Library, and then it's just backtracking through all the other levels with Food added. If a ton of people want it, I might consider finishing the project out, but, again, ~1000 downloads/map just isn't enough demand to warrant my continued efforts.

Quote: --- Original message by: Echo77
You should add the Flamethrower to campaign. No one ever uses the Flamethrower for anything.

I wanted to put it in from the start, but in order to include the Flamethrower, I have to redesign a much better particle effect. I know it's possible (CAD's got a great one, although it might used H3-ripped sprites), and I'll be certainly trying to get it into b30, but there's no guarantee.


I would agree to an extent about cmt, I do believe their first mod should have been marked, it was a landmark in CE history, the first campaign mod. That said I don't think their second mod should've deserved its own section if other campaign mods don't get their own category aswell, because as far as everything else goes it had a lot of potential, but I don't believe that any one mod should be more important than another unless it's marking and or breaking some kind of extreme restriction or landmark, such as, as I said before, being the first full campaign mod. The rest is a matter of opinion, because I, for instance, enjoy your mod much more than cmt's, and I believe it deserves a section, and so does the first rpg mini campaign, I DO really want to hear what dennis has to say on this matter before I continue on about this matter.

As for crit, I don't believe I saw any ai grenade throwing, which is crutial. Also with the sniper rifle, the reload full sound almost never plays, you might want to fix that. The covenant shotgun I felt was a bit too common, it should be one of those rare leader type weapons, because it is too easy to be killed by it. Ammunition was very uncommon, and by that I mean there just wasn't enough, I believe this might just be your human weapons don't hold alot of extra ammo. I figure this was your way of getting the player to use covenant weapons more though. Also I loved the assault rifle animations, those were awesome.


WM Blade
Joined: Sep 27, 2008

WORT WORT WHAT???


Posted: Sep 19, 2010 05:06 PM    Msg. 13 of 26       
yeo, i agee with the ai-nade comment
also make hunetrs a little bit stronger
ammo... just a little more, because I lik to change weapons but a litle more ammo would be nice


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Sep 19, 2010 05:09 PM    Msg. 14 of 26       
Quote: --- Original message by: Slayer117
how come CMT had there own Section?
They were first.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Sep 20, 2010 12:20 AM    Msg. 15 of 26       
Quote: --- Original message by: Ifafudafi
Keep it coming, guys. Feedback -> better mod.

Quote: --- Original message by: WM Blade
wow nice map man, i think you should increase the RoF of the BR a bit its too slow

Very few people seemed to care in a30, but for some reason everybody's all up in arms over a50's BR, which is no different. Either way, it's a common complaint and it'll definitely be changed for b30.

NOOOOOOOOOOOOOOO!!!!!!
Leave as it is! I liked the way it was very effective for headshotting unshielded enemies, but took ages to gun down shielded enemies, so weak that it needs another weapon to take down the shields for it. That's how Halo weapon sets should be like, dependant on one another, and no one ever makes it so, until now.
So far all the games revolve around one or 2 weapons (Pistol and Plasma Pistol for Halo 1, BR for Halo 2, BR for Halo 3, Pistol and Plasma Pistol for ODST)


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Sep 20, 2010 12:43 AM    Msg. 16 of 26       
Quote: --- Original message by: Dennis
Quote: --- Original message by: Slayer117
how come CMT had there own Section?
They were first.


I believe that if someone made a campaign of the CMT size//caliber it would be on their as well, am I correct?


Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Sep 20, 2010 04:28 AM    Msg. 17 of 26       
Lol , who is going to do that?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Sep 20, 2010 01:23 PM    Msg. 18 of 26       
Quote: --- Original message by: Dwood
I believe that if someone made a campaign of the CMT size//caliber it would be on their as well, am I correct?
More than likely. Where we once had only one single player section we now have three.

Modifed Single Player Maps
Custom Single Player Maps
CMT Single Player Maps

Three maps does not a section make.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Sep 20, 2010 01:30 PM    Msg. 19 of 26       
Quote: --- Original message by: Dennis
Quote: --- Original message by: Dwood
I believe that if someone made a campaign of the CMT size//caliber it would be on their as well, am I correct?
More than likely. Where we once had only one single player section we now have three.

Modifed Single Player Maps
Custom Single Player Maps
CMT Single Player Maps

Three maps does not a section make.


I'm not implying this campaign mod just so you know.


Ifafudafi
Joined: Jun 23, 2010


Posted: Sep 20, 2010 08:42 PM    Msg. 20 of 26       
Look guys, I appreciate the support but the last thing I either need or want is an entire section. Again, CMT simply has an exceptional volume and range of custom content, remodeling, retexturing, and reanimation just about everything in the game whereas the most mine can claim is Covenant particle effects and a few animations. In fact, most of the custom models are taken directly from CMT.

Not only am I only going to b40, but the final release will be in bulk anyway, so it hardly needs its own section. How about you guys support the mod by getting more people to download it instead?


disturbed
Joined: Jul 31, 2010

Im a mac, deal with it. I still run PC through emu


Posted: Sep 21, 2010 04:29 PM    Msg. 21 of 26       
okz will test this when i get CE working tonight.


rocketracer294
Joined: Sep 29, 2010

man of few words


Posted: Sep 29, 2010 06:12 PM    Msg. 22 of 26       
Please make the full campaign. Every one of your mods are amazing. Infact, I like many of them more than CMTv2. CMTv2 mods are too long, even A10 is a pain to beat on heroic or higher. ASCM is harder but not impossible, aswell as making things more interesting with the new weapons. I also want the full campaign because there are no mods of Keyes and no good mods of Two Betrayls and The Maw.


032 Mendicant Bias
Joined: Feb 25, 2010

Magnum periculum est elit.


Posted: Sep 29, 2010 08:21 PM    Msg. 23 of 26       
Quote: --- Original message by: Ifafudafi
Look guys, I appreciate the support but the last thing I either need or want is an entire section. Again, CMT simply has an exceptional volume and range of custom content, remodeling, retexturing, and reanimation just about everything in the game whereas the most mine can claim is Covenant particle effects and a few animations. In fact, most of the custom models are taken directly from CMT.

Not only am I only going to b40, but the final release will be in bulk anyway, so it hardly needs its own section. How about you guys support the mod by getting more people to download it instead?

I can model you some weapons I guess =P


Ifafudafi
Joined: Jun 23, 2010


Posted: Sep 29, 2010 11:50 PM    Msg. 24 of 26       
Quote: --- Original message by: assassinchief106
He just finished B30. He WILL make it a full campaign, don't worry. Link'll be up soon.


Quote: --- The upcoming b30 Readme
The next release will be the last one. It'll contain all 5 maps in the mod (a10-b40), each with all the improvements and custom content added over the past two months of production. Since I'll have to make sure every single map works, rather than just a single one, I might take three weeks (rather than two) to get it out, but I'll do so under the goal of leaving absolutely nothing less than perfect.

I've made it very clear on several occasions (in this thread, no less) that I only intend to go through b40. C10 is kind of fun but very light on gameplay, and the rest is just backtracking + Flood. As I've said before, this mod's just not high-profile enough for me to keep working on it at the expense of my other obligations. The final a10-b40 release will be entirely unprotected, though, so if anybody wants to finish it out, they can do so.

Now, if I was to suddenly start getting ~10000 DLs/map instead of the usual ~1000, then that'd be a different story, but I really don't see that happening.
Edited by Ifafudafi on Sep 29, 2010 at 11:50 PM


olly12345
Joined: Jul 30, 2008


Posted: Sep 30, 2010 01:28 AM    Msg. 25 of 26       
Well if it's not gonna be protected, what's to stop anyone else making c10+?


olly12345
Joined: Jul 30, 2008


Posted: Sep 30, 2010 06:58 AM    Msg. 26 of 26       
:/ someone who knows what they're doing. Keeping in theme with what he's done.

 

 
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