A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »High Quality 3D Textures

Author Topic: High Quality 3D Textures (7 messages, Page 1 of 1)
Moderators: Dennis

MechWarrior001
Joined: Mar 13, 2007


Posted: Sep 27, 2010 09:56 PM    Msg. 1 of 7       
Does anyone know of some higher resolution 3D textures? The regular plasma shield noise bitmaps are kinda low quality (Like what, 32x32?) and I'm looking for something of nicer quality.


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 27, 2010 11:13 PM    Msg. 2 of 7       
hmm i see it now, its a bunch of textures.
its actually a 3d texture
never messed with that before, looks like its kinda a sequence of images

Edited by Maniac1000 on Sep 27, 2010 at 11:20 PM


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Sep 27, 2010 11:20 PM    Msg. 3 of 7       


MechWarrior001
Joined: Mar 13, 2007


Posted: Sep 27, 2010 11:36 PM    Msg. 4 of 7       
Thanks for the link Dennis, but that doesn't have what I want. I did try searching earlier, but that turned up empty as well.

And Maniac1000, I'm trying to find a set of 3D textures that are higher resolution than the default ones, which are approx. 32x32. I'm looking for higher resolution ones so the plasma shader might be revamped a bit, since it's looking kinda dated. And possibly having two different textures from the primary and secondary noise stages, so it can produce a somewhat more stylized, vivid and lively effect than the default textures provide.

On that note, what do the exponents for offset and intensity do? Like, how do they effect the way the shader_transparent_plasma is rendered?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 27, 2010 11:51 PM    Msg. 5 of 7       
i made a plasma type effect its 8 images 256x256 on a 2048x256 with a blue layer.
i made it like how i do cubemaps but just linear, i did the alpha but im not sure if that is right either.
let me know if it works, and if it could be improved.

http://www.filefront.com/17327983/maybe-1.tif


MechWarrior001
Joined: Mar 13, 2007


Posted: Sep 28, 2010 09:07 PM    Msg. 6 of 7       
I tried that but when I set it to 3D texture tool gave me a error about it not having a valid plate. Know any others?


Maniac1000
-Helpful Poster-
Joined: Feb 24, 2007


Posted: Sep 28, 2010 09:10 PM    Msg. 7 of 7       
I dont, but i will see if there is a tut on how to make the tiff/tiffs properly.

 

 
Previous Older Thread    Next newer Thread







Time: Tue August 4, 2020 1:46 PM 171 ms.
A Halo Maps Website