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»Forums Index »Machinima Forum »The Halo CE Chronicles »Walking

Author Topic: Walking (7 messages, Page 1 of 1)
Moderators: Dennis

TheSkorpion
Joined: Oct 18, 2010

Spanish Machinimas Maker


Posted: Oct 18, 2010 06:31 PM    Msg. 1 of 7       
i have a question, i see in the part 2 that the characters "walk", i mean, they dont run as usual, they move slower, like controlled by an IA, is there a way to do that?


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Oct 18, 2010 07:41 PM    Msg. 2 of 7       
Using the developer mode console there is a command that can be used to set a biped to a different "stance" that the forward motion is walking instead of running. You first need to name the biped when you create or modify the map then issue the command

unit_set_seat (biped-name) alert

Now all forward movement for that biped is walking.
Edited by Dennis on Oct 18, 2010 at 07:42 PM


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Oct 25, 2010 04:03 PM    Msg. 3 of 7       
Quote: --- Original message by: gnademassica117
Wait, I thought it was alert=Running and Idle=Walking.

No Stand = running and alert = walking. There are three stances stand, alert and crouch.


TheSkorpion
Joined: Oct 18, 2010

Spanish Machinimas Maker


Posted: Oct 25, 2010 07:41 PM    Msg. 4 of 7       
thanks for the help, and, can i do it to a player? or it's necessary to edit the map? anyway, the help was good, thanks


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Oct 25, 2010 08:59 PM    Msg. 5 of 7       
Quote: --- Original message by: TheSkorpion
thanks for the help, and, can i do it to a player? or it's necessary to edit the map? anyway, the help was good, thanks

Yes you can:

unit_set_seat (unit (list_get (players) 0)) alert for your player


Dennis

Joined: Jan 27, 2005

"We are made of starstuff. ― Carl Sagan


Posted: Oct 26, 2010 03:46 PM    Msg. 6 of 7       
Quote: --- Original message by: gnademassica117
Is it possible to get grunts to do their sleep animation while bump possessed?
Edited by gnademassica117 on Oct 26, 2010 at 08:18 AM

The alert stance sets the idle animation to the sleep mode.


TheSkorpion
Joined: Oct 18, 2010

Spanish Machinimas Maker


Posted: Oct 26, 2010 06:32 PM    Msg. 7 of 7       
yes, this works, and will be good for my machinimas. unfortunately it does not work when i use the pistol. anyway, thanks Dennis

 

 
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