A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Do i need the fp anim?

Author Topic: Do i need the fp anim? (9 messages, Page 1 of 1)
Moderators: Dennis

yeeyayy
Joined: Sep 18, 2010


Posted: Nov 18, 2010 08:12 PM    Msg. 1 of 9       

Edited by yeeyayy on Feb 9, 2017 at 10:49 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 18, 2010 08:16 PM    Msg. 2 of 9       
No. It's probably for the best that you don't use the assault rifle animations as a reference for what you should have and shouldn't have in your animation.


yeeyayy
Joined: Sep 18, 2010


Posted: Nov 18, 2010 08:18 PM    Msg. 3 of 9       

Edited by yeeyayy on Feb 9, 2017 at 10:50 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 18, 2010 08:40 PM    Msg. 4 of 9       
Well yes, but the assault rifle was Bungie's "testing ground" for animations. In it, there's multiple animations that aren't being used, taking up space. Here's what you should use:

first-person fire-1.JMA
first-person reload-full.JMA
first-person reload-empty.JMA
first-person ready.JMA
first-person melee.JMA
first-person throw-grenade.JMA
first-person idle.JMA
first-person moving.JMO
first-person overlays.JMO (this one is optional)


yeeyayy
Joined: Sep 18, 2010


Posted: Nov 18, 2010 10:50 PM    Msg. 5 of 9       

Edited by yeeyayy on Feb 9, 2017 at 10:50 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 19, 2010 06:08 PM    Msg. 6 of 9       
Overlays are not entirely optional like Gamma said. Actually, by his logic, everything would be "optional" save for an idle so you can see the gun.

Overlays are the movements for when you look around or move around (not to be confused with the moving though). So, if I remember correctly...
Frame 0- Origin
Frame 1- Moving Backwards
Frame 2- Moving Forwards
Frame 3- Moving Left
Frame 4- Moving Right
Frame 5- Looking Left
Frame 6- Looking Right
Frame 7- Looking Up
Frame 8- Looking Down
Frame 9- Automatic Firing (where the gun will go back to after rapidly-firing for a bit)
Edited by ODX on Nov 19, 2010 at 06:08 PM


Gamma927
Joined: Jun 12, 2008

Steam: gamma927


Posted: Nov 19, 2010 06:47 PM    Msg. 7 of 9       
Optional for people who're just starting animations :c

Actually, listen to ODX. I had a screwed up animation-childhood XD
Edited by Gamma927 on Nov 19, 2010 at 06:47 PM


ODX
Joined: Jul 26, 2007

A rare sight, indeed.


Posted: Nov 19, 2010 07:22 PM    Msg. 8 of 9       
Optional in terms of making the actual overlays, but it's still somewhat of a required animation or else the whole set looks flat.

CAD made a script for it, I can upload it if you want but I'm unsure if it'll work in whatever version of Max you use.


yeeyayy
Joined: Sep 18, 2010


Posted: Nov 20, 2010 01:16 AM    Msg. 9 of 9       

Edited by yeeyayy on Feb 9, 2017 at 10:50 PM

 

 
Previous Older Thread    Next newer Thread







Time: Thu August 13, 2020 8:14 AM 187 ms.
A Halo Maps Website