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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »This isn't how you do it right?

Author Topic: This isn't how you do it right? (33 messages, Page 1 of 1)
Moderators: Dennis

IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 19, 2010 09:22 PM    Msg. 1 of 33       
My first attempt at modelling, I just clipped a bunch of boxes and some tubes together to make a gun similar to TF2's "L'Etranger" revolver.

Am I meant to put shapes to make things like this, or should I be using a mesh (which I don't know how to do or what it is)?


Edited by IcePhoenix on Nov 20, 2010 at 03:18 AM


Mythril
-
Screenshot Guru
-
Joined: Mar 29, 2008

Jeffrey Albert Waldo


Posted: Nov 19, 2010 11:08 PM    Msg. 2 of 33       
Most people tend to plane model, meaning to start off with a single plane and use SHIFT+drag to create more faces. I suppose any method works, depends on the person, and there isn't a right or wrong way of doing it.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Nov 20, 2010 12:05 AM    Msg. 3 of 33       
That method just doesn't work so hot while modeling maps. It can be done, but eh gl with it.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 20, 2010 03:19 AM    Msg. 4 of 33       

*post deleted by admin for rules violation
READ THE RULES:
http://forum.halomaps.org/index.cfm?page=topic&topicID=2979

Bypassed profanity filter
Edited by Dennis on Nov 20, 2010 at 09:18 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 20, 2010 03:21 AM    Msg. 5 of 33       
Yeah it's actually much easier to plane model than it is to make a gun from boxes.
I would recommend modeling guns from vertices.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 20, 2010 04:18 AM    Msg. 6 of 33       
those are the basics, yes. you can model that way. it's good for optimization. having prims with details added in being separate from each other will reduce your poly count. AKA having a box attached to a barrel will increase the polygon count from a box and a separate cylinder barrel.

reach had screws and cilinders going completely through the gun, it reduces the poly count

you do need a better understanding of which pieces need to be separate, though.
Edited by HaloIsAHorribleGane on Nov 20, 2010 at 04:18 AM


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 20, 2010 07:43 PM    Msg. 7 of 33       
Quote: --- Original message by: MoooseGuy
Yeah it's actually much easier to plane model than it is to make a gun from boxes.
I would recommend modeling guns from vertices.

started doing that yesterday. practising with making the top half of a plasma rifle.
btw,
1. what is different between gmax and 3ds max?
2. what parts of a gun need to be seperate? any part that can move on its own (trigger etc)?
3. seperate as in? not part of the group that the rest of the gun is in?
4. what program do people use to display their completed models in the Reach WIP thread?
Edited by IcePhoenix on Nov 20, 2010 at 07:47 PM


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 20, 2010 08:14 PM    Msg. 8 of 33       
Gmax... sucks....
I heard the only thing it's good for is animation.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 20, 2010 08:21 PM    Msg. 9 of 33       
gmax... is free... and legal...
i heard the only thing it's good for is non-students who want to 3D model but not be douche bag pirates


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Nov 20, 2010 08:26 PM    Msg. 10 of 33       
Quote: --- Original message by: MoooseGuy
Gmax... sucks....
I heard the only thing it's good for is animation.
I think you heard that from me, a 3dsmax user AND a supporter of gmax. Gmax is perfectly fine, and people here troll it too much.
You're wrong if you hate on gmax as a modeling platform. At least they haven't had to pay hundreds of dollars or steal it like you did. Or maybe their computer can't handle it, or maybe they don't need all of 3ds max for what it is.


Welcome To Earth
Joined: Oct 10, 2009

Becycle Rin


Posted: Nov 20, 2010 08:38 PM    Msg. 11 of 33       
Gmax is fine for basic mapping/modeling.

However, if you want to get into more advanced modeling then it will be a lot more easier with 3dsmax.


pwner5889
Joined: Jun 13, 2008


Posted: Nov 20, 2010 08:49 PM    Msg. 12 of 33       
*coughblendercough*


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 20, 2010 08:56 PM    Msg. 13 of 33       
and only a thousand dollars more expensive


Ro0ster
Joined: Jan 21, 2008

is a rooster


Posted: Nov 20, 2010 09:04 PM    Msg. 14 of 33       
Quote: --- Original message by: HaloIsAHorribleGane
and only a thousand dollars more expensive

I believe this is an understatement.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Nov 20, 2010 10:01 PM    Msg. 15 of 33       
Quote: --- Original message by: assassinchief106
Hi, troll. What happened to your bad grammar? This is not your google translation outcomes, THIS is "i view the videos on the youtube.com and record the halo videos i need to know", you even said it yourself.
Also, it's not flawed, stop attempting to be smart.


I KNOW! Let's complain about it, shall we? I mean, that solves everything.


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 20, 2010 10:08 PM    Msg. 16 of 33       
Guys please, can we possibly return to the original point of this thread, and help out the person who originally made this topic instead of arguing over whether gmax or 3ds max is better...


Bobblehob
Joined: Aug 29, 2010


Posted: Nov 20, 2010 10:12 PM    Msg. 17 of 33       
Quote: --- Original message by: assassinchief106

Mmmm... yeah. I was wrong, I didn't word it right. Why cry about it? Also, sir. Did you read the OTHER post? Where I corrected it? Yeah, you fail.
Edited by assassinchief106 on Nov 20, 2010 at 10:09 PM


Will you please just let it go? Is it really worth it to continue this stupid argument?


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 20, 2010 11:03 PM    Msg. 18 of 33       
Blue is actually not blue, it is really red. I see it as yellow but my friend sees it as pink.

Certain "facts" are nothing more than perspective. Perspective = opinion.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Nov 20, 2010 11:11 PM    Msg. 19 of 33       
Quote: --- Original message by: l283023
No matter how many times anyone trys to justify his opinion, it is wrong.



IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 21, 2010 12:16 AM    Msg. 20 of 33       
After checking out a tutorial, I learnt how to make shapes into editable meshes, which allowed me to make my Bayonnet Plasma Rifle concept:



Cocaine
Joined: Mar 2, 2009

Can't stop napping.


Posted: Nov 21, 2010 01:50 AM    Msg. 21 of 33       
Looks like a lamp I have on my desk. Remove the bottom chunk.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 21, 2010 02:09 AM    Msg. 22 of 33       
Quote: --- Original message by: assassinchief106
stop attempting to be smart.


lol oh man that line again.

Quote: --- Original message by: IcePhoenix
After checking out a tutorial, I learnt how to make shapes into editable meshes, which allowed me to make my Bayonnet Plasma Rifle concept:



you should really do concept drawings first before jumping into the modeling.
Edited by HaloIsAHorribleGane on Nov 21, 2010 at 02:10 AM


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 21, 2010 02:23 AM    Msg. 23 of 33       
Hmmm I guess that bayonnet's still a bit big huh?


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 21, 2010 02:53 AM    Msg. 24 of 33       
I don't see anything that even vaguely resembles a bayonet. a bayonet sticks in front of the weapon and is used for stabbing


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 21, 2010 05:47 AM    Msg. 25 of 33       
Quote: --- Original message by: HaloIsAHorribleGane
I don't see anything that even vaguely resembles a bayonet. a bayonet sticks in front of the weapon and is used for stabbing

The whole lower section is a cleaver which works if you swing it straight down like elites and players do.


HaloIsAHorribleGane
Joined: Nov 9, 2010

I'd rather play yahtzee


Posted: Nov 21, 2010 07:17 AM    Msg. 26 of 33       
ditch it, replace the bottom with a regular plasma rifle, then attach a more knife-like shape that looks like you can stab somebody, but also slash downwards


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Nov 21, 2010 10:19 AM    Msg. 27 of 33       
I think the bottom part is fine, just:
Make is more blade-shaped. Think of an ax blade, where the sharp side is curved, too.
Maybe if the block part had a hole in it, or if the blade was split to resemble the energy sword-shape? That would be sweet.

Edited by SlappyThePirate on Nov 21, 2010 at 10:20 AM


anonymous_2009
Joined: Jun 13, 2009


Posted: Nov 21, 2010 10:21 AM    Msg. 28 of 33       
Quote: --- Original message by: IcePhoenix
After checking out a tutorial, I learnt how to make shapes into editable meshes, which allowed me to make my Bayonnet Plasma Rifle concept:



Who the F told you to use Editable Mesh's?


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Nov 21, 2010 10:26 AM    Msg. 29 of 33       
This is another thing I hate. It does not matter whether you use Editable Mesh, It's just a different style than most use. You probably find poly 'easier' and hence better. No need to make fun of him for using it, tell people it's wrong, or whatever. People, you're not the one doing the modeling.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Nov 21, 2010 04:05 PM    Msg. 30 of 33       
Editable Poly has a more effective shortcut layout than mesh imo.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Nov 21, 2010 04:13 PM    Msg. 31 of 33       
Yeah, poly has shortcuts. Shortcuts and border select. And cruddy welding.


Dwood
Joined: Oct 23, 2007

Judge Ye Therefore


Posted: Nov 21, 2010 04:37 PM    Msg. 32 of 33       
http://www.youtube.com/watch?v=o8wvaA72d-U <- Here's the first video to a really really good weapon modelling tutorial. google beretta 9000 modeling tutorial, it will be the first one to show.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Nov 22, 2010 01:30 AM    Msg. 33 of 33       
Quote: --- Original message by: assassinchief106
It's too big.

True, doesn't need to be so big since it doesnt give any advantages by being so (apart from cut deepness)
I don't wanna make one that can stab if you drive it forwards, and slash if you swing it down, because the only way I can think of, is some variation of the Spiker's blades. Besides, I was only trying ideas, now I'm trying to replicate a Halo Reach Plasma Rifle.

 

 
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