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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Not again! :(

Author Topic: Not again! :( (15 messages, Page 1 of 1)
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Architect of Halo
Joined: May 15, 2009

Justice for all


Posted: Nov 28, 2010 08:07 PM    Msg. 1 of 15       
Hey guys, after a long dissappearance, I return once again, but for an unfortunate reason:


Quote: --- Original message by: debug.txt

11.28.10 16:54:03 tool pc 01.00.00.0609 ----------------------------------------------
11.28.10 16:54:03 reference function: _write_to_error_file
11.28.10 16:54:03 reference address: 42ca20
11.28.10 16:54:03 Couldn't read map file './toolbeta.map'
11.28.10 16:54:03 file_read('data\sound\oddsyntax\in\boss_battle.wav') error 0x000003e6 'Invalid access to memory location. '



I was trying to convert a music file using tool (I saved it as a WAV 44k PCM 16-bit stereo file, and did the OGG vorbis 128000 bit rate thing, and this happened, no matter where I put the file and what I did to it).

I've tried too many things to correct this problem, but I'm sure someone knows how to figure this out.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 28, 2010 09:32 PM    Msg. 2 of 15       
save the file as a 16-bit mono.


Architect of Halo
Joined: May 15, 2009

Justice for all


Posted: Nov 28, 2010 10:53 PM    Msg. 3 of 15       
I successfully saved the file as a 16-bit mono, and created a sound_looping tag using the sound tag, and it didn't play in sapien of Halo CE.

:(


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Nov 28, 2010 11:01 PM    Msg. 4 of 15       
Quote: --- Original message by: Architect of Halo

file_read('data\sound\oddsyntax\in\boss_battle.wav') error 0x000003e6 'Invalid access to memory location. '



If you are running vista/7,
Probably means you are running tool as non-admin while converting the .wav file, and yet you are running the other HEK programs as admin.

Just do whatever the above poster said, except that run tool as admin too as well as the HEK programs.
Edited by sargejohnson on Nov 28, 2010 at 11:02 PM


Architect of Halo
Joined: May 15, 2009

Justice for all


Posted: Nov 28, 2010 11:02 PM    Msg. 5 of 15       
No, I run tool as admin every time, and I run no other HEK programs while doing it.


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Nov 28, 2010 11:03 PM    Msg. 6 of 15       
run tool and the other HEK programs as admin, but do not run them at the same time?


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 29, 2010 01:23 AM    Msg. 7 of 15       
OH HEY, you know what?
You need the new ogg.dll.
Download the latest version online (just google it and it should be there).


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Nov 29, 2010 01:28 AM    Msg. 8 of 15       
No... Thats the old one...
The one I'm talking about is from 2010.
Edited by MoooseGuy on Nov 29, 2010 at 01:28 AM


sargejohnson
Joined: Apr 20, 2009

Shall we play a game?


Posted: Nov 29, 2010 07:48 AM    Msg. 9 of 15       
Quote: --- Original message by: l283023

Actually, this is the new one, compared to the ones given with HEK. And it works, if you know how to compile sounds.

E:
Also when compiling you should not use 128000 as your value because that's too many hertz. Many music CD's use 44.1 kHz (kilohertz - 1000 hertz)
So for your value you could use 44100, the same as 44.1 kHz.

Edited by l283023 on Nov 29, 2010 at 02:44 AM



sorry for being a little offtopic, but what does the hertz have to do with the compiling, and what is the difference?


MoooseGuy
Joined: Aug 10, 2008

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Posted: Nov 29, 2010 09:43 AM    Msg. 10 of 15       
Its all about what the engine supports.
Also, most songs are compiled in 22050.


Architect of Halo
Joined: May 15, 2009

Justice for all


Posted: Nov 29, 2010 12:12 PM    Msg. 11 of 15       
S@&*

I still hear no sound, even though I got the new ogg vorbis files, and even though I changed the
hertz around several times.

:(
Edited by Architect of Halo on Nov 29, 2010 at 12:28 PM


Architect of Halo
Joined: May 15, 2009

Justice for all


Posted: Nov 29, 2010 06:44 PM    Msg. 12 of 15       
I attempted to test it in my compiled maps and in sapien (I made a sound_looping tag and placed the compiled sound tag inside of it), and when I used the "sound_looping_start sound\new_sound\new none 1", nothing happened....


Architect of Halo
Joined: May 15, 2009

Justice for all


Posted: Nov 29, 2010 07:59 PM    Msg. 13 of 15       
post deleted
Edited by Architect of Halo on Nov 29, 2010 at 09:57 PM


Architect of Halo
Joined: May 15, 2009

Justice for all


Posted: Nov 29, 2010 09:54 PM    Msg. 14 of 15       
Sorry about that, previous post, I was in error. :(

There seems to be only a few .wav files that won't compile in tool.exe, the rest will compile.

Is it just some of the sound data (like electric guitars and some other instruments) that tool can't read or something?
Edited by Architect of Halo on Nov 29, 2010 at 09:56 PM


Architect of Halo
Joined: May 15, 2009

Justice for all


Posted: Nov 29, 2010 11:04 PM    Msg. 15 of 15       
Thanks, and again, sorry about that one post, though I can't really offer an explaination for why I reacted like that, it was unneccesary, and I won't do that again.

 

 
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