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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Same "not a valid animation_graph_unit_seat_block" Error over and over

Author Topic: Same "not a valid animation_graph_unit_seat_block" Error over and over (7 messages, Page 1 of 1)
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videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Dec 2, 2010 10:39 PM    Msg. 1 of 7       
So...i have tried about everything i can think of to fix this error:

11.28.10 16:01:39 a hobo pc 01.01.00.0609 ----------------------------------------------
11.28.10 16:01:39 reference function: _write_to_error_file
11.28.10 16:01:39 reference address: 401b13
11.28.10 16:01:39 Couldn't read map file './a_hobobeta.map'
11.28.10 16:01:39 CreateDevice succeeded with refresh rate = 0
11.28.10 16:01:40 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
11.28.10 16:01:40 Increasing sound decompression buffer size to 1048576 bytes
11.28.10 16:01:44 local player 0, weapon (0x0), deleted unexpectedly
11.28.10 16:02:01 EAX: 0x00000001
11.28.10 16:02:01 EBX: 0x00000001
11.28.10 16:02:01 ECX: 0x00000000
11.28.10 16:02:01 EDX: 0x00000000
11.28.10 16:02:01 EDI: 0x0018BF08
11.28.10 16:02:01 ESI: 0x00000000
11.28.10 16:02:01 EBP: 0x0018BDE0
11.28.10 16:02:01 ESP: 0x0018BDD0
11.28.10 16:02:01 EIP: 0x77660BE2, 83 C4 04 C2 ?????
11.28.10 16:02:01 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#3157: #-1 is not a valid animation_graph_unit_seat_block index in [#0,#0)


I have recompiled the animation graph (including re-exporting the model from 3ds max), I have gone and also recompiled the collision model and model itself (also re-exported from 3ds max). And when that did not work, i went a deleted all the vehicle inside my .scenario file. But yet not even that worked. And the odd thing is is that i have tried to import 2 vehicles into Sapien and yet....i get this error for both my Mech and my Fighter Jet. The same exact error. I am starting to think something is going wrong with Blitzkrieg when i export the animation graph from 3ds max, even though i downloaded it RIGHT after i installed 3ds max 7. And yes...i am using 3ds max 7 and not 8. So....can someone PLEASE tell me what i am doing wrong, or what is going on to give me this issue? I am getting kinda fed up with this annoying error that i keep getting.

Thanks for any help given

Videoman


thellt
Joined: Feb 14, 2009

chiperdilly the great 1999-2017


Posted: Dec 3, 2010 09:59 PM    Msg. 2 of 7       
im gonna help a freind out and bump this. good luck videoman! :) (i know this thread is not that old... i just think he should get an awnser soon. im sure others can benefit from help given.... but hes been working on this for a while and he should finally get some awnsers)


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Dec 3, 2010 10:32 PM    Msg. 3 of 7       
That's the thing...i have tried to set it up right (i.e. Linking the markers to the main frame). If that's not right......then what do i do to make it right?


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Dec 3, 2010 11:29 PM    Msg. 4 of 7       
ok.....here's what i should have asked as well :
Nodes=frames

Markers=The Spheres that may say: #driver & #driver camera

Is this correct?

Because is the Markers are the spheres then i linked all of them to the main "frame" object.
Edited by videoman on Dec 3, 2010 at 11:29 PM


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Dec 4, 2010 09:41 AM    Msg. 5 of 7       
Ok..........

I did what you said and it did not work at all. I went and deleted both the the markers and the model it self and with no luck. First i deleted the markers and exported the model and that did not work, then i tried deleting the model as well and that did not work. So now what? Any one know how to fix this issue?

Thanks

Videoman


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Dec 4, 2010 10:42 AM    Msg. 6 of 7       
For animations, the model is exported with just the nodes, but for the gbxmodel, it's everything.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Dec 4, 2010 01:50 PM    Msg. 7 of 7       
I tried that. You said "For animations, the model is exported with just the nodes". That's what i did, i exported the model with the nodes and then tried to put into Sapien. And yet i still get the error above.

Anybody going to help me out? I really need help with this issue.
Thanks
Edited by videoman on Dec 6, 2010 at 08:42 PM

Well apparently when i looked at the units section in my Mechs animation file.......there was nothing in it. It was completely blank. So.....what do i put there? How would i figure out what to put there?
Edited by videoman on Dec 6, 2010 at 09:18 PM

 

 
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