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Author Topic: Odst mapping team (1616 messages, Page 46 of 47)
Moderators: Dennis

videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: May 29, 2012 08:20 PM          Msg. 1576 of 1616
Quote: --- Original message by: mastur cheef
May I have those references? I want to take a shot.


Sadly I am afraid I cannot give out the images I have. It was a real pain to get them and a lot of work. If you have Halo 3: ODST then I would gladly teach you how to get the ones I did. But....It was a lot of work just to figure out have to get the images and I don't really like giving out free content that I have (at least not things such as this) because last time I did people just complained and nagged at me, even though I had done a nice thing. Anyways...Muscl3r have you received that model yet? Please let me know if I could work on it to improve the model and make it better.

Thanks.


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: May 30, 2012 01:33 AM          Msg. 1577 of 1616
It's alright, It's strange not to release references if you ask me, but if you don't want to, you don't have to :)


Twinreaper
Joined: Jun 5, 2010

H2MT Co-Leader


Posted: May 30, 2012 05:27 PM          Msg. 1578 of 1616
Crater is as detailed as I could make it without breaking map.constraints. You will have quite a bit fixing up to.do.with it...seeing as how CE needs sealed geometry and that means stiching all my instanced stuff to the map, or detaching it and making it placed it Sapien. I will send Muscler a copy of my source data file. Btw...the source is 3dsmax 7.


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: May 30, 2012 11:03 PM          Msg. 1579 of 1616
Quote: --- Original message by: Twinreaper
Crater is as detailed as I could make it without breaking map.constraints. You will have quite a bit fixing up to.do.with it...seeing as how CE needs sealed geometry and that means stiching all my instanced stuff to the map, or detaching it and making it placed it Sapien. I will send Muscler a copy of my source data file. Btw...the source is 3dsmax 7.


Hey Twinreaper....Do you think you could possibly send me a copy of you crater model? I cannot seem to get in contact with Muscl3r to have him send me a copy. Think sending me a copy would be a possibility? I would like to improve and make it better.

Please let me know


Jesse
Joined: Jan 18, 2009

texture-model-animate-tag-unwrap-light-HUD


Posted: May 31, 2012 01:12 AM          Msg. 1580 of 1616
Seems like this team is starting up again. Mastur Cheef, I take it you are still the head of this project, so when do you want the ODST HUD, or is it not necessary anymore? If that is the case, I just may release it soon.


Spartan314
Joined: Aug 21, 2010


Posted: May 31, 2012 01:58 AM          Msg. 1581 of 1616
They were actually trying to contact you to see what had happened with it.


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: May 31, 2012 11:44 AM          Msg. 1582 of 1616
Quote: --- Original message by: Jesse
Seems like this team is starting up again. Mastur Cheef, I take it you are still the head of this project, so when do you want the ODST HUD, or is it not necessary anymore? If that is the case, I just may release it soon.


Well I'm still active in the forums, but it looks like muscl3r is doing everything on his own on the campaign side, I know that cybyx is still active but not here because I keep seeing dropbox updates in his folder. You should give the HUD to muscl3r though, since he is compiling the maps etc. I only do modelling.

EDIT: The reason that i'm not very active is because of school, it's taking too much out of me I guess.. But I will be ready to help a little bit right now, will be much more of a help when school's over, which is in like a month or so.
Edited by mastur cheef on May 31, 2012 at 11:47 AM


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: May 31, 2012 01:43 PM          Msg. 1583 of 1616
Quote: --- Original message by: mastur cheef
It's alright, It's strange not to release references if you ask me, but if you don't want to, you don't have to :)


I was just reading through the comments and realized that you are the Team Leader. I had NO clue. I had been told that Muscl3r was the Team Leader. Considering that you are the Team Leader, I am reconsidering sending you the reference image files. I will be sending you a PM over Halomaps giving you my Xfire Username. That way we can stay more in contact. Also....so that I know please respond to the PM with your Xfire username so that I know that you are not just some random person trying to add me.

Check your Halomaps Inbox soon for my Xfire Username.


waffles
Joined: Nov 18, 2010

bullpup


Posted: May 31, 2012 01:51 PM          Msg. 1584 of 1616
every once in a while i can drop some tags if needed. :3


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: May 31, 2012 02:20 PM          Msg. 1585 of 1616
Wait.. Who declared that I was the team leader 0_o?

btw waffles, could you texture something for me unhalo-related? :3 Look at one of my last posts of the biped WIP thread.
Edited by mastur cheef on May 31, 2012 at 02:21 PM


waffles
Joined: Nov 18, 2010

bullpup


Posted: May 31, 2012 02:27 PM          Msg. 1586 of 1616
i could give it a shot, im terribly rusty though, so no promises itll look great.


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: May 31, 2012 02:29 PM          Msg. 1587 of 1616
Well no promises my model will look great either, I already have textures. But they're extremely low-res.


Jesse
Joined: Jan 18, 2009

texture-model-animate-tag-unwrap-light-HUD


Posted: Jun 1, 2012 12:59 AM          Msg. 1588 of 1616
Someone tell Muscl3r to contact me on Xfire as soon as he can.


Twinreaper
Joined: Jun 5, 2010

H2MT Co-Leader


Posted: Jun 1, 2012 05:32 PM          Msg. 1589 of 1616
Videoman...I most certaintly send you the link. Because of the data folder size.....I may have to make the textures into a seperate rar archive. look for the link in your pm box in an hour or so.


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Jun 22, 2012 03:59 PM          Msg. 1590 of 1616
So.. anyone still into this?


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Jun 27, 2012 10:31 AM          Msg. 1591 of 1616
It was the last week of the holidays and mom dragged me out to go shopping with her. The holidays were horrible. I never got anything done and it wasn't fun either.

-Zekilk


Soul Viruz
Joined: Aug 1, 2012

I will destroy the halo! once and for all!


Posted: Sep 2, 2012 07:15 PM          Msg. 1592 of 1616
Can someone export halo 3 brute plzz any one


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Sep 3, 2012 01:25 PM          Msg. 1593 of 1616
Why did you revive this thread for something like that?

But to answer your question, you should be able to extract the brute with Adjutant.


Soul Viruz
Joined: Aug 1, 2012

I will destroy the halo! once and for all!


Posted: Sep 3, 2012 04:20 PM          Msg. 1594 of 1616
Thanks man your the best


rub3n
Joined: Nov 21, 2010


Posted: Nov 2, 2012 09:42 AM          Msg. 1595 of 1616
Hai. I completely forgot about this lol


Soul Viruz
Joined: Aug 1, 2012

I will destroy the halo! once and for all!


Posted: Nov 6, 2012 08:22 AM          Msg. 1596 of 1616
I'm working on a project called project nebru. It's going to be like h3 odst


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Nov 9, 2012 09:29 AM          Msg. 1597 of 1616
How many times has this thread been revived? I haven't seen Muscl3r on for ages so I assume that this is dead.


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Nov 21, 2012 04:04 AM          Msg. 1598 of 1616
Quote: --- Original message by: Soul Viruz
I'm working on a project called project nebru. It's going to be like h3 odst


Do what you want. You can ask Mustercheef for the ODSTMT dropbox folder. Just drop the references you want us to make into the folder and we'll get it done. I'm still working on that plugin for blender. Hopefully, I will be done with it by the end of the year.
-Zekilk
Edited by cyboryxmen on Nov 21, 2012 at 04:06 AM


TheHiralis
Joined: Oct 5, 2012

HPMT Modeling with Claire


Posted: Nov 26, 2012 06:01 AM          Msg. 1599 of 1616
How is ODSTeam


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Nov 26, 2012 06:02 AM          Msg. 1600 of 1616
Uhm.. dead?


killzone64
Joined: Jun 9, 2010

shaders, textures, and forerunner level design


Posted: Dec 8, 2012 12:13 PM          Msg. 1601 of 1616
Quote: --- Original message by: cyboryxmen

Quote: --- Original message by: Soul Viruz
I'm working on a project called project nebru. It's going to be like h3 odst


Do what you want. You can ask Mustercheef for the ODSTMT dropbox folder. Just drop the references you want us to make into the folder and we'll get it done. I'm still working on that plugin for blender. Hopefully, I will be done with it by the end of the year.
-Zekilk
Edited by cyboryxmen on Nov 21, 2012 at 04:06 AM


would this plugin happen to be a .jms exporter?


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Dec 9, 2012 05:18 PM          Msg. 1602 of 1616
Why does everyone bump this thread :(


videoman
Joined: Feb 2, 2008

We are Microsoft, Resistance is Futile


Posted: Apr 1, 2013 11:12 PM          Msg. 1603 of 1616
Wanted to just let everyone know that (as far as I know) this team may have been disbanded. I have not been in contact with the team leader for some time now and I have not heard from him either. I am still trying to get some work done for the team, but other then that I am not sure what is going on.

Hope someone else can pick up the "Bits and Pieces" (see what I did there?), and continue the campaign.


Videoman signing out for now.


Spartan314
Joined: Aug 21, 2010


Posted: Apr 2, 2013 02:33 AM          Msg. 1604 of 1616
Aw, I liked these SP maps...


cyboryxmen
Joined: Nov 7, 2010

--CG artist-- New mission. Refuse this Mission!


Posted: Apr 9, 2013 08:26 AM          Msg. 1605 of 1616
Well, I had just somewhat finished my plugin for blender so hopefully I can actually go into halo game development. Everyone send in your x-fire username so that we can stay in touch.
-Zekilk


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Apr 17, 2013 08:49 AM          Msg. 1606 of 1616
I think the campaign maps are still in my dropbox folder, should I upload them?


Spartan314
Joined: Aug 21, 2010


Posted: Apr 19, 2013 01:35 AM          Msg. 1607 of 1616
I'd love to give them a play through, even if they're unfinished.


Captain Rad WWWWWWWWWWWWW
Joined: Apr 19, 2013

Outof curiosity for how LONG I can stay a member:)


Posted: Apr 19, 2013 01:54 AM          Msg. 1608 of 1616
I second that, they seem okay to me.


Mootjuh
Joined: Mar 12, 2008

I am hilarious and you will quote everything I say


Posted: Apr 19, 2013 04:03 PM          Msg. 1609 of 1616
Uploaded them to Halomaps, you'll have to wait until Dennis uploads them,


Jesse
Joined: Jan 18, 2009

texture-model-animate-tag-unwrap-light-HUD


Posted: Apr 23, 2013 04:07 AM          Msg. 1610 of 1616
Xfire: azjesse

 
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