
goldkilla88
Joined: Mar 22, 2010
Rip and tear!
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Posted: Dec 15, 2010 06:24 PM

Msg. 176 of 1616
when is Dennis going to move this thread? Edited by goldkilla88 on Dec 15, 2010 at 08:09 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 15, 2010 06:49 PM

Msg. 177 of 1616
Just throwing this out there for you guys: (global short lives 9)
(script static void life_lost (if (= (unit_get_health (player)) 0) (begin (player_enable_input 0) (set max_lives false) ;;USED FOR LIFE CAP, DISABLES FOR A SECOND (object_cannot_take_damage (player)) (show_hud_timer false) (life_title_script) ;;USE A SCRIPT FOR LIFE TITLES IF NEEDED (set lives (- lives 1)) (if (!= lives 0) (begin (object_create_anew spawnball) ;;A SKULL SET FOR RESPAWN (fade_out 0 0 0 20) (sleep 20) (object_teleport (player) respawn_point) ;;THE SKULL SPAWNS HERE TOO (camera_control 0) (show_hud 0) (sleep 20) (fade_in 0 0 0 20) (player_add_equipment (player) maiballs false) (sleep 15) (player_add_equipment (player) empty true) (sleep 15) (player_add_equipment (player) respawn true) (show_hud 1) (show_hud_timer true) (player_enable_input 1) (player_camera_control 1) (sleep (* 30 5)) (object_can_take_damage (player)) ) ) ) ) ) A modified version of the script in my map, shaped for your needs. Enjoi  .
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 16, 2010 12:45 AM

Msg. 178 of 1616
thanks moosey.
Cheef, i already have lod3x's tut but didn't find it very useful. And the other tut is in Spanish Edited by Muscl3r on Dec 16, 2010 at 12:47 AM
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rub3n
Joined: Nov 21, 2010
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Posted: Dec 17, 2010 04:54 PM

Msg. 179 of 1616
Hey!! Was up guys I'm at mcdonalds I wanted to come here for free wifi any way it's fun here the best was laser tag it was AWESOME!!!! Muscl3r u better finish the firefight before I get back ok lol and we are going to rotarua today PS: don't forget the facehuggers(headcrabs) Edited by rub3n on Dec 17, 2010 at 04:55 PM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 18, 2010 09:43 PM

Msg. 180 of 1616
I'm getting pissed with this bloody firefight.
Its not intense how a firefight should be and the ai don't follow their command lists. They just run round the ramp they're meant to go up to flank the player and they just stand their forever running into it. And the other ai's stand their running into a 2d fence. And the buggers do their command lists then fly away into the city so u can't beat wave4 anymore.
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Hydrogen
Joined: Dec 6, 2009
Wort Wort Wort...
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Posted: Dec 18, 2010 10:26 PM

Msg. 181 of 1616
Quote: --- Original message by: Muscl3r I'm getting pissed with this bloody firefight.
Its not intense how a firefight should be and the ai don't follow their command lists. They just run round the ramp they're meant to go up to flank the player and they just stand their forever running into it. And the other ai's stand their running into a 2d fence. And the buggers do their command lists then fly away into the city so u can't beat wave4 anymore. get on xfire i gotta talk to you...
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 18, 2010 11:11 PM

Msg. 182 of 1616
We'll have to talk via pm's. Every two seconds i get kicked from the pc
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 19, 2010 09:42 AM

Msg. 183 of 1616
I have a trick you might like. Contact me on xfire.
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Mootjuh
Joined: Mar 12, 2008
I am hilarious and you will quote everything I say
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Posted: Dec 19, 2010 01:44 PM

Msg. 184 of 1616
guys can i have ur xfie names? and ur timezones so i can know when i should be on..
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 19, 2010 05:54 PM

Msg. 185 of 1616
xfire: muscl3r
i think u already added me tho.
also i'm in sydney which is two hours behind nz
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Mootjuh
Joined: Mar 12, 2008
I am hilarious and you will quote everything I say
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Posted: Dec 20, 2010 03:54 AM

Msg. 186 of 1616
dang.. i live on the other side of he world that is like 12 hours difference.. aah who cares we can just pm eachother. btw nearly done with smg only collision problem :/. it doesn't want to work for some reason..
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 20, 2010 04:19 AM

Msg. 187 of 1616
Can't you use one from an existing smg or is it more complicated than that?
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Mootjuh
Joined: Mar 12, 2008
I am hilarious and you will quote everything I say
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Posted: Dec 20, 2010 04:51 AM

Msg. 188 of 1616
i tried, tool complained and it didn't work. i tried to just make a box as collision but the smg fell out the map.. i could still pick it up tough.
btw what are you guys working on right now? Edited by mastur cheef on Dec 20, 2010 at 04:54 AM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 20, 2010 05:01 AM

Msg. 189 of 1616
I'm still doing my firefight, campaign, h3 remake of something, preparing for tensity firefight. I think headnoob's doing some mp thing he is also doin some sp's i dunno. When i send city_firefight to him he will make anims for the phantom and replace the gay brutes wit cmt v2 ones. I dunno what everyoneelse is doing (slackers!!!)
Does anybody have a h3 phantom???
Could someone possibly start makiing one with the lights and everything???
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Mootjuh
Joined: Mar 12, 2008
I am hilarious and you will quote everything I say
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Posted: Dec 20, 2010 05:03 AM

Msg. 190 of 1616
can get model in 3ds max with texture maybe..
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 20, 2010 05:06 AM

Msg. 191 of 1616
Cool. This should really help with the stupid command lists. Might have the phantoms drop directly on the players position and one in the middle of the map. The only problem with that would be spawn kills. Maybe the phantom that lands ontop of u could be full of grunts and jackals only, no brutes. And the buggers and very annoying too. Flying away whenever they want. SO CONFUSING!!!
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Mootjuh
Joined: Mar 12, 2008
I am hilarious and you will quote everything I say
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Posted: Dec 20, 2010 05:28 AM

Msg. 192 of 1616
i alwasy used the br to kill them. please dont put them into firefight. atleasst not too much waves
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 20, 2010 05:33 AM

Msg. 193 of 1616
No br's in this firefight. Am gonna have to get rid of them which will really suck. Unless i can sort dem retards out
Okay listen up people.
For this team we are gonna need a rigger for bipeds etc. and someone that can add collision to a guns. Any help would be appreciated. (did i get that right cheef?)
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Mootjuh
Joined: Mar 12, 2008
I am hilarious and you will quote everything I say
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Posted: Dec 20, 2010 05:55 AM

Msg. 194 of 1616
hell yes you did! it would speed up the progress of the team. i will have collision less weapons and unrigged bipeds ready for him/her! btw can you use shader_environments on weapons and bipeds cuz i want to use bump maps.. i saw the difference on the arbiter model. it really adds the detail. btw will give eye candies soon to you ppl :) Edited by mastur cheef on Dec 20, 2010 at 05:58 AM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 20, 2010 08:03 AM

Msg. 195 of 1616
posting so u can upload the pics
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Mootjuh
Joined: Mar 12, 2008
I am hilarious and you will quote everything I say
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Posted: Dec 20, 2010 08:04 AM

Msg. 196 of 1616
By Bungie. Edited by mastur cheef on Dec 20, 2010 at 08:13 AM
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 20, 2010 08:04 AM

Msg. 197 of 1616
that is sexy!!!
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Mootjuh
Joined: Mar 12, 2008
I am hilarious and you will quote everything I say
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Posted: Dec 20, 2010 08:18 AM

Msg. 198 of 1616
moar pics! everything by Bungie. Spartan Laser from ODST Arbiter from Halo 3 Shade from ODST Gravity Hammer from ODST Ghost from ODST Mauler from ODST 
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Mootjuh
Joined: Mar 12, 2008
I am hilarious and you will quote everything I say
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Posted: Dec 20, 2010 09:28 AM

Msg. 199 of 1616
yes, thats why i put above the post: by bungie.
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Mootjuh
Joined: Mar 12, 2008
I am hilarious and you will quote everything I say
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Posted: Dec 20, 2010 09:58 AM

Msg. 200 of 1616
i already have the smg ingame. the only problem will be the arbiter model cuz i can't rig.. i know how to do it, but i suck really bad at it. EDIT: more pics, again everything by Bungie. Plasma Rifles Phantom with weird texture Pelican grunt <3 Fuel Rod AutoMagnum Edited by mastur cheef on Dec 20, 2010 at 02:33 PM
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Gamma927
Joined: Jun 12, 2008
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Posted: Dec 20, 2010 03:28 PM

Msg. 201 of 1616
Make sure they don't look this bad ingame by creating a good multipurpose map for the shaders.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 20, 2010 03:31 PM

Msg. 202 of 1616
I'm a shader guy. I'll create some for you if you want, once these get ingame.
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Mootjuh
Joined: Mar 12, 2008
I am hilarious and you will quote everything I say
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Posted: Dec 20, 2010 03:36 PM

Msg. 203 of 1616
k thanks, do you have xfire? Edited by mastur cheef on Dec 20, 2010 at 03:37 PM
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Dec 20, 2010 04:22 PM

Msg. 204 of 1616
Maybeeeeee. 
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 20, 2010 04:32 PM

Msg. 205 of 1616
When the arbiter is done, could you give it the grenade throwing anumations of a cyborg. Cos this is the reason i'm not using a h2 one. Its really annoying when u go to throw a grenade and theres a 2 second delay cos the biped lobs it.
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rub3n
Joined: Nov 21, 2010
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Posted: Dec 20, 2010 05:55 PM

Msg. 206 of 1616
I see u haven trouble with the firefight :/ maybe I could be of some assistance? (prove not lol)
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Gamma927
Joined: Jun 12, 2008
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Posted: Dec 20, 2010 06:17 PM

Msg. 207 of 1616
Quote: --- Original message by: Muscl3r When the arbiter is done, could you give it the grenade throwing anumations of a cyborg. Cos this is the reason i'm not using a h2 one. Its really annoying when u go to throw a grenade and theres a 2 second delay cos the biped lobs it. That's not an animation issue. There's a few checkboxes and parameters in the biped that you can specify to make it move normally. The ODST I have uses marine animations with player physics, so it moves and feels just like a normal player.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 20, 2010 06:49 PM

Msg. 208 of 1616
so i can just change the grenade throwing animation in guerilla?
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Gamma927
Joined: Jun 12, 2008
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Posted: Dec 20, 2010 09:58 PM

Msg. 209 of 1616
...no ><
Re-read what I said.
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Muscl3r
Joined: May 22, 2010
dont pray 4 easy lives...pray to be STRONGER MEN
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Posted: Dec 20, 2010 10:29 PM

Msg. 210 of 1616
...I did...
Anyway. Made a lot of progress on city_firefight today. Got rid of the buggers only wave so now you can play the entire first set. The last wave of the set is quite difficult so i need to put in the live system. Also need to fix retarded zoom on carbine and the zoom on the automag has no reticule. As soon as the ai is done head noob will replace the retarded brutes with v2 ones. ATM the sniper has no affect on the brutes and also need to put in the odst hud instead of h3 and construct some interfaces which shouldn't be too hard Edited by Muscl3r on Dec 20, 2010 at 10:35 PM
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