Joined: Dec 6, 2010
Taking a break
Posted: Dec 23, 2010 05:34 PM
Msg. 1 of 3
Another question, I would like to put shields on something like a grunt. I know I have to use the shaders and edit the shield in the actor varient tags. I think I also have to do some biped\collision model work. Could anybody tell me how to do that.
Joined: Jun 12, 2008
Posted: Dec 23, 2010 05:41 PM
Msg. 2 of 3
For visible shields:
1) At the top, under modifiers shader, specify "characters\cyborg\shaders\shield"
2) Under export to functions, under an available dropdown box, set it to recent shield damage. For now, I'll assume that you used A in. If you used something else, rather than using A in in the following steps, use whatever you used.
3) Create a new function. Make it scale the function by A in, map to "very early", set the bounds mode to "clip", and name it shield glow source.
4) Modify the model collision geometry to show a shield depleted effect, and to set its vitality.
Edited by Gamma927 on Dec 23, 2010 at 05:42 PM