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Author Topic: space map sugjestions and ideas? (81 messages, Page 1 of 3)
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Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Jan 5, 2011 12:08 AM    Msg. 1 of 81       
i'm planning on making a full space map with race ctf and everything else any ideas comments?


ricola_reaper
Joined: May 25, 2010

Polygon Pimp


Posted: Jan 5, 2011 12:35 AM    Msg. 2 of 81       
look into a game called battlefront 2. it has space battles in it and i'd really like to see this in halo. Obviously not a starwars version though sense i like the creativeness


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Jan 5, 2011 01:00 AM    Msg. 3 of 81       
i think i'm going to do something along the lines of whats in halo reach alto i'm not suse if i can make it possible to fly upside down and what not.. i'll try but it may turn out like aerorace and reserection in a sense of new idea that I / nobody has done yet


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 5, 2011 02:10 AM    Msg. 4 of 81       
Is it possible to set the player unit as a vehicle? I never tried this...


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Jan 5, 2011 09:54 AM    Msg. 5 of 81       
it may only be possible if someone created the biped tags for a vheical


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 5, 2011 09:58 AM    Msg. 6 of 81       
Well, vehicles and bipeds are both units, right?
Why not just set the player as a vehicle unit?
This would get rid of a lot of problems if it's mp.


ricola_reaper
Joined: May 25, 2010

Polygon Pimp


Posted: Jan 5, 2011 01:07 PM    Msg. 7 of 81       
i think i've seen that done on one of the bloodgultch maps. it was the one that let you play as a warthog. i dont know if you can set it so once you get in you technically would be the vehicle but why not just make it so that "A" and "D" allow you to roll and have the camera follow you. you can fly upside down then.


Me KS
Joined: Feb 2, 2008

Desire is Reality. Xfire: jetmaster23


Posted: Jan 5, 2011 02:04 PM    Msg. 8 of 81       
Quote: --- Original message by: MoooseGuy
Is it possible to set the player unit as a vehicle? I never tried this...


Yes. It's in the globals where you specify the multiplayer biped. You can switch the 'unit' from 'biped' to 'vehicle' and then just specify whichever vehicle you want.

The game will play just like usual, except you will spawn as that vehicle.

Also, whichever vehicle you play as would have to be destroyable or else killing each other would be impossible.


joe55
Joined: Dec 5, 2009

You are beyond helping, gtfo.


Posted: Jan 5, 2011 02:16 PM    Msg. 9 of 81       
Quote: --- Original message by: Glenn Z
i'm planning on making a full space map with race ctf and everything else any ideas comments?


You can actualy do that ? If so good luck with that.
Edited by joe55 on Jan 5, 2011 at 02:21 PM


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 5, 2011 06:13 PM    Msg. 10 of 81       
I think you should just set it up SWBFII-style. Two ships, two hangars, and hard vac. Set up a few fighters and some turrets that can be controlled from within the capital ships. Voila, epic dogfights shall ensue, methinks.


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Jan 5, 2011 07:16 PM    Msg. 11 of 81       
i don't have the saber yet you have a map link to one that has it and isn't protected (i don't like renaming those things)


Glenn


donaught coming soon after beta test (not space map)


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 5, 2011 07:36 PM    Msg. 12 of 81       
You could modify some existing vehicles into pretty good fighters:

•Halo 3 Hornet - Could fulfill the role of fighter. Increase speed, handling, and arm with a pair of chainguns and sidewinder missiles.
•Hornet* - Operating as a bomber. Arm with a pair of heavy autocannons and dumbfire warhead volleys.
•Pelican - Can serve as the dropship. Equip a nose-mounted chaingun and secondary autocannons.

*http://hce.halomaps.org/index.cfm?fid=780

•Banshee - Counterpart to the fighter. Increase speed, handling, and arm with a pair of plasma cannons and homing fuel rod guns.
•CMT Banshee - Counterpart to the bomber. Arm with a pair of heavy cannons and dumbfire fuel rod volleys.
•Spirit - Counterpart dropship. Equipped with a plasma cannon and secondary heavy cannons.
-----------------------------------------------------

I have .scenery files of a Marathon cruiser and a Covenant Assault Carrier, but neither of them have collision models. You can have those, if you think you could do something with 'em. I'd be more than happy to chip in. CE has been needing more space battles. >:P

As for the hangars, I believe there's a way to allow vehicles and bipeds to enter and exit at will, while stopping all projectiles from penetrating the hangar door. I think you have to make some sort of barrier into a .equipment file. This should allow objects to pass through, while stopping projectiles in their tracks.
Edited by Echo77 on Jan 5, 2011 at 07:53 PM


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Jan 6, 2011 10:32 PM    Msg. 13 of 81       
Quote: --- Original message by: Echo77
I have .scenery files of a Marathon cruiser and a Covenant Assault Carrier, but neither of them have collision models. You can have those, if you think you could do something with 'em. I'd be more than happy to chip in. CE has been needing more space battles. >:P
Edited by Echo77 on Jan 5, 2011 at 07:53 PM


I'm working on an atmospheric aerial combat map myself, and I need some decent those. I can get them with collision geometry if they are implemented in the BSP.
Also, I'm working on a usable Prowler Corvette (not big enough to be a cruiser) And I just need model animations, and something blew up in my face with the texturing. If I ever finish it, you can have it.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 7, 2011 12:00 AM    Msg. 14 of 81       
Quote: --- Original message by: flyingpenguin117
I'm working on an atmospheric aerial combat map myself, and I need some decent those. I can get them with collision geometry if they are implemented in the BSP.
Also, I'm working on a usable Prowler Corvette (not big enough to be a cruiser) And I just need model animations, and something blew up in my face with the texturing. If I ever finish it, you can have it.


:o

Thanks. That'd be great. PM me your Xfire, and I'll see about getting you whatever you need tomorrow.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jan 7, 2011 11:56 AM    Msg. 15 of 81       
Quote: --- Original message by: Echo77
•Halo 3 Hornet - Could fulfill the role of fighter. Increase speed, handling, and arm with a pair of chainguns and sidewinder missiles.

•Banshee - Counterpart to the fighter. Increase speed, handling, and arm with a pair of plasma cannons and homing fuel rod guns.
•CMT Banshee - Counterpart to the bomber. Arm with a pair of heavy cannons and dumbfire fuel rod volleys.
•Spirit - Counterpart dropship. Equipped with a plasma cannon and secondary heavy cannons.
-----------------------------------------------------


Firstly, since a Hornet is a helicopter which uses rotors that need air to work, it wouldn't function in space.
Secondly, the space banshee from Reach is about the coolest thing I've ever seen, so anyone putting space banshees in has to use that model.
Thirdly, CMT has a banshee?
Fourthly, Spirit is kinda impractical.

Dropships in general are a bad idea. They're relatively speaking, slow, big, only moderately armed, and can put passengers in danger without any real benefit from having them ride, as a result they usually get left alone, or aren't treated as a dropship.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 7, 2011 05:09 PM    Msg. 16 of 81       
Quote: --- Original message by: IcePhoenix
Quote: --- Original message by: Echo77
•Halo 3 Hornet - Could fulfill the role of fighter. Increase speed, handling, and arm with a pair of chainguns and sidewinder missiles.

•Banshee - Counterpart to the fighter. Increase speed, handling, and arm with a pair of plasma cannons and homing fuel rod guns.
•CMT Banshee - Counterpart to the bomber. Arm with a pair of heavy cannons and dumbfire fuel rod volleys.
•Spirit - Counterpart dropship. Equipped with a plasma cannon and secondary heavy cannons.
-----------------------------------------------------


Firstly, since a Hornet is a helicopter which uses rotors that need air to work, it wouldn't function in space.
Yeah... kinda thought about that. But unless someone wants to make new vehicles for this map, I figured it would be a decent placeholder
Secondly, the space banshee from Reach is about the coolest thing I've ever seen, so anyone putting space banshees in has to use that model.
Don't think anyone has gotten around to making those yet.
Thirdly, CMT has a banshee?
Yes. And it's amazing.
Fourthly, Spirit is kinda impractical.

Dropships in general are a bad idea. They're relatively speaking, slow, big, only moderately armed, and can put passengers in danger without any real benefit from having them ride, as a result they usually get left alone, or aren't treated as a dropship.
If he plans to have the interiors of the capital ships accessible, then you need a way to get multiple people aboard the enemy vessel. I'd feel safer in the back of a Pelican than I would dangling over the side of a Hornet. But that's just me. >:P


Quote: --- Original message by: hellreaper192
The Hornet is a V-TOL, plus, I don't see any rotors?
V-TOL's can have rotors. I believe the Hornet uses a ducted turbine system, so I think he's right in saying that it couldn't function properly in space. Maybe we could just say this is an exo-atmospheric variant. With epic space thrusters instead of turbines. Lol.
CMT HAS a Banshee, the one on MPG3?
The ones from CMT A30 SPV2. I think there are screenshots of it.


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Jan 7, 2011 07:59 PM    Msg. 17 of 81       
Quote: --- Original message by: Echo77
Quote: --- Original message by: flyingpenguin117
I'm working on an atmospheric aerial combat map myself, and I need some decent those. I can get them with collision geometry if they are implemented in the BSP.
Also, I'm working on a usable Prowler Corvette (not big enough to be a cruiser) And I just need model animations, and something blew up in my face with the texturing. If I ever finish it, you can have it.


:o

Thanks. That'd be great. PM me your Xfire, and I'll see about getting you whatever you need tomorrow.


http://forum.halomaps.org/index.cfm?page=topic&topicID=35224

Theres the post to my intentional plans. It may take awhile (I'm a horrible modeler and texturer, plus, I'm a busy man)


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Jan 7, 2011 11:17 PM    Msg. 18 of 81       
i believe i may have my 3 cov vheicals i just need 1 more unsc


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 7, 2011 11:28 PM    Msg. 19 of 81       
Quote: --- Original message by: Glenn Z
i believe i may have my 3 cov vheicals i just need 1 more unsc




http://hce.halomaps.org/index.cfm?fid=780


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Jan 9, 2011 04:24 AM    Msg. 20 of 81       
i'm trying to go for non modified vheicals or custom vheicals (to an extent)


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Jan 11, 2011 01:04 AM    Msg. 21 of 81       
the sparrowhawk is a turbine thus can not operate in space


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 11, 2011 09:04 AM    Msg. 22 of 81       
Well, Glenn does have a point. You can't have hornets or kestrels in space, either.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jan 11, 2011 10:05 AM    Msg. 23 of 81       
Quote: --- Original message by: Echo77
If he plans to have the interiors of the capital ships accessible, then you need a way to get multiple people aboard the enemy vessel. I'd feel safer in the back of a Pelican than I would dangling over the side of a Hornet. But that's just me. >:P
The ones from CMT A30 SPV2. I think there are screenshots of it.

And I would feel safest and a lot more credit to the team if I was in a seperate vehicle to the dropship, so I don't need to trust someone else with my life, and if the dropship gets shot down, he can die alone instead of dragging me down with him.

Oh those banshees. I just realised how few banshees there are on this website. Probably because the only major changes they go through are texture-wise, except for Reach.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 11, 2011 10:15 AM    Msg. 24 of 81       
Reach has ugly-ass banshees.


Echo77
Joined: Jul 20, 2010

Humble thyself and hold thy tongue.


Posted: Jan 11, 2011 11:49 AM    Msg. 25 of 81       
Quote: --- Original message by: IcePhoenix
Quote: --- Original message by: Echo77
If he plans to have the interiors of the capital ships accessible, then you need a way to get multiple people aboard the enemy vessel. I'd feel safer in the back of a Pelican than I would dangling over the side of a Hornet. But that's just me. >:P
The ones from CMT A30 SPV2. I think there are screenshots of it.

And I would feel safest and a lot more credit to the team if I was in a seperate vehicle to the dropship, so I don't need to trust someone else with my life, and if the dropship gets shot down, he can die alone instead of dragging me down with him.


Yeah.... sometimes the pilot kinda gets everyone killed.... o___o

But still, sending most of the team in via a single dropship and its escorts is better than mobilizing every single-ship you have in order to board their ship. Because essentially, you're giving them more fighters in the process. I'd rather them take a dropship than all of our fighter craft.


Slayer117
Joined: Oct 3, 2008

Host of CE3 2010-forever!


Posted: Jan 11, 2011 02:21 PM    Msg. 26 of 81       
get a Short Sword. Pelicans and Long Swords for unsc


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Jan 11, 2011 05:42 PM    Msg. 27 of 81       
Actually, if I remember correctly, AmazingCuziam made a shortsword, but it looked wrong.


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Jan 11, 2011 05:47 PM    Msg. 28 of 81       
Can't have multiple weapons on a vehicle. I thought about it, but I think it would be impossible.


sierra117
Joined: Jan 10, 2008

If sex is good exercise, why are there fat sluts?


Posted: Jan 11, 2011 05:50 PM    Msg. 29 of 81       
Quote: --- Original message by: IcePhoenix
Quote: --- Original message by: Echo77
If he plans to have the interiors of the capital ships accessible, then you need a way to get multiple people aboard the enemy vessel. I'd feel safer in the back of a Pelican than I would dangling over the side of a Hornet. But that's just me. >:P
The ones from CMT A30 SPV2. I think there are screenshots of it.

And I would feel safest and a lot more credit to the team if I was in a seperate vehicle to the dropship, so I don't need to trust someone else with my life, and if the dropship gets shot down, he can die alone instead of dragging me down with him.

Oh those banshees. I just realised how few banshees there are on this website. Probably because the only major changes they go through are texture-wise, except for Reach.

you can make it so the dropship takes the damage instead of the pilot. but i dont think theres a way for the passengers to but not the pilot. either way, just make it destroyable. :) syncing isnt a complete issue. Since you'll be in space, if the clients see the destroyed spirit still in tact, then it wont matter to much because the spirit will just fall out of the map/hit the skybox & respawn.


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Jan 12, 2011 07:31 PM    Msg. 30 of 81       
i belive i have a pelican that the driver opperates the vheical and main turret the gunner opperates a gun at the back and all passengers can fire


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Jan 12, 2011 07:34 PM    Msg. 31 of 81       
Theres one like that in Coldsnap.


Glenn Z
Joined: Nov 13, 2009

Evolve: modglenn


Posted: Jan 14, 2011 12:49 AM    Msg. 32 of 81       
the pelican i belive i have has the guy standing on the turret,

i cant script bouth spartans and elites into the same map yet and my elite tags dont support vheicals.. only turrets and weapons

as for the instant kill i am not going to do that because i tried that once and it was horrible

and for the getting out part if you get out and i have the setting where you die you woulnt be able to get out r swich any vheicals making the map unusable


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Jan 14, 2011 06:31 PM    Msg. 33 of 81       
Spacemap:

Base: Opposing Frigates/covenant ships on opposite sides of an asteroid feild.
Each ship contains a hanger with flag, player, and vehicle spawns. Bases are also equiped with anti-air turrets/vehicles with relatively short range. The main hanger has some kind of sheilding to prevent missle camping from afar. Smaller secondary hanger with no sheilding and no spawns, but leads into the primary hanger. This will be easier for invaders to get their infantry into the enemy ship without vehicle camping. Insides of main hangers have strong anti-vehicle turrets that shred enemy vehicles inside your base. Prevents spawn-camping.

-Flag; In smaller room leading from main hanger. Only enterable by infantry to promote close quarters gameplay and fairness.

Asteroid Feild: A bunch of floating asteroids in the middle of the battlefeild to provide cover for ships. Vehicles can swerve in between them to break missle locks and promote general stealth. Relatively open section in between both capital ships in which vehicles can fly straight to the enemy base. However, being in such an open area makes you highly vulnerable to anti-air and enemy vehicle fire (Think extinction). Taking the safe route through the more densly clustered sections of the feild forces you to go around the open area making it the "long way." This creates a quick-dangerous path/long-safer path tradeoff.

-Asteroids can be hollow allowing for vehicle tunnels or even semi-secret vantage points where palyers can pick up more powerful weapons, vehicles, etc. The space equivalent of a mini-base.

Weapons: Weapons should be a balance of long range, anti-vehicle types (homing rocket, Spartan lazer, etc) and medium/short range weapons for CQC inside bases.

-Bombs(?); Basically c4 charges, each player start with one and can attach them to walls/enemys/vehicles. They cause massive damage usually resulting in instant death, but have such a small blast radius that they only destroy what they're attached to (because that's freaking annoying!). Because they are so small and take an extended period to detonate (10 seconds?), it's incredibly hard to stick them to people. Individual players can also easily walk away from them. However, attaching them to vehicles makes for a perfect trap/defence against enemy vehicles.

Vehicles:

-Light unit; (Banshee/[human craft])
Moderatly fast single ships with basic primary weapons and weak homing single missle/fuel-rod secondary. Has the weakest sheilds of the vehicles and is extremely susceptible to anti-air fire. It small size and good manuverability makes it best suited swerving through dense asteroid clusters.

-Dropship; (Pelican/Phantom)
Best described as warthogs of the sky, these serve the primary purpose of carrying massive amounts of infantry to the enemy base. Seats consist of a pilot, a seperate gunner for a chin mounted chaingun/plasma turret, and several passenger seats. Dropships are relativly big, weak, and slow but have incredible sheilds and aren't easily put-down. This makes them perfect for navigating the open pass and even withstanding the turrets of enemy hangers, but only to drop off infantry.
*Dropships should have some kind of weak point that makes them susceptible to infantry fire but not larger units (eg, snipe the driver).

-Starfighter; (Seraph/Sabre)
Like jets but less annoying and less overpowered. Equiped with basic primary gun and a few (homing?) missles, these single ships dominate the sky. Just as weak as light units, but incredibly fast. So fast infact that they can't make sharp turns, and are very susceptible to crashing. They then are limited to more open areas and fail at entering hangers or navigating more densly packed asteroid clusters.
*Make it so they take large amounts of damage when they crash?

-Artillary(?); (Longsword/?)
Very few in number (one per team?), they're basically moving missle platforms. They carry a large arsenal of weak homing missles and can carry a couple extra people. Their sheilds are slightly stronger than a lite unit, but being the largest vehicle type makes them really easey to hit. Slower than a light unit but slightly faster than a dropship.

-Jetpack(??)
Ultralight unit leaves the player almost completly exposed and serves only the purpose of crossing the vaccume. Armament consists of whatever the wearer is holding (like the horses in the zelda map). Armor wise they are the weakest vehicle, but their small size makes them harder to hit.
Edited by WWLinkMasterX on Jan 14, 2011 at 06:34 PM


WWLinkMasterX
Joined: Mar 29, 2009

subliminal message.


Posted: Jan 14, 2011 07:00 PM    Msg. 34 of 81       
It's In revalations and one of the RPG 4 mods.


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jan 15, 2011 05:09 AM    Msg. 35 of 81       
Quote: --- Original message by: sierra117
[you can make it so the dropship takes the damage instead of the pilot. but i dont think theres a way for the passengers to but not the pilot. either way, just make it destroyable. :) syncing isnt a complete issue. Since you'll be in space, if the clients see the destroyed spirit still in tact, then it wont matter to much because the spirit will just fall out of the map/hit the skybox & respawn.

When I say dragging me down with him, I meant as in if the ship got missiled, we'd both die.

 
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