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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »[Tag release]Gnademassica117's better AI.

Author Topic: [Tag release]Gnademassica117's better AI. (17 messages, Page 1 of 1)
Moderators: Dennis

PirateParty
Joined: Jul 13, 2010

Elite smartman of Smartness


Posted: Jan 7, 2011 09:40 PM    Msg. 1 of 17       
Hmm, I will take a look at these.

these look interesting.


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Jan 7, 2011 09:51 PM    Msg. 2 of 17       
YES YES YES, it's HERE!!!!!!! XD


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: Jan 7, 2011 09:52 PM    Msg. 3 of 17       
Nice. But what makes them so much better


flyingpenguin117
Joined: Sep 8, 2010

You must Never, EVER leave a SINGLE BOB ALIVE!!!


Posted: Jan 7, 2011 10:06 PM    Msg. 4 of 17       
Quote: --- Original message by: goldkilla88

Em goldkilla88 andz ehi aprov of diz releaze! :D
*Downloads*
*Spelled stuff wrong on-purpose :3*
Edited by goldkilla88 on Jan 7, 2011 at 10:03 PM


I'm Dan Rather and I approve this message. Kind of. Sort of.
Not really.
http://upload.wikimedia.org/wikipedia/commons/a/a8/DanratherGSFC.PNG

*edited by admin - you know why
Edited by Dennis on Jan 8, 2011 at 05:53 PM


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jan 8, 2011 08:43 AM    Msg. 5 of 17       
elite shipmaster? is that the ultra or something?

zealots better not run in straight lines again.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 8, 2011 08:51 AM    Msg. 6 of 17       
Nice. AFTER my computer is gone. Just awesome.

Lol, but seriously, nice work! I can't wait to use these, and see the use of these in other people's maps. You have truly given something positive and useful to the community, and I think this will encourage an increase in sp maps to come.



EDIT: Apparently I'm a bro. I luv u too man. No homo.
Edited by MoooseGuy on Jan 8, 2011 at 08:59 AM


DarkHalo003
Joined: Mar 10, 2008

All ARs Need Green Little Buttons.


Posted: Jan 8, 2011 02:45 PM    Msg. 7 of 17       
Quote: --- Original message by: TM_L0d3man
Technically you cannot "improve" the ai. All you did was edit tag values. A more suitable name would thus be "gnade's edited ai tags, possibly gameplay-enhancing in some opinions".

More or less this. Making better AI also greatly depends on what you do in Sapien.


dood
Joined: Sep 9, 2010

programming will never end..


Posted: Jan 9, 2011 12:04 AM    Msg. 8 of 17       
OMG!!!

gnademassica117\improved ai\brutes\chieftain\brute chieftan gravity hammer

whos gravity hammer are u using! CMT Brutes can hold hammer!! =o

where meh spartan ai holding a spartan laser=[


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jan 9, 2011 02:28 AM    Msg. 9 of 17       
Quote: --- Original message by: gnademassica117
Zealots don't use swords. The Arbiter tag was a test for zealots with swords, but I ran out of time and just made the arbiter a part of the release and the zealot with ranged weaponry. Shipmaster is a ultra, but I forgot the name while making the Elite tags.

Couldn't you have given it similar AI to a brute chieftain with hammer?
and does that mean the arbiter just runs in straight lines and gets killed?


olly12345
Joined: Jul 30, 2008


Posted: Jan 9, 2011 02:53 AM    Msg. 10 of 17       
How do i stop the Cyborgs from running out of ammo?
Because now they just shoot a bit, then reload, shoot again, and then they stop because they're out of ammo.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 9, 2011 08:03 AM    Msg. 11 of 17       
But only for players I think...


IcePhoenix
Joined: Sep 9, 2010

-Minor modeler-


Posted: Jan 10, 2011 08:00 AM    Msg. 12 of 17       
What about grunts reloading needlers in SP? I think I remember them doing that.


MoooseGuy
Joined: Aug 10, 2008

I Approve This Message.


Posted: Jan 10, 2011 08:31 AM    Msg. 13 of 17       
Why are you posting in a bunch of threads about tightness?


ilyasw
Joined: Jul 11, 2010

Smile, Tomorrow could be worse Xfire:Ilya108


Posted: Feb 14, 2011 02:03 PM    Msg. 14 of 17       
OMG YAY TY THESE ARE SO USEFUL

K THANX BAI


Amazingcuziam
Joined: Apr 16, 2010

Sup.


Posted: Feb 16, 2011 02:14 PM    Msg. 15 of 17       
Quote: -banned for profanity-
:(


Corvette19
Joined: Feb 27, 2007


Posted: Feb 17, 2011 12:04 AM    Msg. 16 of 17       
Quote: --- Original message by: TM_L0d3man
I thought AI only ran out of ammo if you had your map set as multiplayer, that's what I recall experiencing in my starting stages of halo modding. I may be wrong though.


You're right.


Delicon20
Joined: Oct 3, 2008

Still here. Still loves bacon


Posted: Feb 17, 2011 08:20 AM    Msg. 17 of 17       
Quote: --- Original message by: Corvette19
Quote: --- Original message by: TM_L0d3man
I thought AI only ran out of ammo if you had your map set as multiplayer, that's what I recall experiencing in my starting stages of halo modding. I may be wrong though.


You're right.


back when I added bruteshot brutes to my b30 mod at first they would use all the ammo and not be able to shoot, but then again when u picked up the weapon and grab ammo it would go into the negatives soo idk, w/e

but the scenario was solo so its not just mp

 

 
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