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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »"Animation frame data has incorrect size?"

Author Topic: "Animation frame data has incorrect size?" (21 messages, Page 1 of 1)
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ThetianSoldier
Joined: May 15, 2010

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Posted: Jan 14, 2011 11:25 PM    Msg. 1 of 21       
01.14.11 22:22:06  animation default data has incorrect size.
01.14.11 22:22:06 animation frame data has incorrect size.

This was what happened after trying to place my modified pelican into sapien.
Ideas?


doompig444
Joined: Mar 22, 2010

MorniŽ alantiŽ


Posted: Jan 14, 2011 11:52 PM    Msg. 2 of 21       
Open kornman Guerilla, find the "node checksum" in the origina animation tag, copy, paste into new one, save.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Jan 14, 2011 11:55 PM    Msg. 3 of 21       
I would have assumed it was because it had too many frames. I guess I was wrong :(


ThetianSoldier
Joined: May 15, 2010

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Posted: Jan 15, 2011 01:10 AM    Msg. 4 of 21       
Quote: --- Original message by: doompig444
Open kornman Guerilla, find the "node checksum" in the origina animation tag, copy, paste into new one, save.

My node checksum is the one from the .gbxmodel, shouldn't that work?


doompig444
Joined: Mar 22, 2010

MorniŽ alantiŽ


Posted: Jan 15, 2011 01:29 AM    Msg. 5 of 21       
Quote: --- Original message by: ThetianSoldier
Quote: --- Original message by: doompig444
Open kornman Guerilla, find the "node checksum" in the origina animation tag, copy, paste into new one, save.

My node checksum is the one from the .gbxmodel, shouldn't that work?


And is that the same as the default animations?


ThetianSoldier
Joined: May 15, 2010

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Posted: Jan 15, 2011 04:53 AM    Msg. 6 of 21       
They all have the same node checksum.
Also, I just tried to create new animations for the pelican to try to solve the problem, and I got the same error, only this time it happened while compiling in tool.
...?


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Jan 15, 2011 11:39 AM    Msg. 7 of 21       
Quote: --- Original message by: ThetianSoldier
They all have the same node checksum.
Also, I just tried to create new animations for the pelican to try to solve the problem, and I got the same error, only this time it happened while compiling in tool.
...?



Just a question, how big (as in how many frames) are these two animations you made?


ThetianSoldier
Joined: May 15, 2010

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Posted: Jan 15, 2011 01:47 PM    Msg. 8 of 21       
I made five animations, actually; the other three were suspension animations, used to control the landing gear. They were all three frames (which is four frames in max.)

Edited by ThetianSoldier on Jan 15, 2011 at 01:48 PM


Codebrain
Joined: Sep 29, 2007

/meme


Posted: Jan 15, 2011 04:13 PM    Msg. 9 of 21       
Quote: --- Original message by: ThetianSoldier

I made five animations, actually; the other three were suspension animations, used to control the landing gear. They were all three frames (which is four frames in max.)

Edited by ThetianSoldier on Jan 15, 2011 at 01:48 PM


Looking at coldsnap's pelican (which is i think "npelican" or something) I see it has the landing gear also. All three suspension animations used on that pelican were 3 frames in total also, so it isn't an issue of having too many/too low frames.

I can't really think of how to solve this error, since Google has absolutely nothing on this error except this very topic.


ThetianSoldier
Joined: May 15, 2010

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Posted: Jan 15, 2011 04:22 PM    Msg. 10 of 21       
This is weird.
I imported the npelican model, and then tried to import the animations, but it crashed max. I tried the default pelican and it worked fine. Since it worked fine, I exported those animations and tried compiling them (mind you, these are the DEFAULT pelican animations,) and tool gave me the same error.
The unfixable CE error?
It's starting to look that way.


ThetianSoldier
Joined: May 15, 2010

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Posted: Jan 15, 2011 04:33 PM    Msg. 11 of 21       
CAD's animation exporter, exporting as JMO.


ThetianSoldier
Joined: May 15, 2010

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Posted: Jan 15, 2011 04:48 PM    Msg. 12 of 21       
Nope, the regular one.


XlzQwerty1
Joined: Aug 6, 2009


Posted: Jan 15, 2011 06:53 PM    Msg. 13 of 21       
Nothing will export if you hide anything.


SlappyThePirate
Joined: Aug 24, 2009

You are irritating, I'll release nothing


Posted: Jan 15, 2011 06:59 PM    Msg. 14 of 21       
Are you trying to overwrite your old animations? Delete the animation graph and try compiling a fresh one.


ThetianSoldier
Joined: May 15, 2010

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Posted: Jan 15, 2011 09:07 PM    Msg. 15 of 21       
Okay, I'm at a loss :x
Anybody good with tagging, I'll send you the .gbxmodel if you think you can get it into a working vehicle (I want it as close to the original pelican as possible, with the exception of the seat markers I've added.)


CorruptedHalo
Joined: May 18, 2009


Posted: Jan 15, 2011 10:57 PM    Msg. 16 of 21       
I was going to suggest soemthing, but it's already been said :s


ThetianSoldier
Joined: May 15, 2010

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Posted: Jan 15, 2011 10:58 PM    Msg. 17 of 21       
I really don't want this work to go to waste... is there anybody willing to tag a pelican?


darknesssamurai
Joined: Jul 26, 2010

It started with a Mew card and now I have all this


Posted: May 19, 2011 06:01 PM    Msg. 18 of 21       
Is there a proven way how to fix this error?

I am getting the error "animation frame data has incorrect size."

on a biped. Is there a clear way to fix? Could it be done through Guerilla in the ani tag?

And how do I fix "animation frame info has incorrect size (552) count was (0) byte swap (8)" ?

There are repeats of this error with other numbers as well.

Edited by darknesssamurai on May 19, 2011 at 06:12 PM
Edited by darknesssamurai on May 19, 2011 at 06:13 PM


UnevenElefant5
Joined: May 3, 2008

she/her this fag bashes back


Posted: May 19, 2011 06:22 PM    Msg. 19 of 21       
Maybe your animation isn't the same length as the original?
Or you have a different number of frames (as in those green spheres, not animation frames)?


MatthewDratt
Joined: Sep 11, 2010

HaloCE3.com MattDratt.com


Posted: May 19, 2011 06:29 PM    Msg. 20 of 21       
I think it has to many frames; split up the animation. Try dat


XlzQwerty1
Joined: Aug 6, 2009


Posted: May 20, 2011 02:07 AM    Msg. 21 of 21       
Did you entirely replace the animations of the pelican? Because halo would check for original tag size and data values. Try compiling as another animation name.

 

 
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